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Dead Rat

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Posts posted by Dead Rat

  1. Thanks for that, Bluehawk....

    Spoiler

    ...I had searched that wine cellar umpteen times without spotting the 'shroom, but as soon as I knew it was there, I spotted it right under my nose! Madness 🤪

    As for bugs, I've been experiencing a strange one in this mission - hitting ESC to save or reload, and finding instead that it triggers my player's death (happened three times so far).

    • Thanks 1
  2. Was enjoying this one but I had to abandon it due to that harsh metallic hum which was giving me a headache and becoming unbearable. Seems to be associated with certain lights, but I couldn't track it down and turn it down in editSounds, which doesn't seem to work in this mission.

  3. This is a problem with some missions and that one in particular. I fixed it by opening editSounds in the console, then getting very near one of the noisy lights (you may have to use noclip) until its name appears, left click action, then turn its volume right down to -10 or similar. Then click "save map" and return to the game.

  4. 37 minutes ago, joebarnin said:

     

      Reveal hidden contents

    In the first post of this thread, there’s a section in spoiler text that provides some hints. Expand it, and expand the section within it about optional objectives. Within that you’ll find hints about Molly the cook - the hints are progressive so they don’t spoil everything at once.

     

    Ah, ta. I should be able to work it out from there. ?

  5. Apologies for the new thread as this subject is presumably covered in detail here but there are so many threads it's hard to find my way around.


    I have a useful repertoire of accents and pretty good dramatic skills, and have often considered getting involved on this side of things.


    I also quite often think of new incidental utterings for the guards and lords etc, to add a bit of variety to the stock vocals.


    I have a little recording studio here, with Cubase Artist and good quality microphones.


    If someone could provide links to what I have to do to produce usable audio files for Dark Mod, I might well find some time to get into it.

    • Like 1
  6. Enjoying this one, a very atmospheric setting with the seemingly endless marsh and giant castle creating quite a unique mood, while still evoking some of the flavour of classic Thief.

    It's a good long mission that builds a quietly sinister tension. My only criticism is:

    the overly demanding keyhunt, but that tends to be a fairly common problem in DM and Thief FMs.



    Anyway I haven't finished it yet, so I'd better get back down there.

  7. Enjoying this one and personally I love the wide open spaces. But I would have liked to see more furniture in the mansion.

    I have a problem in the sewer:

     

     

    When I switch the Emergency Stop in the Service Room, nothing happens except for the bit of concrete labelled "Emergency Stop" moving in and out on a gateway that's already open. The closed gateway remains shut. Is there something else I'm supposed to do?

     

     

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