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JackFarmer

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Everything posted by JackFarmer

  1. Yeah, this is one of my favourite missions, very impressive in all regards.
  2. Are these new monsters some sort of UE4 stock that comes with the licence (or whatever you need to develop games with UE)?
  3. Hello, I can have a look this week during the evenings CET.
  4. The new added ongoing was a great idea! Moreover, with its addition, the in this particular area makes finally sense! As I have pointed out in previous exchanges, great interior decoration skills, really very creative.
  5. Congratulations on the release and many thanks for the hard work!
  6. Good question. Can EFX presets of version 2 be customized? @stgatilov
  7. 1. Check the attached file "EFX Definitionen" it includes presets with default setttings that can be altered directly per definition. 2. The altered defnitions have to be included in your efxs folder (mymapname.efx). This particlar file needs the line "Version 1" at the beginning of the file. If you leave that out, it will not work. 3. Each preset in your custom file must be allocated with a info location entity in your map, example: reverb "name of info location" { "room hf" -400 "decay time" 1.5 "decay hf ratio" 0.75 "reflections" -1000 "reverb" 800 "echo time" 0.12 "hf reference" 5168.6 "lf reference" 139.5 } EFX Definitionen.txt
  8. Try the following on the lights in question: areaLock - origin or areaLock - center
  9. No. I just tried it. It also says that I am running an anonymous session, but I can upload and copy links without problems.
  10. Zerg Rush provided us with a very good picture. After consultation with Greebo and Dragofer, I have decided to use it for the mission. Once again, thank you very much for your help, this really looks great! @Zerg Rush
  11. You can upload your video here without registration: https://streamable.com/
  12. Oohhhhh, it's already out: I really liked the first game and this looks cool as well.
  13. I was just looking for background information on the internet. Based on the many screenshots that can be found, the design of the game areas was quite far. I think it would have been very good. It must be terribly frustrating when you put so much work into a project and then you have to stop because there is no more money.
  14. You can try greebo or STiFu or nbohr1more greebo and StiFu have been with the mod pretty much from the start and they are German native speakers, but I do not know whether they have time for you. Nbohr1more (from the US) has been doing most of the PR work the past years so he might be an option as well. STifU is on vacation this week.
  15. Oh, heard last week, that he's back, and that he already recorded this track back in 2017 with The Smith's J. Marr. ...and at the end of the month there will be the release of a live album. I am really looking forward to this.
  16. The remake out the second game is out now, unfortunately, they removed the quicksave function and thus it's almost as hard as the first game.
  17. Correct, you need the hammer and the two other items that are placed next to the hammer.
  18. Good! Can't wait to see your next mission releases, looks very cool.
  19. Not sure whether I fully understand the problem. However, Dragofer provided me with the following property/values for the lights when I had a similar same problem with electric lamps in HHTLC: "areaLock" "origin" -> ties the entity's visibility to the visleaf in which the origin lies "areaLock" "center" -> ties the entity's visibility to the visleaf in which the center of its dimensions lies Might be worth a try.
  20. Uhm, where did you find the mysterious key? I do not know which key you mean. The quarters key can be found in the chapel. You can take get that key once you have solved all four puzzles in the ritual room with the large columns. This is optional, if you do not wish to complete this optional objective, you do not have to return to the station now. Go into the library and examine every room closely for more information, then you will understand, what to do in the room with the paintings and in the library, you will also find additonal hints how to solve the painting puzzles. All other rooms (excluding the chapel and the quarters) include hints in form of readables and other things how to solve the "paintings puzzle" once you understand its function from a certain readable in the library. In general, the key to success in this mission is: explore, explore explore.
  21. This is one of two stand-alone WIPs Grayman could not complete anymore. He asked his son to donate both WIPs to our Abandoned WIPs thread. Bikerdude is working on the other one called "Seeking Lady Leicester".
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