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Everything posted by JackFarmer
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Thank you very much for fixing these issues! After beta testing and integration of the briefing video, I will wait for 2.08 to be released before publishing the mission.
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Check here running time 0:00 - 2:20: In short: 1. Your WIP folder belongs into the fms folder 2. Create inside your WIP folder the file "darkmod.txt" - put in there the following "Title: Whateveryoulike" 3. Start DM and select "Whateveryoulike" from the mission list and install it 4. from now on you can map/dmap directly from here simply using the command "dmap/map mapname" - no further path definition needed 5. Open DR and Open "File --> Project Setup" and do as Springheel explains in the video above. If you are experiencing then xdata problems, just report it in the Newbie thread and we will help you to sort things out.
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Congratulations. I just watched parts of your stream dated May, 24th, 2020. Why didn't you create a project set up in both DR and DM directly targeting your WIP? That would have made things much easier when it comes to mission testing (and wip names should - of course - be as short as possible! ). Moreover, was there a special reason you didn't use the readable editor to create the readables?
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Nope, the attached prefab was just created for the attachment. In the map file itself, I just selected all relevant parts and used the "Save selection as model" command.
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@Dragofer I've adapted the steps as per your description. The two items in question work now as they should. Thanks.
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Thank you for the hints!
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You are right; that works. It is a little bit cumbersome, but it is a workaround. It seems DR 2.8.0 exports prefabs now with the ending "pfbx". However, I wonder if the exporting problems are a bug in DR 2.8.0?
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Model exporter in DR 1. I've created a "cargoboat" last year consisting of brushes, patches, cylinders, models. I then used "save selection as model" and could export the selection as .lwo file. Works perfectly - see attachment "cargoboat2.lwo" 2. To reduce entity count in my mission, I'd like to save selected pipe sections (see attached example "piping_1.pfbx") as models, too. The problem is, the saved selections do not get saved correctly anymore: the file format is missing (see attached file "piping_1") and nothing shows up in the editor. Moreover, the "Use entity origin as export origin" field is greyed out now when I try to export the selection in question. I've tried it with many other stuff, and the result is always the same. What is my mistake? cargoboat2.lwo piping_1.pfbx piping_1
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Don't custom entities become automatically highlighted when in frob distance? See attached example. The properties "frob_distance" and "frobbox_size" seem not to change anything. custom_item.map
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Little Computer People! That's what it feels like with the reading, typing/painting, sleeping and playing music. #
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Beta Testers Wanted For Hidden Hands: The Lost Citadel
JackFarmer replied to JackFarmer's topic in Fan Missions
Okay, just a few more final fixes. I will get back to you with PM asap. Thread in Beta Testing forum will show up shortly. -
Beta Testers Wanted For Hidden Hands: The Lost Citadel
JackFarmer replied to JackFarmer's topic in Fan Missions
Great, thank you very much. You guys will test with 2.07 or latest 2.08 beta build? The latter would be preferred as I've decided to make this a 2.08 release and have already tested lots of stuff with 2.08. -
In DR, any way to duplicate models with scaling?
JackFarmer replied to Geep's topic in TDM Tech Support
Yeah, I can confirm that but I think I although noticed that sometimes hitting the space key actually creates a duplicate. Workaround: save the resized model as new model in the mission's model folder. -
Hi guys, Beta Testing of HH:TLC shall begin latest at the end of next week. The map size is ca. 80% of HH:I, and depending on play style it should take ca. three/four hours to complete the mission. Please sign up here if you want to help. In case you don't want to help, then sign up here as well, and I will ask grayman for divine punishment for all of those who do not work to the will of the Builder! Jack
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VIDEO: Introduction to Dark Radiant for new Mappers
JackFarmer replied to NeonsStyle's topic in TDM Editors Guild
Rad, thanks for that! -
VIDEO: Introduction to Dark Radiant for new Mappers
JackFarmer replied to NeonsStyle's topic in TDM Editors Guild
Hello Neon, Ah, that's how to create light reflections through windows on the floor. I saw it last time in AGN, found it cool, checked the map and found nothing that I had expected (some sort of decal on the floor or something similar). I am very delighted to find out how it works as I gradually thought Amadeus to use some unique wizard mapping technique I'd be never ever able to mimic. Thank you for that! As for the caulking: you sure that makes sense if the walls in question are exposed to the void? After all, if one considers the void as a visleaf it would be perfectly sealed from the in game area and thus the code should not consider any calculations? I vaguely recall that someone (maybe Sotha) once did testings and found no performance differences between caulked/non-caulked walls exposed to the void. However, if not part of essential in-game setups, I usually use caulck to identify leaks. Jack -
This seems to be interesting. I read about this game at first in the feuilleton section of my local newspaper:
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What happens if you try add a speaker via the same context menu? Did you install both DR and DM?
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@nbohr1more @stgatilov You guys were right, after updating to 2.08 it looks like... 1. ...crashes during WIP loading have vanished and 2. ...in game crashes in WIP area with fire elementals have vanished as well! Thank you, after adding final voice lines in the next days I will start beta/optimizing! Jack P.S. ....love the new swimming system, although I think I will have to add a few more breath potions as the lake is very, very deep! P.P.S. ...and I have the feeling, that everything runs much faster now!
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A live sign from Blixa & his gang, sounds somehow like Kevin Coyne meets Brecht & Weill:
- 345 replies
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- music
- progressive
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Do not challenge the casual player.
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Bought this one back in 1993 (or 1994?) but learned about the Leonard Cohen orignal from 1985 (or was it 1984?) only two years later when I bought the respective album from LC.
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- 345 replies
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- music
- progressive
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(and 2 more)
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@Dragofer Yeah, this works perfectly for the installed mission display, but in the "Available Missions" list only the first line gets displayed.
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@Dragofer Thanks, I've looked into it, but it does not include a specific command for a line break. Indeed, moving the words around forces a line break but at the price that one receives a large space in the overall missions list. hmm....