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unfairlight

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  1. Everything is possible and all that feelgood nonsense, but doing that is something of unreasonable size for a project like TDM, not to mention that this would sacrifice the freedom and adaptability that TDM has. Besides that, as previously stated you can really push a lot out of a open source engine.
  2. Hoping that 7nm cards will be good. I expect AMD to release them late next year or perhaps the year after that as TSMC is already kicking off fabs for them, doubt Nvidia will be doing anything with 7nm in that timespan though.
  3. Congrats on release! Had a lot of fun testing it and seeing the mission in a unpolished state, will most likely do it again in the future.
  4. Not just vapor chilled, vapor chilled with a refrigerant that's illegal in most of the world.
  5. You can turn off those community features if you wish. It's a nice thought but it's really hard to just get more attention on Moddb.
  6. I think Imgur does but I'm not certain how it works.
  7. Flickr is probably best for large galleries. There's also Imgur.
  8. I'm glad you haven't called quits entirely. You're definitely a important part of the community and I think many of us are glad.
  9. I've already played them, great missions. I'll still probably replay them because it's been far too long and my memory is hazy.
  10. My experience of Win10 was poor when I first used it on my new laptop because some updates entirely broke my PC, and it always needed to do overly long updates in the worst possible times. If you are on the newest version from the start, as I am now my experience has been pretty good. The UI is worse and less functional than 10, the ads are bullshit, I hate that you can't disable certain features, among other things but there have been some really great QOL improvements and I like that Microsoft has yet to revoke my right to use my computer as I did pre win10, with pure desktop focus and not being connected to their ecosystem at all aside from just the OS.
  11. Might as well ask, I'd be up for it, although I have never done anything of the sort.
  12. Oh and I forgot to mention two things, the first is that I managed to get stuck on the railing, short wall, whatever that is right next to the staircase that you spawn in. It's minor but if you will at some point update the mission you might as well take a gander at it. https://i.imgur.com/kgA2cSb.jpg The other is probably not related to the mission itself, but when I quickloaded one time on the rooftops the entire map looked like it was covered in fog, sort of reminded me of Life of the Party in Thief 2, the fog was really short range and disappeared when I reloaded the save again.
  13. Great mission, but that's pretty standard for you Goldwell. I liked almost everything although I feel that the map was a bit too oversized. The amount of non-enterable buildings just felt like bloat, if you make more of them open in act 2 then I'll take that back. Only managed to get 2 or 3 secrets, but better than nothing. I didn't also quite like the put the loot in the safe thing primarily because it threw off the statistics in the end, and the 1.5k loot that I stored in the safe did not count on the stats. Really loved the non-linearity, that you could buy your gear mid mission, the voice acting, the intro cutscenes which are always great. I'm pretty embarrassed to admit that it took me 5 minutes to figure out that I had to read a note I never noticed that I found to continue on with the mission, though.
  14. Probably just me but I'd like some rooftop missions and missions where you have to navigate through long streets to get to your real objective. Haven't seen too many of smaller missions like that, only larger ones.
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