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Staffie

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Posts posted by Staffie

  1. Just a quick reply as its getting late and I need my beauty sleep.

    Some problems were self inflicted, probably down to permissions issues.

    Moved the darkmod folder to the user home directory and did an update. Able to install and run missions now. Downloadable mission list is now showing up. Sound working although crackly at times. Game still won't automatically restart though. 'A New Job' is very sluggish, but 'The Ravine' is a bit better. The warts 'n' all log file is 31mb, so haven't posted it (too big for pastebin also). I'll do a bit more testing then produce a shorter one.

    Thanks for the responses.

  2. Thanks for replying.

    I was running darkmod.x86 on a 32bit OS (as I mentioned). Have tried the 64bit version on a 64bit OS and it is no different.

    I do need to set the screen resolution when running full-screen else it locks up. The Darkmod.cfg must be an older one I reverted to after playing with settings. With the correct resolution the main menu displays (on linux, but not XP), but I cannot install a mission. It doesn't crash, it just won't let me start a mission.

  3. Darkmod.cfg as requested. I have fiddled with it a bit, trying various things I found on the forum. Also deleted it, and started without one, but nothing has made a difference.

     

     

    unbindall
    bind "ENTER" "_impulse51"
    bind "ESCAPE" "togglemenu"
    bind "SPACE" "_moveup"
    bind "#" "_mlook"
    bind "-" "_impulse50"
    bind "0" "_impulse10"
    bind "1" "_impulse1"
    bind "2" "_impulse2"
    bind "3" "_impulse3"
    bind "4" "_impulse4"
    bind "5" "_impulse5"
    bind "6" "_impulse6"
    bind "7" "_impulse7"
    bind "8" "_impulse8"
    bind "9" "_impulse9"
    bind "=" "_impulse49"
    bind "[" "_impulse48"
    bind "]" "_impulse47"
    bind "^" "_impulse0"
    bind "a" "_moveleft"
    bind "c" "_impulse24"
    bind "d" "_moveright"
    bind "e" "_impulse46"
    bind "f" "_impulse44"
    bind "g" "inventory_use '#str_02396'"
    bind "i" "inventory_cycle_group '#str_02391'"
    bind "k" "inventory_cycle_group '#str_02392'"
    bind "l" "inventory_use '#str_02395'"
    bind "m" "inventory_cycle_maps"
    bind "o" "_impulse19"
    bind "p" "inventory_cycle_group '#str_02389'"
    bind "q" "_impulse45"
    bind "r" "_impulse52"
    bind "s" "_back"
    bind "u" "_impulse51"
    bind "v" "inventory_hotkey '#str_02397'"
    bind "w" "_forward"
    bind "x" "_impulse23"
    bind "y" "clientMessageMode 1"
    bind "z" "_zoom"
    bind "BACKSPACE" "inventory_hotkey"
    bind "PAUSE" "pause"
    bind "UPARROW" "_forward"
    bind "DOWNARROW" "_back"
    bind "LEFTARROW" "_left"
    bind "RIGHTARROW" "_right"
    bind "ALT" "_strafe"
    bind "CTRL" "_button5"
    bind "SHIFT" "_speed"
    bind "DEL" "_lookdown"
    bind "PGDN" "_lookup"
    bind "END" "_impulse18"
    bind "F3" "_impulse17"
    bind "F4" "savegame quick"
    bind "F5" "loadgame"
    bind "F6" "_impulse20"
    bind "F7" "_impulse22"
    bind "F9" "loadgame quick"
    bind "F12" "screenshot"
    bind "MOUSE1" "_attack"
    bind "MOUSE2" "_impulse41"
    bind "MOUSE3" "_zoom"
    bind "MWHEELDOWN" "_impulse14"
    bind "MWHEELUP" "_impulse15"
    seta net_serverDlTable ""
    seta net_serverDlBaseURL ""
    seta net_serverDownload "0"
    seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"
    seta g_mapCycle "mapcycle"
    seta g_voteFlags "0"
    seta g_gameReviewPause "10"
