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LordRutherford

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Everything posted by LordRutherford

  1. A masterful and original mission, and that takes some doing these days. I enjoyed this the most of the recent flurry of missions. The story flowed at the right pace, kept me intrigued and never made me feel bored of the scenery. This is something very few mapmakers have achieved. The mission also encourages a different style of gameplay with the save mechanic and also other thngs: Congrats once more!
  2. Hi JBERT, I believe Jack was mistaken, To be absolutely clear,
  3. Hi, I seldom comment on here but wanted to this time, because I thought some of the criticisms were slightly too harsh. I'm no mapmaker but I've played pretty much every mission. Here's my thoughts: I can't think of any mapper having this good results on their first attempt. This mission is strikingly original. You've got your own style, which is different from the crowded city streets darkmod is renowned for (those are fun too) but it's a breath of fresh air. The wider spaces gave me an overlook on areas and I could plan my route through guards like chess moves, so I somewhat disagree with Judith. The mansion was particularly good for this. You also contrasted it with some tighter spaces later, which was nice. The sewer area, especially the Was really cool. The crypt was great too - finally a mission where you can I don't think you bit off more than you can chew as someone suggested - the mission is not perfect but no one's first is, and this is very playable, I had lots of fun. The concept was ambitious, but you pulled it off. Having said that, I'll also give my constructive criticism: The format is slightly clunky, with little saving the player if they go off course. In theory the level order doesn't matter, but in practice ... I missed the This could have been helped if there were more readables giving tips and linking levels together, or at the very least you should definitely include the intro text in a 'Journal' readable, as most campaigns do (and this is essentially a campaign forced into 1 mission). I reloaded the mission just to read the text because I forgot what was even meant to be happening. And on that note, you did well to place the player in so many intriguing situations, but it's a shame you never gave us some side stories to make some characters feel more real; like their lives were more than a training mission test dummy For example, I think this lack of plot and overview could drive a beginner away. Although I said I had no problems with the large spaces, they did become tedious when you had to traverse them numerous times (sewer, caves), and I just shift-noclipped through after the 2nd journey. Even on a perfect playthrough the player must retrace some steps, with mistakes added it can become a nightmare. I think you could fix this by adding more sections like Also, ending the mission at the actual end would save some time (maybe the thief queen rows around to meet you the other side?). Shadow raised some good points in his critique regarding He also mentioned the Lastly, about my gameplay, I experienced lots of loadcrashes near the end - which meant 2-3 minutes to reload in - so I stopped quicksaving. My laptop has no trouble with other demanding missions and my darkmod is up to date, not sure if this is a known bug. Although I must add, the loadscreen had me laughing every time because it looks like a cheeky selfie. I also got the Once again thank you, missions have been sparse of late and this is a nice long one I hope this review isn't too long to read.
  4. Fantastic mission! the street layout feels cozy and lived in with plenty to explore. I'm stuck with
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