Hey guys, I've been having a go at creating a model for my map but I'm stuck and I have no idea what's wrong. I've searched the forums and read (and re-read) the wiki about creating and importing models but I was unable to find anything related to what I'm running into. I created some stairs in 3dsmax along with a collision and shadow model, made a quick UVW texture and imported it all in DR. So far so good.. the problem is, however, that in game the texture looks somehow washed out, much brighter than it appears in the editor. Though the bigger issue is that in game the geometry seems messed up - But it looks fine in DR. You can see torches shining right through the model and you can even see faces of the model you shouldn't be able to see. I've spent almost 2 days trying to figure out what the problem is and I have no idea what I'm doing wrong. It would be nice if someone with more experience could point me in the right direction.