    seta g_countDown "10"
    seta g_password ""
    seta g_testModelHeadJoint "Spine2"
    seta g_testModelHead "atdm:ai_head_citywatch"
    seta g_fov "90"
    seta g_showBrass "1"
    seta g_showProjectilePct "0"
    seta g_showHud "1"
    seta g_showPlayerShadow "0"
    seta pm_walkspeed "70"
    seta g_enablePortalSky "2"
    seta g_showcamerainfo "0"
    seta g_damageScale "1"
    seta g_decals "1"
    seta g_doubleVision "1"
    seta g_bloodEffects "1"
    seta g_projectileLights "1"
    seta g_muzzleFlash "1"
    seta gui_CenterY "0.5"
    seta gui_CenterX "0.5"
    seta gui_Height "1.0"
    seta gui_Width "1.0"
    seta r_fovRatio "0"
    seta r_aspectRatio "2"
    seta ui_showGun "1"
    seta ui_autoSwitch "1"
    seta ui_team "Red"
    seta ui_skin "skins/characters/player/marine_mp"
    seta ui_name "Player"
    seta si_serverURL ""
    seta si_spectators "1"
    seta si_usePass "0"
    seta si_warmup "0"
    seta si_teamDamage "0"
    seta si_timeLimit "10"
    seta si_maxPlayers "4"
    seta si_map "game/mp/d3dm1"
    seta si_gameType "singleplayer"
    seta si_name "DOOM Server"
    seta tdm_lod_bias "0.5"
    seta tdm_voice_from_off_volume "0"
    seta tdm_voice_player_volume "0"
    seta tdm_music_volume "0"
    seta tdm_ambient_method "0"
    seta tdm_door_auto_open_on_unlock "1"
    seta tdm_bow_aimer "0"
    seta tdm_lp_debug_hud "0"
    seta tdm_lp_pawlow "0"
    seta tdm_lp_randomize "1"
    seta tdm_lp_auto_pick "0"
    seta tdm_lp_autopick_attempts "3"
    seta tdm_lp_pick_timeout "500"
    seta tdm_lp_sample_delay "10"
    seta tdm_lp_base_count "5"
    seta tdm_empty_model "models/darkmod/misc/system/empty.lwo"
    seta tdm_lg_split "1"
    seta tdm_lg_model "models/darkmod/misc/system/lightgem.lwo"
    seta tdm_lg_weak "0"
    seta tdm_lg_interleave_min "1"
    seta tdm_lg_interleave "2"
    seta pm_rope_snd_rep_dist "32"
    seta pm_min_stepsound_interval "200"
    seta pm_stepvol_crouch_creep "-7"
    seta pm_stepvol_crouch_run "4"
    seta pm_stepvol_crouch_walk "-2"
    seta pm_stepvol_creep "-5"
    seta pm_stepvol_run "8"
    seta pm_stepvol_walk "0"
    seta tdm_underwater_blur "3"
    seta tdm_rope_pull_force_factor "140"
    seta gui_objectiveTextSize "1.0"
    seta gui_barSize "1.0"
    seta gui_lightgemSize "1.0"
    seta gui_bigTextSize "1.0"
    seta gui_smallTextSize "1.0"
    seta gui_iconSize "1.0"
    seta tdm_inv_use_visual_feedback "1"
    seta tdm_door_control "0"
    seta tdm_inv_use_on_frob "1"
    seta tdm_inv_loot_sound "frob_loot"
    seta tdm_inv_hud_pickupmessages "1"
    seta tdm_hud_hide_lightgem "0"
    seta tdm_hud_opacity "0.7"
    seta tdm_grabber_reverse_control "0"
    seta tdm_bounce_sound_min_vel "80"
    seta tdm_bounce_sound_max_vel "400"
    seta tdm_throw_max_vel "900"
    seta tdm_throw_time "1200"
    seta tdm_throw_max "3500"
    seta tdm_throw_min "600"
    seta tdm_phys_show_momentum "0"
    seta tdm_ai_hearing_hardcore "1.5"
    seta tdm_ai_hearing_challenging "1.0"
    seta tdm_ai_hearing_forgiving "0.6"
    seta tdm_ai_hearing_nearly_deaf "0.2"
    seta tdm_ai_hearing "2"
    seta tdm_ai_vision_hardcore "1.5"
    seta tdm_ai_vision_challenging "1.2"
    seta tdm_ai_vision_forgiving "0.6"
    seta tdm_ai_vision_nearly_blind "0.2"
    seta tdm_ai_vision "1"
    seta tdm_melee_difficulty "normal"
    seta tdm_melee_max_particles "10"
    seta tdm_melee_forbid_auto_parry "0"
    seta tdm_melee_auto_parry "1"
    seta tdm_melee_invert_parry "0"
    seta tdm_melee_invert_attack "0"
    seta tdm_melee_mouse_thresh_ "0"
    seta tdm_dragged_item_highlight "1"
