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JackFarmer

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Everything posted by JackFarmer

  1. Yes, that is by design. Same was done in HHTA with the Jonus's recordings.
  2. @Bergante 1. You cannot move the crates through there by design. 2. You try the wrong keys with that one. 3. Please put your content in spoilers.
  3. No, no plans for that. Surely, the first four missions include some story continuity, but they are not written for the "conclusion", which would be HHTA. Plus, HHI looks quite differently from the other missions and also all briefing videos are made in different styles. Preparing the four missions and briefings accordingly would take a massive amount of time for me, and I don't feel like doing that. Perhaps (PERHAPS) I will create a remake of HHI. Though, for some crazy reason, I get a PM or two every year from people thanking me for this mission (however, when I look at it today, I always think I must have been drunk the whole time I was creating it). So I'm not entirely sure if I should tackle the project...but I would definitely do 200% better now as I could do a lot of things now that I simply couldn't do back then.
  4. I am afraid I am not an expert when it comes to this. Which mission are we talking about, hopefully not the first one? Because this should be the mission with the lowest demands. I don't know about your graphic settings, so, have you tried decreasing options like soft shadows etc. ? @nbohr1more
  5. Vague hint Precise hint As for your problem with the "Sacred Crops" readable
  6. Hidden Hands: Blood & Metal Available via TDM Mission Downloader ============================================================== Title: Hidden Hands: Blood & Metal Filename : hhbam.pk4 Author: Jack Farmer Date of release: 01.09.2024 (Version 1) - 14.09.2024 (Version 2) - 28.09.2024 (Version 3) EFX: Yes Subtitles: Yes ============================================================== Hidden Hands series: I - Initiation II - Vitalic Fever III - The Lost Citadel IV - The Anomaly V - Blood & Metal ============================================================== Jack Farmer: mapping & drafts, briefing videos Amadeus: revision/editing of all texts for readables, narration and dialogues Joebarnin: custom scripts & prefabs and trouble shooting Datiswous: subtitles for all conversations, broadcasts, recordings and thief comments Dragofer: consultation for scripts, models and trouble shooting =============================================================== Beta testers: Cambridge Spy Mat99 Bergante Joebarnin wesp5 grodenglaive TheUnbeholden Acolytesix CrisiusXIII Release testers: Mat99 AluminumHaste =============================================================== Voice actors: AndrosTheOxen (all missions) Bikerdude (mission 1 and 2) Boylag (mission 1) Goldchocobo (mission 2, 3 and 5) Malasdair (all missions) Mary-Anne Stanke (mission 4) Narrator (mission 1 and 4) Purgator (mission 1 and 3) scodysk (mission 4) the double dutch king (mission 3 and 5) Xander Grant (mission 4) Yandros (mission 2 and 4) ================================================================ Pilfered items: - roulette wheel and alien model with thanks to Goldwell (taken from "AC II: New in Town") - pagan woman character and a select building facade with thanks to Fidcal (taken from "Heart of Lone Salvation") - skybox in mission 4 taken from Sotha's "TP: The Transaction" - mission 3 ("Down we go.") previously known as "The Cloister" - taken from the abandoned "Crucible of Omens" campaign, mainly created by the Dudes (JDude and BikerDude) and some other legacy missions makers ================================================================ New assets: - radio model and skin by Epifire, prefab produced by Bikerdude - several technical drawings provided by wellingtoncrab - keypad designed & coded by MirceaKitsune - flying bats designed & coded by STRUNK ================================================================ New sound fx / music: - factory and machine noises by inspectorj - machine sounds by lupalenzuela - rocks_falling_in_cave by unidentified contributor from freesound.org - vinyl_record_pop by joedeshon - ambient_battle_noise by pfranzen - distorted-wolf-howl by hail_pinson - roaring_sea by allthingssound - slideshow_projector by andreaskg - whistling-in-cave by retroguy23 - scary-ghost-wolf-howling by brainclaim - "Rivercare" by Adrian Wilaert - "Leave Her Johnny" by Roger McGuinn used under https://creativecommons.org/licenses/by-nc-nd/3.0/us/ All other new ambient tracks & sound fx created by Jack Farmer, occ. with gigagooga sound samples ================================================================ Special thanks go to: @joebarnin, who completely altruistically analyzed many game bugs, provided several clever scripts and even played through the initially very buggy game twice. It was an ordeal not even described in the first Builders book! Jeff, thank you very much! @datiswous, who, despite the enormous scope of the game, did not let himself be deterred from creating suitable subtitles for all dialog, comments, briefings and recordings. A truly monumental task! @Mat99 & @Bergante, who tried out things I would never have thought of and showed me once again that I absolutely have to take part in the next brain function enhancement surgery! ...and finally our friend, the incredible @AluminumHaste, who dared to do another detailed run-through at the end of the beta testing, which allowed for several more improvements and polishings. ================================================================ Thank you everyone at Fractured Glass for consultation and help in general! ================================================================
  7. Shouldn't the console command "tdm_end_mission" do the trick?
  8. Yes, it would be good to change something here. Would it perhaps be possible to implement a spawnarg called “start_delay” - “x.xx” with "x.xx" in seconds? Wouldn't solve the problem for existing missions, but still very helpful for new projects.
  9. Explosives mines are stock assets, my friend
  10. If I recall correctly, the games with the real actors videos?
  11. Hint 1: Hint 2: Apart from that, I agree with you. In hindsight, this mission is very demanding. When I do an update, I will make things easier for the players.
  12. I am pretty sure there is something leaky and several possibilities come to my mind. However, if you want a quick fix, just provide me a link with the WIP and I will have a look and you will get an answer within an hour as I am at home today.
  13. I think we can start testing the release candidate this week.
  14. Somehow I admire the fact that the material from Dune has now been filmed for the third time. Personally, I could never do much with the material, but as a child of the 80s, I of course know the David Lynch movie...and that movie was at least funny! :)

    1. nbohr1more

      nbohr1more

      Costumes and some of the set designs look more interesting in the 80s film too.

    2. JackFarmer

      JackFarmer

      Yes, absolutely, it was all much more atmospheric, whereas in the new film version it all seems so, I don't have the word for it, perhaps you can call it “anemic”. However, I haven't even seen the second part of the new adaption yet, but I hardly think that has changed.

      Speaking of which, have you ever heard about "Jodorowsky's Dune"?  😆

    3. Bergante

      Bergante

      🤣  ha - just wanted to tell : sadly Jodorowsky´s Dune never mad it !
                                                     But there exists a nice doko about it !
      than i had a look in wikipedia - and - "Jodorowsky's Dune" is the titel of the doku 🤔

  15. You ok with testing the release candidat maybe next week?
  16. I have familiarized myself with DaVinci Resolve. After a short training period, I'm already getting on relatively well. If push comes to shove, I'll use it to create the briefings myself. If I wanted to buy such an editor, I would use Movavi (stumbled over it when looking for Openshot alternatives). I tried the trial version and I got to grips with it straight away. I've never seen anything more intuitive, but that's subjective, of course. Unfortunately, you can only render videos with watermarks with the trial version. https://www.movavi.com/video-editor-plus/
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