I'll admit I had quite a bit of fun in parts of TDS. I don't stand in line for games anymore, meaning I never rush out and get anything new. There's no point in doing so. *maybe* I'll play T4 used on a console some day but I'm not even looking forward to it. For example I was at least looking forward to finally getting to play DNF. If you can't tell, I did look forward to both DXIW and TDS back in the day. I read all the previews, I followed all the discussions, etc. And yeah you're right about the complaints. People bashed the game because of small levels, poison water, lack of ropes, third-person (even being an option!), requiring shaders, not running on Windows 98, and on and on. Personally, I kind of felt like I was shafted because I shelled out full price for TDS and we got only one patch before support for the game ceased. There were many bugs that did not get fixed, and when you spend full price on a game and you are left in that situation, it leaves a bad taste in your mouth and you are less willing to do it again. I must say one thing about you TDM developers, you really care about your product. Bugs get fixed, requested features get implemented, aspects get improved, etc. With mainstream games, its like "here's our hot new game, buy it, its done. We aren't going to invest the effort to fix aspects of the game because we have to move on to cranking out the next big game". Mainstream games weren't always that way though. Back in the 90s, developers spent loads of time fixing things and adding features to their games even after you purchased them. Look at all the patches that came out for Half-life, fixing netcode, things like GLQuake/Quakeworld, etc. TDS marked the moment when stuff like that came to an end.