    seta tdm_drag_encumber_max "0.4"
    seta tdm_drag_encumber_maxmass "55"
    seta tdm_drag_encumber_minmass "10"
    seta tdm_drag_jump_masslimit "20"
    seta tdm_drag_af_free "0"
    seta tdm_drag_af_ground_timer "800"
    seta tdm_drag_damping_af "0.4"
    seta tdm_drag_damping "0.0"
    seta tdm_drag_stuck_dist "38.0"
    seta tdm_drag_force_max "100000"
    seta tdm_drag_limit_force "1"
    seta tdm_collision_damage_scale_horiz "0.5"
    seta tdm_collision_damage_scale_vert "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"
    seta pm_lean_toggle "0"
    seta pm_lean_door_bounds_exp "8.0"
    seta pm_lean_door_max "40"
    seta pm_lean_door_increments "10"
    seta pm_lean_to_valid_increments "25"
    seta pm_lean_forward_stretch "15"
    seta pm_lean_forward_height "0.4"
    seta pm_lean_forward_time "400.0"
    seta pm_lean_forward_angle "2"
    seta pm_lean_stretch "2"
    seta pm_lean_height "0.4"
    seta pm_lean_time "400.0"
    seta pm_lean_angle "15.0"
    seta tdm_reattach_delay "100"
    seta tdm_crouch_toggle_hold_time "400"
    seta tdm_toggle_crouch "1"
    seta tdm_footfall_sounds_movetype_specific "1"
    seta pm_mantle_minflatness "0.707"
    seta pm_mantle_height "0.2"
    seta pm_mantle_reach "0.5"
    seta pm_weightmod "1"
    seta pm_push_max_mass "200"
    seta pm_push_heavy_threshold "0.15"
    seta pm_push_accel_time "1000"
    seta pm_push_start_delay "1000"
    seta pm_push_maximpulse "300"
    seta pm_pushmod "0.15"
    seta pm_max_swimspeed_mod "1.4"
    seta pm_crouchmod "0.54"
    seta pm_creepmod "0.44"
    seta pm_runmod "2.12"
    seta tdm_savegame_compress "1"
    seta tdm_force_savegame_load "0"
    seta tdm_mainmenu_confirmquit "0"
    seta tdm_debug_aastype "aas32"
    seta tdm_allow_http_access "1"
    seta tdm_proxy_pass ""
    seta tdm_proxy_user ""
    seta tdm_proxy ""
    seta tdm_fm_restart_delay "0"
    seta tdm_default_relations_def "atdm:team_relations_default"
    seta tdm_show_trainer_messages "1"
    seta tdm_menu_music "1"
    seta tdm_wideScreenMode "0"
    seta tdm_ai_show_aasfuncobstacle_state "0"
    seta tdm_show_health "0"
    seta tdm_ai_debug_greetings "0"
    seta tdm_ai_debug_transition_barks "0"
    seta tdm_ai_opt_nolipsync "0"
    seta tdm_ai_opt_update_enemypos_interleave "48"
    seta tdm_ai_opt_interleavethinkframes "0"
    seta tdm_ai_opt_interleavethinkskipPVS "0"
    seta tdm_ai_opt_interleavethinkmaxdist "0"
    seta tdm_ai_opt_interleavethinkmindist "0"
    seta tdm_ai_search_type "4"
    seta tdm_ai_visdist_show "0.0"
    seta tdm_ai_search_show "0.0"
    seta tdm_showko "0"
    seta tdm_showsprop_radius "0"
    seta tdm_showsprop "0"
    seta tdm_spr_debug "0"
    seta tdm_sndprop_disable "0"
    seta tdm_ai_acuity_susp "1.2"
    seta tdm_ai_acuity_L5 "1.5"
    seta tdm_ai_acuity_L4 "1.3"
    seta tdm_ai_acuity_L3 "1.1"
    seta tdm_ai_show_conversationstate "0"
    seta tdm_ai_show_enemy_visibility "0"
    seta tdm_ai_sight_scale "1000.0"
    seta tdm_ai_sight_thresh "1.0"
    seta tdm_ai_showelevator "0"
    seta tdm_ai_showdoor "0"
    seta tdm_ai_debug_blocked "0"
    seta tdm_ai_showAASarea "0"
    seta tdm_ai_showgoalpos "0"
    seta tdm_ai_showdest "0"
    seta tdm_ai_showalert "0"
    seta tdm_ai_showtasks "0"
    seta tdm_ai_showanimstate "0"
    seta tdm_ai_showko "0"
    seta tdm_ai_showfov "0"
    seta tdm_ai_debug "0"
    seta tdm_ai_bumpobject_impulse "250"
    seta tdm_ai_tact "20.0"
    seta tdm_ai_sight_combat_cutoff "20.0"
    seta tdm_ai_sightmin "15.0"
    seta tdm_ai_sightmax "40.0"
    seta tdm_ai_sight_mag "1.0"
