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gnartsch

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Everything posted by gnartsch

  1. Very nice mission! It seems that there was a bunch of custom stuff. Excellent! Very enjoyable and creepy. A few issues if you don't mind :
  2. Well, I am not a mapper and therefor not at all interested in the latest details of AI development, or similar purely game-mechanics related things. That's perfectly out of scope for me peronally. It's rather like I enjoy looking into existing problems and trying to help to identify the root cause and potentially provide a fix. But with a reasonable amount of code not found in SVN (which did come as a surprise to me), some issues are simply impossible to spot - unless you know that more is out there. So, I wonder why not all the TDM code gets released, but only a portion of it? I guess the answer is that the rest are mostly fairly huge collections of textures, images, sounds and what not that the team does not want to share too easily or that would cause too much traffic from too many people. Don't know. But maybe some other stuff like gui-code, (e.g. those mainmenu_*.gui) files are sort of out of place there and should be part of the public SVN. Oh well, at least now I know where to look for those cruicial parts.
  3. Just curious: although I downloaded the entire TDM source from https://svn.thedarkmod.com/svn/darkmod_src/tags/2.02, there are a quite a couple of files missing. E.g. all those *.gui files which can be found in the installed game (tdm_gui01.pk4) \guis\mainmenu_newgame.gui ... Where do they come from? I do not see them in SVN (neither as is nor in any sort of archive), nor do I see any script that might produce them.
  4. Lovely, that should fixed both the missing checkmark as well as the phantom checkmarks! Thanks!
  5. Hi Tels, would you happen to be able to recall what the fix for this issue was ? http://bugs.thedarkmod.com/view.php?id=3307 The problem is there again, ... or the fix was overwritten by someone before it had a chance to take effect inTDM 2.0. Don't know. At any rate it is still around. http://forums.thedarkmod.com/topic/16542-mission-not-ticking-off-the-mission-list-when-completed/
  6. Thanks for the hint, Florian! Yeah indeed the issue is always on the same line. Both in the old bug and in this new report. http://forums.thedarkmod.com/topic/14251-mission-loading-screen-bug-with-finished-mark/ And I see the same if I drop a few missions so that a mission which should have a checkmark gets moved to line #11. And the phantom check marks also appear on that specific line. Pretty weird. I hope Tels recalls the fix. I suspect that his fix got lost at some point.
  7. I guess so. But it will require a little debugging session to make sure what exactly is going on. And I won't get to it before friday. Hmmm.... your last screenshot shows the very same missions as before your fresh install. Did you keep the previous fms folder ? That would explain why the behaviour is still the same. What I would like to see would be a listing of all files in the folders 'darkmod' and 'darkmod\fms'. That should shed some light into what missions are actually still on your disk. Could you open a 'Command window' (by clicking on the Start-Button and typing cmd.exe at the very bottom into the editable text field reading something like 'Search programs and files') and then type the following:in the command window: cd C:\games\darkmod (or whereever your TDM is installed) dir > darkmod.txt dir fms > darkmod-fms.txt And then, please post the files darkmod.txt and darkmod-fms.txt over here. Thanks!
  8. It appears to me that the phantom checkmarks on the last page are caused by missions listed in your missions.tdminfo file, which are no longer available on your hard-drive. I noticed that at least the Training Mission and Tears of Saint Lucia were missing, which was also obvious in the update logs. Doing the same on my machine, that caused the phantom-checkmarks to appear for me as well, I stepped back to older TDM releases and found that this happens since 2.0, but not in 1.08 or earlier. Having your missions.tdminfo file in mind, it is quite weird that 'A Night to Remember' shows up as the first entry on page 3. It should have been the last entry on page 2. So,..... it seems like you must have had something on your disk which was not added to the list of missions. Too bad that you have reinstalled TDM from scratch. Hence all proof is gone. I would have loved to see a listing of your entire 'fms' folder, but that chance has passed, it seems. At any rate it seems like there are some issues correlating the missions.tdminfo file versus the list of missions that are actually (still) availlable on disk. That would deserve a deeper look indeed. There is something going wrong. PS: I wasn't able to reproduce the checkmark from PD1 to disappear, but I have met a situation where the checkmark for 'WS2 Home Again' disappeared for absolutely no reason.
