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Sneaker

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Sneaker last won the day on March 10 2018

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About Sneaker

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  1. I'm on fedora 32 with a dual monitor setup and did a quick test... alt-tab worked quite nice and I didn't notice anything out of place in the few minutes I tried it out. An improvement is that I noticed it recognized my main monitor resolution off the bat (which is something I always configured manually before).
  2. Just finished a really enjoyable first playthrough. Got a lot of loot to find and secrets. Great FM.
  3. Thank you for the FM. I'm a big softee and don't generally like "horror". but since it seemed less about jump scares and more about a story I took a chance. Generally, I liked it. The mansion design is spot on and everything feels "right". Thank you.
  4. I made a post about this here (I still use this solution for myself): Edit: just want to add that if you have a mouse that actually has linux client software that can "configure" it to do what you want, that is also a "modern" option if that's available. Also, for that old mouse of mine, it had hard coded "modes" that you could switch through with a button on top of the mouse... I believe I had to have it in a certain mode to not get clashes with darkmod.
  5. Ah ha... the package that needs to be installed is "libstdc++-static". I was able to build a dynamically linked binary also. Thank you!
  6. No go. I reinstalled "gcc-c++/libstdc++/libstdc++-devel", they also all verified ok. On fedora, we don't have a "build-essential" package, but I've generally built some things successfully with this install (still possible a package might be missing though, I have no idea what). cmake version is: cmake-3.17.4-2.fc32.x86_64, so newer. did use the "GAME_DIR" variable, but didn't outwardly seem to change anything. Thanks for the help. Gotta take a break, my junky pc takes a long time to compile.
  7. Yup, that's what I'm following. Except for "Release" I used "Debug", and I just used "make" without "-j" cause it went into a memory hog partway through the compile at first.
  8. I'm trying to build a debug trunk build (which I've been able to do in the past). I'm doing a "cmake -DCMAKE_BUILD_TYPE="Debug" ..", then "make" in a subdirectory called build, but make bails at the linking of the binary: [100%] Linking CXX executable thedarkmod.x64 /usr/bin/ld: cannot find -lstdc++ collect2: error: ld returned 1 exit status make[2]: *** [CMakeFiles/TheDarkMod.dir/build.make:8080: thedarkmod.x64] Error 1 make[1]: *** [CMakeFiles/Makefile2:96: CMakeFiles/TheDarkMod.dir/all] Error 2 make: *** [Makefile:104: all] Error 2 The libstdc++.so is installed and exis
  9. Sneaker

    2 Bugs

    Please don't remove that setting. Having a door just open automatically on unlock is really immersion breaking (well, for me at least).
  10. Just had this happen in 2.09: the models (this is the bar in pearls n swine) can't sit back down on their chair after getting up. The floor seems to be the top of their table.
  11. Sure: 01:05.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] RS780 [Radeon HD 3200] 02:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI] Juniper XT [Radeon HD 6770] the first is the onboard gpu, the 6770 would be the card I use. my setup has been good enough for me, but recently it's been really showing it's age.
  12. Yes, I think so... I'm on fedora 32 also using a really old Radeon card.
  13. I just updated to the latest beta and I also ran into this bug. When I set 'r_fboColorBits 32' that did fix the screen jello corruption. Just wanted to let you know... not knowing whether that's expected or not in the beta. thanks.
  14. When loading the map, it crashes and I get a bus error in linux... I'll attach the output log, but I do have an old pc with 4gb of ram, with an old video card; I think I read this is expected with less capable hardware... if so ignore. crash-pw.out
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