    seta tdm_ai_sight_prob "0.7"
    seta tdm_ai_showname "0"
    seta tdm_ai_showbark "0"
    seta tdm_ai_sndvol "0.0"
    seta tdm_player_wait_until_ready "1"
    seta in_nowarp "0"
    seta in_nograb "0"
    seta in_dgamouse "0"
    seta in_mouse "1"
    seta sys_videoRam "0"
    seta sys_lang "english"
    seta s_decompressionLimit "6"
    seta s_useEAXReverb "0"
    seta s_numberOfSpeakers "2"
    seta s_doorDistanceAdd "450"
    seta s_globalFraction "0.8"
    seta s_subFraction "0.75"
    seta s_playDefaultSound "0"
    seta s_volume_dB "0"
    seta s_meterTopTime "2000"
    seta s_reverse "0"
    seta s_spatializationDecay "2"
    seta s_maxSoundsPerShader "0"
    seta s_device "default"
    seta s_diffractionMax "10"
    seta gui_mediumFontLimit "0.30"
    seta gui_smallFontLimit "0.15"
    seta r_useMapBufferRange "0"
    seta r_cinematic_legacyRoq "0"
    seta r_nvidiaOverride "0"
    seta r_fboResolution "1"
    seta r_fboSharedDepth "0"
    seta r_fboSharedColor "0"
    seta r_fboColorBits "32"
    seta r_useGLSL "0"
    seta r_useFBO "0"
    seta r_useBfgPortalCulling "0"
    seta r_postprocess_bloomKernelSize "2"
    seta r_postprocess_bloomIntensity "0"
    seta r_postprocess "0"
    seta r_screenshot_format "jpg"
    seta r_debugArrowStep "120"
    seta r_debugLineWidth "1"
    seta r_debugLineDepthTest "0"
    seta com_smp "0"
    seta r_forceLoadImages "0"
    seta r_testARBProgram "1"
    seta r_shadows "1"
    seta r_shadowPolygonFactor "0"
    seta r_shadowPolygonOffset "-1"
    seta r_offsetunits "-0.1"
    seta r_offsetfactor "-2"
    seta r_clear "2"
    seta r_useSoftParticles "1"
    seta r_skipDepthCapture "0"
    seta r_skipBump "0"
    seta r_skipSpecular "0"
    seta r_skipNewAmbient "0"
    seta r_brightness "1"
    seta r_gamma "1"
    seta r_swapInterval "0"
    seta r_useIndexBuffers "0"
    seta r_softShadowsRadius "1.0"
    seta r_softShadowsQuality "0"
    seta r_customHeight "600"
    seta r_customWidth "1024"
    seta r_fullscreen "0"
    seta r_mode "-1"
    seta r_multiSamples "0"
    seta image_mipmapMode "2"
    seta image_blockChecksum "0"
    seta image_downSizeLimit "256"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "128"
    seta image_downSizeSpecularLimit "64"
    seta image_downSizeBump "0"
    seta image_downSizeSpecular "0"
    seta image_useCache "0"
    seta image_cacheMegs "20"
    seta image_cacheMinK "200"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "1"
    seta image_useAllFormats "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_roundDown "1"
    seta image_forceDownSize "0"
    seta image_downSize "0"
    seta image_lodbias "0"
    seta image_anisotropy "1"
    seta image_filter "GL_LINEAR_MIPMAP_LINEAR"
    seta r_cinematic_checkImmediately "0"
    seta r_cinematic_log_flush "0"
    seta r_cinematic_log_ffmpeg "0"
    seta r_cinematic_log "0"
    seta com_savegame_preview_format "jpg"
    seta com_numQuickSaves "2"
    seta com_guid ""
    seta com_fixedTic "0"
    seta gui_configServerRate "0"
    seta m_strafeSmooth "4"
    seta m_smooth "1"
    seta m_strafeScale "6.25"
    seta m_yaw "0.022"
    seta m_pitch "0.022"
    seta sensitivity "5"
    seta in_toggleZoom "0"
    seta in_toggleCrouch "0"
    seta in_toggleRun "0"
    seta in_alwaysRun "0"
    seta in_freeLook "1"
    seta in_anglespeedkey "1.5"
    seta in_pitchspeed "140"
    seta in_yawspeed "140"
    seta com_preloadDemos "0"
    seta com_compressDemos "1"
    seta com_product_lang_ext "1"
    seta logFile "0"
    seta com_showFPS "0"
    seta com_purgeAll "0"

