Jump to content
The Dark Mod Forums

Bluehawk

Member
  • Content Count

    24
  • Joined

  • Last visited

  • Days Won

    1

Bluehawk last won the day on May 13 2019

Bluehawk had the most liked content!

Community Reputation

11 Neutral

About Bluehawk

  • Rank
    Member
  1. The dream team. I really enjoyed the special effects at the end and their implications about what sort of person Bolero is. His little adventure in Volta 2 might not have been so unusual.
  2. The haunted house was interesting, but the lonely shopkeeper was creepier.
  3. Oh, that's embarrassing. Apparently I can't read. ?
  4. Applefinger's note names 3 locations for gems and I found them all, or I think I have, but the objective didn't trigger.
  5. This is a really beautiful and well-rounded mission with plenty of options for entry to the main objective and organic hidden objectives to discover. Not to mention the extra challenges, which I'm going to attempt now that I've run through the mission normally. This is an instant classic, I think.
  6. Bluehawk

    Metro games

    The original 2033 had a 4-stage light sensor on your watch where red was completely visible, yellow was moderate, green was well hidden and black (no light) was completely hidden, but I found the AI to be very temperamental and they would spot you in a second from across a large room even at green. You were better off breaking line of sight whenever possible and ignoring the light system unless you absolutely had to cross open ground. I'm not surprised they streamlined it into a binary system for the sequels, because it felt binary in practice.
  7. I finally found the 6th secret I was missing. I thought at first it must be related to a certain "mist"-ical item that can be found down by the docks and spent a good hour trying to frob things with it, but it turns out it was just..
  8. I've found all the loot, but only 5 out of 6 secrets. Is that working as intended? I only ran into one little bug. When I stand near to the statue in the intersection between the church and the tavern, the skybox flickers. If I move out of the intersection in any direction, it appears fine. Could it be z-fighting between two intersecting 'ceilings'?
  9. It seems to be working correctly. Active portals are green, adjacent inactives are red, and all others are are not drawn until you move close enough. No flickering or other visual aberrations on my end. Here are two screenshots from the beginning alleyway in "A New Job", the new-ish official mission bundled with TDM. I hope that's helpful. Cheers on the patch, guys.
  10. I did a fresh install in a new folder and tested both the 32 and 64 bit executables. Both work perfectly, in both stencil and map shadow modes.
  11. Duzenko's patch in post 89 works on my end too. Both stencil and map shadows look like they're supposed to. Normal maps are working, dynamic shadows are working (and I can soften them). Mission Complete *ding dong ding!*
  12. It had the same effect on my end; normal maps show directional highlights and in the appropriate colour (yellow for candles and torches, for example) and pools of light seem to be shaped correctly and gradually taper off away from the light source, but everything is very dim or uniformly unlit. If I switch the lighting from stencils to map mode, even those normal map highlights disappear. Turning on shadow maps with the old lighting engine seems to remove all dynamic shadows and lights project through meshes although they seem to be functional otherwise. Here are some examples, taken from the opening courtyard in "Lord Edgar's Bathhouse" by Goldwell. GLSL on, stencils, low soft shadows GLSL on, maps, ditto GLSL off, stencils GLSL off, maps
  13. I tried it as well and it had no discernible effect.
  14. Possibly two waking up animations, one for when the body is lying on its back and one for on its stomach.
×
×
  • Create New...