Jump to content
The Dark Mod Forums

JackFarmer

Member
  • Posts

    1697
  • Joined

  • Last visited

  • Days Won

    80

Everything posted by JackFarmer

  1. I played it on my PS3 back in 2009. The console crashed when I had finished ca. 50% of the game. Had to start with a fresh PS3 and a fresh run. Let me be frank with you: I was really happy after I had "finished" (the wording seems to be incorrect due to what happened next...) the final alien. I think this was the only game I played during daytime - sometimes I also insisted to be companied by friends and alcoholic beverages.
  2. Good. Here is my Top 5: 1. Tomb Raider 3: Adventures of Lara Croft --> Unique soundtrack, extremely reduced story telling, but the overall atmosphere has not been reached in any similar action adventure since then. 2. Thief --> The perfect mixture of stealth play and atmospheric story telling, plus: the cast for the German voice of Garret is great and (to my perception) much better compared to the English original (which is also very good). 3. Oddworld 2 --> The video game for the rainbow warriors. 4. Portal 2 --> Tomb Raider meets Half Life and combines the best of both worlds. 5. Dead Space 1 --> The greatest shocker of all times ("Alien Isolation" comes close; I have to agree with NeonStyle) and to me it is the true successor to System Shock 2.
  3. @Goldwell: The "rainy street in Grimwood district" video with its hypnotizing calm reminds on the latest Frost/Lynch TV series I watched last week with its long scenes without movement - and I remember your "Red Room" like music in AC2 when talking to the thief... After connecting the dots I come to the conclusion that you must be a huge fan of Twin Peaks!
  4. Hello Goldwell, Great. As always. Wizard. Regarding picture #1: is this a new skybox or is it something I can find in the standard package as well?
  5. They are running out of ideas. This one looks like a mixture of Dead Space and Mass Effect. Why does almost every game has to be some sort of RPG? I wished some company would start once again with good old action adventures as they did back in the day...I still prefer games like Core Design's Tomb Raider or Crystal Dynamics' Soul Reaver. I am not really interested in good visuals - I prefer good atmosphere, puzzles and mysterious stories with just short video sequences...and most of the new games do not provide for that.
  6. Chakkman, I still have problems to vote as the games I prefer are available for both PC and PS. Is it ok to pick one which is available for both platforms? I mean, most of the guys picked games available on consoles, too.
  7. Do you recall the sound wizards from back then with names like Rob Hubbard or Martin Galway or Chris Hülsbeck? Sure you do. I am still wondering how they created their alchemy on the C64. What did they use to create their music? Did they fill in hex data via a machine code display tool?
  8. Hm...very 8-Bit-like. Do you recall "The Eidolon" ? (C64)
  9. It appears you read my mind, how do we serve me request?
  10. ....this is not fair. I started my gaming career (what a bloody word construction) in the early 80s and I think it should be allowed to mention games before the PC era as well?
  11. Hello Springheel & Destined, Thanks for that; I will do as per your posts. Have a nice week! JF
  12. I have an office slave who is sitting at a table and writing in a book. I added this as - path anim (s_writing1) -->path anim (s_writing1)--> etc... Question #1: It looks rather peculiar because he obviously writes with his fingers. Can I attach a feather to the animation or does that not work? Question #2: The writing animations lasts ca. 2 or 3 seconds, then there is a short interruption, then the writing anim starts again. Is it possible to increase the "writing" time?
  13. Placing both the entity and the elevator platform on the basement solved the problem. It works now, thank you very much!
  14. Hello grayman, Sorry for bothering you once again. In the meantime I arranged the parts as per you recommendation: ...but still it is not working. Do I have to place the AAS entity (in red square) "floating" in the basement or does it have to be in contact with the brushes forming the basement plate or is there something else do consider?
  15. Hello grayman, Thank you for the prompt response. I have now placed and entity in the floor, but still no effect. The connections betweens the entities is as follows: path corner --> path anim --> button to call elevator (because it could already be in the basement) --> path wait (5 sec) --> path corner - path anim --> button "down" --> path wait (5 sec) --> path corner ---> etc. The AI stays in front of the button, but does not press the button and remains in this position.
  16. I have a basement reachable only through the prefab elevator (E). If I connect the relevant path corners, the AI does no react and remains at its original location. What can I do to make the AI use the elevator to go to the basement?
  17. Hello Judith, Thanks a lot for the presets and thanks a lot @stgatilov for the wiki text. Just created the set-up as per the instructions and copied in the cave reverb of yours. Works perfectly and adds significantly to the mood of the settings! Can't wait to hear the other presets in action, expecially the sewer script as I think I have a fitting environment for it.
  18. The Order of Thieves: Qualifying Examination I have connected all areas of my island, and what shall I say? It works! (oh yes, oh yes, oh yes). Let's celebrate with a few new shots: Next week I will start to create new patches in order to replace ugly cliffs and rocks I created from simple patches and brushes. Subsequently I will start adding AI, some more models, readables and a few switches and mechanical devices I have left out till now. I hope to start with beta testing in August...maybe earlier.
  19. Hello Greebo, Great! Thank you very much for that. Downloading now...
  20. Gents, Thank you very much for all the suggestions. I will try them out and will revert with the results. Have a nice Sunday.
  21. Yes, I am, your videos have been (and are still) extremely helpful - see my post here, dated March, 16th: http://forums.thedarkmod.com/topic/10003-so-what-are-you-working-on-right-now/page-306 ...and I could use some help here: http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/page-327
  22. I have created a curved wall with patches and covered it with other curved patches with brushwood: Ingame it looks like that (in the DR shot I just removed the highes brushwood to show the wall behind it): If I recall correctly then I already had this a few weeks back and replaced the "defective" patches simply with new ones, but the effect as in the picture above seems to reappear. What can I do about this?
  23. Hello grayman, Thank you very much for your quick clarification.
  24. There are entities called "func_camera_anim" and "func_cameraview. Are these supposed to be used with a surveillance camera as in Thief 2? I have been browsing through all AI and all models but I cannot find anything related.
  25. Hello Destined, Thank you very much for your quick help. Do you mind if I send you a PM on that topic?
×
×
  • Create New...