     

  4. Hello All,

    I'm not getting a lot of joy out of 2.0.6...
    Here are my system specs:

    Dell XPS M1330
    Intel Core 2 Duo T7250 @ 2.0 ghz
    NVIDIA GeForce 8400M GS
    2 gig of RAM

    I was using XP mainly for 2.0.5, and it ran without problem, as did the first testing releases of 2.0.6. This was on a XPS M1530, whch has since died, but the specs were the same apart from a larger screen.
    I have now tried 2.0.6 on XP Pro (32bit): just get a black screen but hear the main menu music.
    Tried it on linux (32 bit Void) and it does get to the menu. The included missions show but will not install. The game will not reload automatically. I am able to change settings though. It will not download missions list, even though network is working. I have tried some other distros (32 and 64 bit) but no improvement. 2.0.5 still runs ok on linux and XP on this laptop.
    Here is the terminal output when I run it:

    TDM 2.06/32 #7400 (7400M) linux-x86 May 24 2018 22:59:36
    found interface lo - loopback
    found interface wlan0 - 192.168.1.4/255.255.255.0
    Found Generic CPU, features: MMX SSE SSE2 SSE3 CMOV
    tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
    ------ Initializing File System ------
    Current search path:
    /mnt/sda6/Source/darkmod/
    /mnt/sda6/Source/darkmod/tdm_textures_wood01.pk4 (375 files)
    /mnt/sda6/Source/darkmod/tdm_textures_window01.pk4 (389 files)
    /mnt/sda6/Source/darkmod/tdm_textures_stone_sculpted01.pk4 (463 files)
    /mnt/sda6/Source/darkmod/tdm_textures_stone_natural01.pk4 (130 files)
    /mnt/sda6/Source/darkmod/tdm_textures_stone_flat01.pk4 (295 files)
    /mnt/sda6/Source/darkmod/tdm_textures_stone_cobblestones01.pk4 (224 files)
    /mnt/sda6/Source/darkmod/tdm_textures_stone_brick01.pk4 (520 files)
    /mnt/sda6/Source/darkmod/tdm_textures_sfx01.pk4 (69 files)
    /mnt/sda6/Source/darkmod/tdm_textures_roof01.pk4 (72 files)
    /mnt/sda6/Source/darkmod/tdm_textures_plaster01.pk4 (142 files)
    /mnt/sda6/Source/darkmod/tdm_textures_paint_paper01.pk4 (63 files)
    /mnt/sda6/Source/darkmod/tdm_textures_other01.pk4 (122 files)
    /mnt/sda6/Source/darkmod/tdm_textures_nature01.pk4 (281 files)
    /mnt/sda6/Source/darkmod/tdm_textures_metal01.pk4 (494 files)
    /mnt/sda6/Source/darkmod/tdm_textures_glass01.pk4 (51 files)
    /mnt/sda6/Source/darkmod/tdm_textures_fabric01.pk4 (43 files)
    /mnt/sda6/Source/darkmod/tdm_textures_door01.pk4 (174 files)
    /mnt/sda6/Source/darkmod/tdm_textures_decals01.pk4 (461 files)
    /mnt/sda6/Source/darkmod/tdm_textures_carpet01.pk4 (92 files)
    /mnt/sda6/Source/darkmod/tdm_textures_base01.pk4 (395 files)
    /mnt/sda6/Source/darkmod/tdm_standalone.pk4 (4 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals_decls01.pk4 (28 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals07.pk4 (1111 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals06.pk4 (696 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals05.pk4 (128 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals04.pk4 (2872 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals03.pk4 (743 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals02.pk4 (1299 files)
    /mnt/sda6/Source/darkmod/tdm_sound_vocals01.pk4 (82 files)
    /mnt/sda6/Source/darkmod/tdm_sound_sfx02.pk4 (605 files)
    /mnt/sda6/Source/darkmod/tdm_sound_sfx01.pk4 (943 files)
    /mnt/sda6/Source/darkmod/tdm_sound_ambient_decls01.pk4 (8 files)
    /mnt/sda6/Source/darkmod/tdm_sound_ambient03.pk4 (24 files)
