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JackFarmer

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Everything posted by JackFarmer

  1. You are right; switching to a different texture solved the problem, but the new material does not look as good as the old one. I have noticed this problem now with several metal and wood textures. Anyway, thank you for the quick help. @Destined
  2. The entity atdm:moveable_lantern_oil_hand_lit creates correct shadows with the barrels (A) I've constructed from patches and cylinders (have turned them into func statics). Using the same light source with a container (B) constructed from brushes (and turned into func statics) does only create shadow casting on certain brushes, but works ok again on another barrel (C). What is my mistake?
  3. I am really curious how your greenhouse will look from the inside!
  4. Very good atmosphere and I like the shadows in the last shot. Using the round tile texture for the ceiling is a cool idea. Is that a new mission or will it be part of the "winter" map?
  5. @MVTHm...can you post a screenshot of your objectives list?
  6. How can I resize brushes that have been converted into entities (for example: water brushes)? I have read about that in the Wiki a few years back, but I cannot find it anymore.
  7. On a personal note: After watching a gameplay video and reading the experiences from the beta testers and other players here I am quite surprised. I had expected, that only the methods work that I had "arranged" for the player to solve certain problems. However,
  8. Negative values on func_rotating: works perfectly. Func_bobbing: Yep, that's it. And it looks cool! Thanks a lot, Vanished One!
  9. Yeah, you are right. It just shall move up and down and up and down along the Z axis. Can I do this with func_bobbing?
  10. 1. Spin me left round, baby. I have four separate func_rotate entities. When triggered, two shall rotate clockwise (blue), two shall rotate conter-clockwise (yellow). When triggered, they rotate clockwise only. Only when stopped and triggered again, they change direction. How can I do that? I cannot find any property for that and I cannot find further information in the entity database regarding this. 2. Thing on a (static) spring. I need a translating mover doing the steps as described below. How can I do that?
  11. Hello Bienie, Check the paragraph with the headline "How to make my invisible objective become visible to the player later" here: http://wiki.thedarkmod.com/index.php?title=Objectives_Editor In "Hidden Hands: Vitalic Fever" the objective #3 got removed and replaced with the hidden objective #4 with this method. The event itself got triggered through the hidden objective 15. This activates a trigger once unit targeting two atdm_target_setobjective_visibility entities - one hiding the obsolet objective, the other showing the hidden objective.
  12. Hi Joe, Congratulations and thank you for your newest mission. Will download and play asap! Jack
  13. This is extremisticst (a word that I created myself due to the insufficiency of the English language) good looking. After 80 minutes I only found 500 loot and I am not even close to the ship... With AI settings "hardcore" this turns into a nerve-racking challenge for a ghost walkers in a league of their own. Thank you very much for this mission! Jack
  14. Sorry, I do not understand. Do you want to remove the objective and replace it with an alternative objective?
  15. Portishead's reimagination of ABBA's "SOS": If I am not mistaken, this was also used in a Sci-Fi movie in 2016/2017.
  16. Hello snowy, Just rewatched the DVD movie and redeemend a 15 € voucher cause I was simply too curious. You are right; very close to the movie with respect to both story telling and voice acting. I think they found the right balance between puppet show and modern CGI productions, but it definitely feels like Jim Henson's work from the 1980s with lots of details. I have watched now 2.5 episodes and can confirm that the tone in general is (as in the movie) very serious, but at least episode two and the first 20 minutes of episode three include some funny things as well. The background story with the seven Gelfling tribes is also very promising. The bitter pill is:
  17. Hello Springheel, Will do, NeonStyle suggested this as well. Thank you for the information.
  18. Disgusting, you mean "really" disgusting? Did they already upload all episodes or will they upload episodes weekly?
  19. Hello VanishedOne, Thank your for the information.
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