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STRUNK

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Everything posted by STRUNK

  1. @JackFarmer I mimicked a func_bobbing with the experimental func_mover_dragofer and it works if not set to interuptable: so the up or down movement always completes after shutting it off. It's essentially what you could do with a sliding door, but with this func_mover you can set acc- decelleration time, so it looks like a func bobbing. It is triggerd by a trigger_timer, set to 0.1 sec longer then the move time of the func_mover, so it keeps bobbing when the trigger_timer is activated. Deactivate the trigger_timer and the bobbing stops. https://streamable.com/7onrf Bobbing.pk4
  2. @JackFarmer I tried the target_setkeyval and it doesn't work ... : ( I'm going to try some things .. ^^
  3. @JackFarmer Did you try using a target_setkeyval (not in target folder, but way down below in the entity list) to change the height key value of the func_bobbing (where 0 is no bobbing) ?
  4. @VanishedOne Ok, might be just my system then. Thanx for the reply.
  5. @VanishedOne I'm using textures/darkmod/metal/flat/brass01 atm.
  6. Making a patch cilinder with a height less then 0.5 units seems to work in DR, but ingame it becomes black ... Is this just how it is, or is there something else happening?
  7. 1 model, 15 spices, including ginger! Had to fiddle around with the model's spice texture with respect to the overal granular appearence, but it seems to be respectable now. And I added collision. SpicesSkins.pk4
  8. @Destined That would look good, but for now a bit out of my league. Maybe someone else wants to/can do that? I'm gonna try to have it show up as one model where you can choose all the different skins (spices) in DR.
  9. @Jedi_Wannabe Oh no, I forgot the ginger : O
  10. @Amadeus You are right. Seen from the front it seems ok but yes, I might fix that.
  11. Spices! I modified the bottom of the jars a bit: And added a .pk4 with all the spices: Basil, Chili, Black Pepper, Coriander, Oregano, Ve-tsin, Cacau, Curry, Tyme, Cinnamon, Black Thea, Tumeric, White Pepper, Nutmeg and Salt : ) Spices.pk4
  12. The foodstuff is now bobbing ^^ https://streamable.com/vttnb#
  13. @Jedi_Wannabe I also have stew now: If only there were more foodstuffs, ' cause this doesn't look like haute cuisine really : D Tomorrow maybe I'll try to have the foodstuff bobbing around a bit ^^ Did I show my kitchen/diningroom divider yet?
  14. @freyk Nice freek!! Very nice that you took that opertunity and that you were on the program. Je kan een youtube link vanaf een bepaald moment laten starten trouwens ^^ : https://www.youtube.com/watch?v=xv1WfJkp6D4&feature=youtu.be&t=1939
  15. I have some veggies in boiling water now: https://streamable.com/gln5g
  16. @joebarnin I swear I tried that comment, but thanx, it works now and the fps is off : )
  17. In the console you cab enter "com_showfps 1" to see the fps ... but how to not see the fps anymore?
  18. Baking some sausages in hot oil: https://streamable.com/g2hpf Changed the .mtr file for cave_water_muddy to have it look like hot oily baking stuff : )
  19. These look so good!! Thanx.
  20. @Geep Wow, that'a lot of work you did there Geep. Thanks for that! I'm gonna check it out later. Can this be used to have non fullscreen video's also?
  21. @VanishedOne I optimised the file to about half the file size, packed it to an .pk4 and now attatched the file to the post, as it was small enough now. Thanks for pointing it out.
  22. Dutch goverment put a huge archive online with a lot of interesting pictures,maps and drawings of buildings and their in- exterior: https://beeldbank.cultureelerfgoed.nl/alle-afbeeldingen/?mode=gallery&view=horizontal&sort=random%7B1584794652242%7D%20asc&page=1 I found pictures of the building I sort of copied, but with much more info then I had from the estate agents folder I had: Walenberg
  23. @Dragofer It's the big sphere, but I put them in a different layer, so it's kinda solved already : ) Never noticed that show/hide speaker volume button btw.
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