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ghost-rider

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  1. After investigating text files inside the app package it seems that directories are hardcoded in OSX executables. Getting back to my working setup: 1) Downloaded files and unpacked following method 1 2) Moved all the unpacked files exept for executable "The Dark Mod" from ~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/ into ~/tmdinstall/ 3) Moved default mission files from ~/tdminstall/fms into ~/Library/Application Support/darkmod/fms 4) In order to have the game accessible from launchpad made a simlink ln -s ~/tdminstall/The\ Dark\ Mod.app /Applications/The\ Dark\ Mod.app So I would suggest modifying the instruction from #20 so that the files are unpacked directly into ~/tdminstall folder instead of~/tdminstall/The\ Dark\ Mod.app/Contents/MacOS/.
  2. I finally managed to start the game - I moved files manually from inside the package to tdminstall directory. Before following instruction in this post I tried to install game with traditional setup with automatic update. So possibly there is a mess with directiories from the previous install. The effect is that new working install does not see any mission on start. After downloading mission manually it is stored in ~/Library/Application Support/darkmod directory. Any hints how to change directory settings?
  3. Hello, I have been TDM fan for years playing on Linux. However recently moved to Mac and have no luck starting the game. I followed freyk's instruction method 1 from #20 but starting failed. Issuing spctl command made no difference. TDM 2.06 #6773 MacOSX-i386 Mar 12 2017 15:47:50 loopback IP: 192.168.1.10 NetMask: 255.255.255.240 Found Intel CPU with Hyper-Threading enabled, features: MMX SSE SSE2 SSE3 CMOV tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing. enabled Flush-To-Zero mode enabled Denormals-Are-Zero mode ------ Initializing File System ------ Current search path: /Users/SALATKA/Library/Application Support/darkmod/ /Users/SALATKA/tdminstall/ File System Initialized. -------------------------------------- Unknown command 'vid_restart' idRenderSystem::Shutdown() ----- Shutting down GL ----- FIXME: Sys_FadeScreen FIXME: Sys_UnfadeScreens ----- Done shutting down GL ----- I18NLocal: Shutdown. Sys_Error: Couldn't load default.cfg About to exit with code 1 Have I done something wrong?
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