  9. Wow. That looks pretty weird. @esme: Could you upload your entire missions.tdminfo file - or post it ? It would help to correlate what is going on on the last page. (Like: should WS1-WS3 be checked as well as seen in the screen? Or is there an error as well?) What screen resolution are you using? Is it the native resolution of your screen? Which OS? This looks pretty funny ... and all wrong. The _2 (or _1) after 'mission_completed' and 'loot_collected' is quite normal. It seems having been introduced in TDM 1.06 already and should not be a problem. Something really funny must be going on.
  10. Just a random thought on the card playing AI's: what will happen when they return from the alarm state? Will they continue playing cards with empty hands? I seem to recall having seen that happen quite a while ago, but I am not exactly sure in which TDM release or in what mission. That would look pretty awkward as well. Maybe a check should be added which prevents them from doing so, in case it isn't there already.
  11. In case you prefer to play this mission with EAX/OpenAL enabled, you can download the fixed audio files and drop them into the snd\SFX folder.
  12. Ah, I can see the 2.02 tag as well. I will install the Tortoise SVN then, I guess. Thanks!
  13. So, using SVN I could get the latest code. But how about the 2.02 release code ? The 'TDM Download' page still offers the 2.01 source code only. http://www.thedarkmod.com/downloads/
  14. I think TheUnbeholden is referring to the download link in the opening post of this thread. The link to 'dropbox' is dead indeed. The links in the mission download page are fine.
  15. - I just checked. The english menu reads 'Settings / Edit Popup ContextMenu'. In case you don't have it, maybe get an update on Notepad++. - Isn't that even better ??? Well, you can right-click and seelct 'Collapse All' on the result list and then expand it again.
  16. Yes, you can. Go to menu 'Settings/Adjust contect menu' (or however it would be displayed in english) and add the following in the file popping up, e.g. right after the initial 'Edit' section and restart Notepad++: <Item id="0" /> <Item MenuEntryName="Search" id="43013" /> 43013 is for 'Search in files' However, you could simply use Ctrl-Shift-F in order to get to the same 'Find in files' dialog.
  17. Short answer: I think this feature could give a really nice touch to a few missions that are designed to make proper use of it. Long answer: Sometimes there are mission were I am basicly stuck - virtually for hours - without making any reasonable progress, but picking up some loot and equipment here and there. I would hate it like hell if I was dying in the course and not being able to save my game as I please. So, this feature would be nice, but it should be used in fairly linear missions only, imho.
  18. From what I know, you do not neccessarily need NewDark for the HD Mod. But if you want NewDark for Thief 2 (and for sure you do want it), then you need Tafferpatcher. Tfix is for Thief/Gold only ! Grab Tafferpatcher from this thread: http://www.ttlg.com/forums/showthread.php?t=131106
  19. The hashvalues should be: CRC32: 0D0AE4E6 MD5: 558FC498D411A756CA5BE442B1568540 SHA-1: 5207CF9D341F5D27CCC4DDE2309C60D9D39BA087 Edit: it does not require being a techi, because since Windows 7 hashvalues are available in the file properties tab by default already.
  20. @demagogue: HellFier seems to be the guy to contact (see first post) He started translating Patently Dangerous, obviously. Russian: http://darkfate.org/...m0&topic=311.15 Google-translate to english: http://translate.goo...IcY4a_Vb4f_AA8A In that thread there also seem to be discussions on fixing fonts (or how to use them correctly), etc.... But I have no idea where any translated FM or fonts fixes might be available for download.
  21. Translations now are availlable via the ingame downloader and can be downloaded quite conveniently. Notice that there is a '#' indicating an availlable translation (in case you don't have one already). Simply select those for download again and the code will figure out whether only the L10N stuff is needed. However, only about a handful of missions exist, that have any official translation - or localization support, which would be a prerequisite. With respect to the L10N project: my impression was that the L10N efforts were not made available to the public, because some authors did not like the idea of other people touching their texts. So, the whole project came to a halt, and the efforts were wasted, although the majority of mission had been translated already into various languages already. Too bad..... And it doesn't seem like someone is going to pick it up again either. Maybe someone else can provide an accurate statement here.
  22. Very well done... and sure enough... keep more missions coming!
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