Jump to content
The Dark Mod Forums

JackFarmer

Member
  • Posts

    1562
  • Joined

  • Last visited

  • Days Won

    73

Posts posted by JackFarmer

  1. 12 hours ago, BlackMagic said:

    So I created a new bigbox (map)

    You mean you created sealing geometry from brushes and then put the rest of your work into it? If so, then I am afraid this is no real solution to your problem as the internal leaks will remain resulting in a very slow map if you do not fix the leaks (and prevent future leaks) in your "inner" sealing geometry.

    • Like 1
  2. 52 minutes ago, CountMorillonite said:

    I found the item you suggested

      Reveal hidden contents

    The mine was a dud....the spider walked over it without detonation. I even jumped up and down on it with nothing happening. I've never used a mine before. Do you have to "trigger" it on after you placed it ? Any other ideas on how to kill it ?

     

    The mine must be activated with the "use inventory item" key. As soon as you press that key, the mine will get dropped to the ground ready to create damage.

  3. 55 minutes ago, CountMorillonite said:

    Spiders In Basement

    Is there any way to kill the 3 spiders without alerting them ? Are there 3 different ways, one for each ?

    I killed one successfully by lighting it with fire.

    The trap door was an obvious method, but the red spider was always alerted before he fell in, probably through the noise I made using the arrow to push the release button from a distance. Also, it seems the red spider cannot be killed via fire the way the other was. I had to use "Whistle" in order to lure it into position, but the fire didn't affect it.

    I actually managed to kill the red spider after I posted this,

      Hide contents

    by positioning myself as close to the button as possible without alerting him and pressing it manually. I was shaded enough that he wasn't alerted :)

    The last spider just didn't seem to be around anything that would kill it. Arrows didn't work ( I only had 1)

    I thought there might be something I'm not seeing or missing to accomplish this objective without alerting them.

    Spoiler

    There is a mine on the "Builders floor" which can be put to good use when it comes to the third spider. :)

     

  4. On 4/24/2023 at 11:37 PM, schabernack said:

    I don't have any professional equipment (just a jabra evolve 65 headset that I use for work) and haven't done this before and I'm also not a native speaker. If you do recognize an accent, it might be familiar to you 😉. I just recorded a couple of lines to see how my headset performs and used the basic windows voice recording. Obviously the quality could be better, but there's surely room for improvement.

    How about you send me a couple of lines and the tone that you're looking for and I send you some samples. If you like it, we continue. If it doesn't meet you expectations the slightest, I will have clarity, that I'm in fact not voice acting material and still look forward to play that mission once it's out.

    Oberbayer?

  5. On 4/10/2023 at 4:22 PM, schabernack said:

    No, I was just joking. But, I'm happy to help. I assume it's just a couple of lines that you need and I'm fully ok with recording them several times and playing around with my voice.

    Prestige is all I'm looking for 😀.

     

     

    On 4/11/2023 at 2:10 AM, Shadow said:

    Yup. She has played all the original Thiefs and TDM mods, knows all the factions and characters, Benny, Basso, Jenivere, etc.

     

    You guys/your friend have decent microphone and software for recording editing and have done voice over before?

  6. 12 minutes ago, Frost_Salamander said:

    correct.  Although I thought it worked with clear glass and you are saying it doesn't?

    Yes, I used clear glass warp as per the example above, and it does not work. :(

    Sorry, my mistake; I uses warp instead of clear glass. This works, thank you very much!

    • Like 1
  7. From my status update feed a few weeks ago:

     

    Dear ChatGPT, What are The Builders in the Dark Mod?

     

    The Builders is a popular game mode in the video game community called "Dark Mod," which is a fan-made tribute to the classic "Thief" series of stealth games. In this game mode, players assume the role of builders who construct structures in a dark and ominous environment while trying to avoid detection by patrolling guards.

    The Builders game mode is unique in that it offers players the opportunity to create and design their own levels using the in-game tools and resources provided. Players can experiment with different building materials, construct intricate traps and puzzles, and create their own unique gameplay experiences.

    While The Builders game mode is not an official part of the Dark Mod, it has become one of the most popular and well-loved aspects of the game, thanks to its emphasis on creativity, strategy, and stealth.

     

  8. 6 hours ago, Frost_Salamander said:

    Has anyone experienced the following issues and can offer advice?:

    • In a couple of places I have some visportals in outdoor areas (i.e. not simply covering a door or window).  If you cross them the ambient light changes slightly.  These aren't separate locations with different ambient settings or anything.  Not sure what's causing it.

    Give the relevant info location entities the property

    ambient_light_dynamic - 0 0 0

    • Like 1
    • Thanks 1
  9. 14 hours ago, schabernack said:

    Also,

    I'm looking for a way to use multiple skyboxes. Since there's only one portal sky texture I don't see an elegant way to do this. I'd imagine that this would requrie naming the skyboxes and scripting the portal sky texture, in order route it to the currect skybox. But thats just me guessing on a potential solution, without having the actual technical skills yet.

    Don't know if this works, but you can give it a try:

    1. Place all skyboxes you want to have in the mission in the void

    2. Remove all cameras from the skyboxes with one exception.

    3. Try to teleport the camera in question with a switch  into other skyboxes.

  10. 13 hours ago, schabernack said:

    Here's an example. For testing I created a room out of a bush and put the portal sky texture on the inner side. This is the portal sky texture in the background and it's just used to seal my playgorund. In the foregound you see a lever, which is supposed to open a secret door. The wall and secret door also have the portal sky texture.

    So I'm hoping to see my skybox on the wall, which you could then open and be in another room all of a sudden.

    This is what it looks like in DR:
    portal_sky_door.jpg.cc0d74c4baf22ada2dd6c5f0aad99698.jpg

    And here's an ingame screenshot. As you can see, instead of the skybox texture the wall is invisible. The player is supposed to see the sky instead.

     


     

    The brushes have to be touched by the outer portal sky geometry as per the example attached and you need to add a visportal, of course.

    uw1.map

    • Like 1
  11. 3 hours ago, schabernack said:

    You surely mean there's some kind of audition and if our voices are to your liking, there'll be a free trip to some caribbean island for the recall included.

    But I'm willing to lower my standard for this instance and do it from my secret voice recording chamber instead😀.

    You already did voice acting?

×
×
  • Create New...