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gnartsch

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Everything posted by gnartsch

  1. Having played a first set of ~10 TDM missions so far, I really enjoy the gameplay a lot. There are just a few things that do not seem to fit: - footsteps of the guards (especially on stone or marble) tend to sound like the guard-exchange in front of Buckingham Palace or some Sowjet soldiers doing a parade in presence of Stalin or maybe a board dropping down on the floor. - some guys (when hit with the blackjack) sometimes fly through the air like having been hit by a truck with 30 MPH. I think I have seen some even doing a somersault. - the voices of the guards: well, I would really prefer some stronger voices in general (some stupid, some with authority). Most do sound like they just crawled out of bed still suffering from a heavy disease and lacking any power or aggression in their voices. Some really good points: - the lockpicking really requires your full concentration. Bad if you know that you have to hurry up. But hey, that's realistic ! - the climbing capabilities are much better then in any other game in this 'Dark' genre. But how can you mantle down a ladder if you can't jump on it ??? I thought 'C' should to the trick, but it seems to work only if you want to go UPWARDS. - nice object manipulation stuff (like lighting/dousing candles as needed)
  2. Thanks, Fidcal ! That helped a lot. 2 of the items I should have found myself earlier already. Especially since I spend 1 hour knocking out everybody and lighting all candles and torches in that level and running around with having my lantern lit as well. Very thiefy , I know. But who was responsible for the ??? Even with all candles on in that room I could not spot it ! Anyway, this is a fine mission and the best I have played so far !
  3. Does somebody have a hint/lootlist on some hard to find loot? I have 2629/2674 and have spent hours finding the remaining 45 without success. Thanks !
  4. How about having this mission added to the Mission Download site ? I can't find it here : http://www.mindplace...od/missions.php I am not requesting a download-link here! Rather I am asking for a mirror, where this mission can survive the next decade, since private websites tend to disappear rather quick.
  5. Not sure if this was mentioned before, but I think the 'swinging on a rope' feature needs some considerable rework. In the training mission it took me about 30 attempts to make it to the other side of the river. When doing so, the rope swings back and forth like the rope itself had a weight of 1000 kilos itself and the player has just a few ounces. This makes it impossbile to figure out when the time is right to jump off to the other side. In my opinion the rope should move forward fairly straight, because the player at the end of the rope adds the most weight. With the physics as-is I really hope I don't run into any missions requiring this feature. Does that make sense ?
  6. Any update on this one ? Serpentine's last post did read like it was converted already, only waiting for LordSavage to give his OK.
  7. Great ! Doesn't sound like a complicated job then. Just make sure it gets recognized as '1st TDM FM ever' - if LordSavage is willing to accept the honour. If I got it right he is now a member of the TDM-team, right ? Thanks !
  8. LordSavage, any plans to convert this pretty pearl to TDM ? Would be a shame to see it disappearing into oblivion.
  9. see First Unofficial FM From non team member I haven't played it yet, but given the fact it was the very first FM (sept. 2008) I would say it deserves a place in the Hall of Fame. Would be a shame if it disappeared into oblivion.
  10. Some good news: besides 'Tears of St. Lucia' having been ported a while back already, Fidcal took care of converting 'Thiefs Den' to TDM just yesterday, too. Ready for download ! I wonder if someone could contact Lord Savage to do the same for 'Closemouthed Shadows' ?
  11. Thanks, Fidcal for re-releasing "Thief's Den" (part 1) !!! I just noticed the announcement for the download. Finally all 4 parts playable via TDM !
  12. Yes, it would be good having the 'Thief's Den 1-4' being playable the same way - instead of installing a demo. I can imagine a few things have changed since the demo got released, but if someone could take the burden to convert it, that would be really great ! Any idea what the people that converted 'The Tears of St. Lucia' into a regular mission think about it - or how much effort it took for them to do this ?
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