    /mnt/sda6/Source/darkmod/tdm_sound_ambient02.pk4 (163 files)
    /mnt/sda6/Source/darkmod/tdm_sound_ambient01.pk4 (217 files)
    /mnt/sda6/Source/darkmod/tdm_prefabs01.pk4 (942 files)
    /mnt/sda6/Source/darkmod/tdm_player01.pk4 (125 files)
    /mnt/sda6/Source/darkmod/tdm_models_decls01.pk4 (102 files)
    /mnt/sda6/Source/darkmod/tdm_models02.pk4 (1989 files)
    /mnt/sda6/Source/darkmod/tdm_models01.pk4 (2701 files)
    /mnt/sda6/Source/darkmod/tdm_gui_credits01.pk4 (49 files)
    /mnt/sda6/Source/darkmod/tdm_gui01.pk4 (702 files)
    /mnt/sda6/Source/darkmod/tdm_fonts01.pk4 (696 files)
    /mnt/sda6/Source/darkmod/tdm_env01.pk4 (152 files)
    /mnt/sda6/Source/darkmod/tdm_defs01.pk4 (174 files)
    /mnt/sda6/Source/darkmod/tdm_base01.pk4 (186 files)
    /mnt/sda6/Source/darkmod/tdm_ai_steambots01.pk4 (24 files)
    /mnt/sda6/Source/darkmod/tdm_ai_monsters_spiders01.pk4 (82 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_undead01.pk4 (50 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_townsfolk01.pk4 (95 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_pagans01.pk4 (10 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_nobles01.pk4 (48 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_mages01.pk4 (8 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_heads01.pk4 (97 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_guards01.pk4 (377 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_females01.pk4 (172 files)
    /mnt/sda6/Source/darkmod/tdm_ai_humanoid_builders01.pk4 (91 files)
    /mnt/sda6/Source/darkmod/tdm_ai_base01.pk4 (8 files)
    /mnt/sda6/Source/darkmod/tdm_ai_animals01.pk4 (82 files)
    File System Initialized.
    --------------------------------------
    ----- Initializing Decls -----
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    ------------------------------
    /proc/cpuinfo CPU frequency: 1207.22 MHz
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1251 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't open journal files
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    execing Darkmod.cfg
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1251 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'ALSA Default'
    OpenAL: found device 'HDA Intel, STAC9228 Analog (CARD=Intel,DEV=0)'
    OpenAL: found device 'HDA Intel, STAC9228 Digital (CARD=Intel,DEV=1)'
    OpenAL: using 'OpenAL Soft'
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.18.2
    OpenAL: found EFX extension
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Setup X display connection
    dlopen(libGL.so.1)
    Initializing OpenGL display
    Using XFree86-VidModeExtension Version 2.2
    Free86-VidModeExtension Activated at 1280x800
    Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
    GL_RENDERER: NV86
    GL_EXTENSIONS: GL_AMD_conservative_depth GL_AMD_performance_monitor GL_AMD_shader_trinary_minmax GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_APPLE_packed_pixels GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_objects GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_blend_equation_separate GL_ATI_draw_buffers GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_window_rectangles GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_MESA_window_pos GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vdpau_interop GL_OES_EGL_image GL_OES_read_format GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays

