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dmw88

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Everything posted by dmw88

  1. If you need another test let me know, I have nothing but free time this week.
  2. Yeah revamping the whole engine would be outside of my abilities right now. I will probably start experimenting with it though. Ill have a look at the bugtracker this afternoon. I mostly work on satellite radio systems, software for the ground stations and satellites especially. Im currently leading a machine learning project. Ive actually never worked with CAD.
  3. My experience with 3d graphics extends only to implementing basic shaders, and that was a year ago. I think Id like to work on physics, Ill see if theres anything in feature requests dealing with that. I saw a thread about pressure plates being hard or impossible to implement as things stand now, that might be a good way to get my feet wet? Ive noticed FMs dont seem to have a lot of traps or puzzles and I think thatd be a really great way to improve the game.
  4. I was playing No Honour Among Thieves last night and Goldchocobo had a drawer come out with a key on a book, how did he manage this? Is the physics engine something that I might be able to work on in the source code? Im an experienced programmer.
  5. Ive been playing TDM for a few weeks and working on a FM for the last week or two. Id love to contribute to the project or other users FMs. Im still getting experience with the game but I plan on delving into the source code when I get a little further into the game. My skills include: Programming - I am a professional SW engineer at a major aerospace company. Been coding since about 02. Got a CS degree last year. Photoshop/textures - I have taken a few years worth of photoshop classes and done professional graphic design in the past. Started classes in 03. Writing/worldbuilding - I started gamemastering pen and paper RPGs in the late 90s; I also have a degree in ancient history, focusing on ancient languages, and read a ton of nonfiction about the middle ages and renaissance period. Mapping - I have been using Radiant since tthe quake 3 days, so I am very familiar with editing for idtech, altho this is my first foray into idtech 4. 3d modeling - I took some classes in the early 00s, I am rusty but could try to brush up if there is a specific need. Voice acting - Ive never done it before but Im open to giving it a go. Im American and have a neutral NA accent, but grew up with a Northern Cities accent I can still activate to some extent. If anyone has any specific needs post below or PM me; beyond that as I said I hope to look at the code in the coming weeks. I have a lot of free time in general and I am going out of town for Christmas, so these next two weeks I have almost unlimited free time. Im looking forward to getting to know the rest of the community; merry Christmas to everyone here. -Clinton
  6. Snehk, Im a professional software engineer and I have not worked on coding for a 3d game before but Id like to learn. I definitely have the skills and Id like to expand my areas of expertise. Ive been working with idtech since q3, although just modelling, mapping, and scripting, but if you want another person on your team please PM me. I cant make any promises right now about any extensive and consistent time investment, but I wont commit to any deadlines I cant meet and I can put at least 4 or 5 hours a week into any clearly defined goals you can give me.
  7. Duplicate post pls delete
  8. Good to know. Ill try scripting it and have the 'scale' inside a machine so its not visible to the player.
  9. I have a particular physics puzzle in mind, in which players have a certain number of crates of variable weight and have to use them to balance a single-beam scale, which has one side caged in with a combination of crates on it. Im still undecided on how the player solves it; there could be a readable that allows players to work out the relative weights of different crates, or a second set of scales. Is this possible in the engine? Additionally, itd be ideal if I could have a trap go off if the player overweights the adjustable side of the scales. Have other developers successfully implemented any interesting physics puzzles? I am hoping to do a module that focuses on these in the future.
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