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perki

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Posts posted by perki

  1.  

    TR3 had the same kind of great gameplay, but didn't have the same charm,

     

    I think this is largely due to the fact that CoreD had new level designers that worked on Tomb3. The majority of designers for Tomb1&2 worked on Project Eden (Heather, Neal) while the others (Toby Gard and Paul Douglas ) left CoreD to develop Galleon. In many ways, I feel as though both Project Eden and Galleon are each spiritual successors to the old-TR formula. The level design in Project Eden was great. I've never played Galleon, but always have wanted to. Toby Gard said Galleon is what Tomb Raider should of been.

    • Like 1
  2. No particular order:

     

    • Tomb Raider I-III
    • The Longest Journey
    • Grim Fandango
    • Thief Gold & 2
    • Dishonored
    • American Mcgee's Alice

    I'm sure there are tons more, but those stick out. Didn't play Thief games and Dishonored until years (a decade or more?) later. Glad I finally did, but I do remember the Thief ads back in 1998 when I was a big Tomb Raider fan. Played a lot of games on the consoles too.

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  3. Yeah, I prefer TR1-6 over the CrystalD games any day. Personally, I think the 4th entry, The Last Revelation, was the peak of the franchise. Part 5/ Chronicles was really just a quick cash-in to tie in w/ the 2001 film, but the PC version was definitely worth it for the Level Editor alone. I thought Angel of Darkness had good things going for it, but like you said it all fell short due to getting rushed. However, I think AOD is one of the worst of the CoreDesign era. Even if it had been complete it is all very non-Tomb Raider.

  4. I'll answer this one more specifically later. However, I'm a bigger fan of the earlier Tomb Raider games by Core Design. I love Nathan McCree's work in TR1-3. Overall, it's tough for me to choose my favorite, but I'd probably have to pick from 1 or 2. I think I might go w/ Tomb Raider II. I'll get into the details later. Personally, I can't stand the CrystalD games. These just aren't the same and I am so over reboot Lara/ Tomb Raider. The first reboot game was alright then I completely lost interest after Rise. I still haven't purchased or played Shadow of the Tomb Raider. The week it came out I was having too much fun replaying TR1-3. The new games just aren't the same.

  5. Hey guys I'm back. So another question: Say I just wanted to learn DarkRadiant and build a single map specific to TheDarkMod steampunk universe, do I still need to learn the programming side of things? I understand DarkRadiant isn't very artist friendly. Also, how easy is it getting my own 3D objects into the engine? That includes static and animated (character models, weapons, props, etc).

  6. Bummer that I sold my Lightwave license a couple months ago. Didn't know a lot of peeps here use LW. I'm definitely familiar with it, but I'd say I'm more well-versed in Maya. I've worked w/ Blender for some projects too. With all honesty I'm not looking to do an extensive total conversion mod. I just need to play through maps in first person/ or Third person, solve some puzzles (pulling levers, collecting items/keys), bring in my own 3D assets, and the ability to use weapons to defeat enemies. DOOM3 has the stealth thing going on, which is pretty cool too.

     

    A lot of people on Steam discussion forums are advising against Steam Engine for being outdated. Does the same apply for Dark Radiant? Has anyone made any none-Thief based maps with The Dark Mod/ Dark Radiant?

  7. Hello. I've created a game doc and I'm trying to find an engine that doesn't require extensive or heavy programming knowledge. I'm a 3D artist not a programmer. That is why I'm moving away from Unreal/Unity standard. I'm actually looking into Dark Radiant/Idtech4 engine or Hammer/ Source Engine. Which of these two engines/ editors is easier to work with?

     

    The game project I have in mind would be a total conversion not really a Thief-based mission. So I would need an engine capable of bringing in modern weapons/ guns as well as monsters. I'd imagine DOOM3 modding would be more better suited than TDM? If so, I don't own Doom3 so which version would I need to buy? Additionally, I'd be bringing in my own art assets such as characters, props, and possibly my own animations. I have experience in Zbrush, Maya Student Edition, and Blender. Which 3Dapp most compatible in conjunction with using Dark Radiant? I'd imagine plug-ins/tools are available that will help me get my personal art assets into the engine. Is programming required to do this?

     

    Also, how hard is it to enable third-person mode from the start so that when my total conversion mod is launched in-game, I'm immediately presented w/ a character on screen?

     

    Here are some early images of my mod: https://www.moddb.com/games/project-phantom

     

     

     

     

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