    ------- Input Initialization -------
    XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
    XKB extension present on server ( 0x1:0x0 )
    ------------------------------------
    OpenGL vendor: nouveau
    OpenGL renderer: NV86
    OpenGL version: 3.0 Mesa 18.0.0-rc5
    Checking portable OpenGL extensions...
    v - using GL_ARB_multitexture
    Max texture coords: 8
    Max active textures: 48
    v - using GL_ARB_texture_cube_map
    v - using GL_ARB_texture_non_power_of_two
    v - using GL_ARB_texture_compression
    v - using GL_EXT_texture_compression_s3tc
    v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
    v - using GL_EXT_texture_lod_bias
    v - using GL_EXT_stencil_wrap
    v - using glStencilOpSeparate
    v - using GL_ARB_vertex_buffer_object
    v - using GL_ARB_map_buffer_range
    v - using EXT_depth_bounds_test
    v - using GL_ARB_framebuffer_object
    v - using ARB_pixel_buffer_object
    v - using GL_ARB_draw_buffers
    v - using GL_ARB_sync
    GL fence sync available
    Max vertex attribs: 16
    Max env parameters: 256
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp 8
    glprogs/test.vfp 9
    glprogs/interaction.vfp 1
    glprogs/interaction.vfp 2
    glprogs/bumpyEnvironment.vfp 5
    glprogs/bumpyEnvironment.vfp 6
    glprogs/ambientLight.vfp 10
    glprogs/ambientLight.vfp 11
    glprogs/shadow.vp 7
    glprogs/environment.vfp 3
    glprogs/environment.vfp 4
    glprogs/test_direct.vfp 12
    glprogs/test_direct.vfp 13
    glprogs/interaction_direct.vfp 14
    glprogs/interaction_direct.vfp 15
    glprogs/soft_particle.vfp 16
    glprogs/soft_particle.vfp 17
    glprogs/cubic_light_point.vfp 18
    glprogs/cubic_light_point.vfp 19
    glprogs/cubic_light_proj.vfp 20
    glprogs/cubic_light_proj.vfp 21
    glprogs/test_cubic_light_point.vfp 22
    glprogs/test_cubic_light_point.vfp 23
    glprogs/test_cubic_light_proj.vfp 24
    glprogs/test_cubic_light_proj.vfp 25
    glprogs/ambient_cubic_light.vfp 26
    glprogs/ambient_cubic_light.vfp 27
    glprogs/cookMath_pass1.vfp 28
    glprogs/cookMath_pass1.vfp 29
    glprogs/cookMath_pass2.vfp 30
    glprogs/cookMath_pass2.vfp 31
    glprogs/brightPass_opt.vfp 32
    glprogs/brightPass_opt.vfp 33
    glprogs/blurx.vfp 34
    glprogs/blurx.vfp 35
    glprogs/blury.vfp 36
    glprogs/blury.vfp 37
    glprogs/finalScenePass_opt.vfp 38
    glprogs/finalScenePass_opt.vfp 39
    -------------------------------
    ---------- R_ReloadGLSLPrograms_f -----------
    interaction VF
    ambientInteraction VF
    stencilShadow VF
    shadowMap VGF
    oldStage VF
    depthAlpha VF
    fog VF
    blend VF
    cubeMap VF
    ---------------------------------
    using ARB_vertex_buffer_object memory
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.06/32, linux-x86, code revision 7400
    Build date: May 24 2018
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    Initializing event system
    ...835 event definitions
    Initializing class hierarchy
    ...170 classes, 821640 bytes for event callbacks
    Initializing scripts
    ': 280.4 ms
    ---------- Compile stats ----------

    Memory usage:
    Strings: 46, 7312 bytes
    Statements: 20266, 405320 bytes
    Functions: 1261, 128764 bytes
    Variables: 92256 bytes
    Mem used: 1127500 bytes
    Static data: 2277600 bytes
    Allocated: 2831056 bytes
    Thread size: 7068 bytes

    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new mission packages.
    Found 3 mods in the FM folder.
    Parsed 4 mission declarations.
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    2 warnings
    terminal support enabled ( use +set in_tty 0 to disabled )
    pid: 12248
    Async thread started
    Couldn't exec autocommands.cfg - file does not exist.
    Widescreenmode was set to: 1 (1280x800)
    ============= ReloadEngine start =============
    Shutting down sound hardware
    idRenderSystem::Shutdown()
    signal caught: Segmentation fault
    si_code 1
    Trying to exit gracefully..
    idRenderSystem::Shutdown()
    double fault Segmentation fault, bailing out
    shutdown terminal support
    About to exit with code 11
    ModelGenerator memory: No LOD entries.

     

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