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Posts posted by Jedi_Wannabe
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It’s been a few months since I beat it, but I believe
Spoilerthe theater is a good place start for info about the killer.
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What is the file name of those covered chairs up in the attic by the door, the ones with the white sheets draped over them? I can’t find them in DR, but haven’t opened up your map yet in DR to inspect them in your map.
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Man that was a perfect mission for a stormy Halloween night. A couple moments gave me goosebumps; really liked your use of sound.
SpoilerThe gargoyle made me laugh when he moved to the top of the basement stairs. All the little things that changed throughout were very nice touches. My 7 year old was watching me play a little bit, but the first time he saw the glowing red eyes he was like "Nope, uh-uh. That's creepy!" and left the room, hahah.
Job well done Bienie!
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I had wondered about that too. If the werebeast ever gets working, I wanted to toy around with the idea of an AI who transforms. Have an invisible model that swaps under certain circumstances. Is that feasible?
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Any leaky seals for steam to leak out or will those emitters be solely up to the discretion of mappers?
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4 hours ago, Destined said:
(kinda reminds me of The Fitfth Element)
The first thing that went through my head when I went in there during beta was “Aziz! LIGHT!!” Haha
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@JackFarmer, thanks! I have devised a way my thief acquires the hand drawn map you saw, I think you’ll like the subtle nod and shout-out I’ve worked into the story.
The exteriors are pretty much done, next I’m finishing the interior rooms, then decorate, then place AI and everything else. So maybe by year’s end it’ll be ready, no rush.
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3 hours ago, wesp5 said:
This isn't something like a press release. When I update my patches, I get a short mentioning in his "Evening Patches" section! This should be enough for new TDM missions and if nobody else wants to do it, I could start it from this month on...
That would be cool. Would it just be too easy and cheap to copy/paste the first post in new FM threads for his blog or give him a link to the forum post for said FM?
While the original idea seems like a long shot and pain in the arse to implement I admire the passion behind it. The mod could always use more exposure, so instead that is perhaps where the focus ought to be.
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6 hours ago, Aosys said:
You'll want to use patches to achieve a round effect:
http://wiki.thedarkmod.com/index.php?title=Patches
Most relevant to you would be Cylinders and Cones (for the inside and outside walls), and curves (for filling the gap between around the rim). The patch inspector (shift+s) is also your friend when forcing subdivisions to be the same, thus avoiding holes where things meet up.
Ha having a duh moment, the answered lied right after the place I stopped reading the article last. All I’ve really messed with so far is beveled edges and uneven ground. Common sense ain’t common in my case so thanks for the reminder haha.
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Really want to hear more about the werebeast. Here's some grape smashing vats to go with my Tuscan villa/winery. I'm not impressed with their lack of roundness, are there better ways to achieve this? I took a sphere, chopped off the caps so it was a cylinder then hollowed it out and gave it wood texture, but there must be a better way. Overall tho, I like the proportions, and its climbability. I'll add spickets to the front of the vats once I'm happy with them.
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Holy moly this is exciting, the imagination is running wild with the possibilities.
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Spoiler
Another tester and I voted to keep it as "spidermen" It was initially a translation error, but we felt it had pagan vibe, and if you played HHI, story-wise you may remember Halfrid's girlfriend(who is pagan) kept spiders as pets. Sorry if it confused you!
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6 hours ago, MrMunkeepants said:Spoiler
Should be a button on the side of the desk where you read that note.
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I know it sounds like an archaic work-around, but if all else fails maybe a small partition solely for TDM running Mac OS, and leave the rest of your space for Windows to do everything else you are used to on your machine?
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7 minutes ago, gokudo said:
Having the mad Arab, Abdul Alhazred make an appearance would also some nice icing on the cake...
I can see how tying in C'thulu lore would make for some great horror.
I'll check out those mods too, thanks! I remember playing Colonial Marines when it first came out and it was DISMAL, the AI was on par with a goomba from Mario Bros on NES, but I had fun with the setting and how it tied into the movies, think I only paid $5 so it was worth it for a few nights of couch co-op.
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13 hours ago, joebarnin said:
Let me know how the released version performs inside the cathedral.
Ran beautifully on my P.O.S. computer. Lowest frames I got inside the cathedral were 28-31fps; no noticeable slowdown. Those doors at the bottom and tops of the stairwells helped tremendously too. And that's with everything cranked to high.
Bravo! Can't wait to see what you come up with next.
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I agree that does sound cool. Might come down to a lack of assets tho, I’ve not fully explored everything within DR so idk. We’ve got palm trees and sand so we’re half there. But how would one make those onion shaped domes like the Taj Mahal has?
Always seems to me like mappers start with creating their dream mission, one they always wished to play back in the day. Why don’t you take a crack at learning the software and fleshing out those ideas in your head? A wise man around here once said the best way to say thank you to the community is to learn DarkRadiant and give back.
I understand if it seems daunting and intimidating, I am pretty unsavvy when it comes to technology. But it really is fun to create and there’s no shortage of resources or helpful folks around here.
Time is another factor, I get that it’s never on our side. With two kids, soon to be three I am constantly faced with the predicament of what to do with my little free time: do I work on my own map, do I play somebody else’s, or do I catch up on sleep?
On the topic of S.T.A.L.K.E.R., I loved Shadow of Chernobyl and Call of Pripyat, but haven’t played them in about 3 or 4 years. What good mods would you recommend? I was super impressed with an HD graphics overhaul mod. Has anybody figured out how to add multiplayer? I was following Survarium a long time ago but forgot about it due to lack of progress. And then there was Fear the Wolves but haven’t checked on either in a while.
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Ah snap congrats on the release! Got the day off and was about to go for beta5 and saw this.
It was fun to test just wish I had more time to contribute. The mission definitely captures the essence of taffing at its finest.
The story, voice work, architectural lay out, and especially that intro, all golden!
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That’s all, just wanted to know what you were most proud of and wasn’t sure where my eye should be drawn to. It all looks great but for some reason I really like grates on the right that resemble a chain-link fence.
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Wow, that’s pretty but can you give us any details without spoiling anything in your mission?
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Ok so what if the one VP in question is rotated offset 45 degrees from all other VPs in the map save for one? The other one works but isnt exactly 45 degrees offset, just kinda eyeballed it as I stretched it to fit the area and these two are NOT part of a door btw. It makes sense to me why it'd be weird when you throw in a door and more dimensions, but ALL my other outdoor VPs have been working OK except for these two. The result in game is quite funky, its like the world is sliced in half and you're just viewing outer space.
They have been working on and off and I can never nail down what exactly is happening. I'll adjust them and they work fine for a few versions, then after editing some other stuff I notice the VPs in question mysteriously break or stop working and I have to go back to guessing on adjustments. Been cyclic like that for a week or so, so I imagine that info about the doors will help a TON for my indoor and transitional VPs, I've since decided to simply redesign one doorway to eliminate one of them being an issue. But the offest ones outdoors...?
Could it also be an issue with copy pasta? Rather than copying one and moving and adjusting, ought I build them from scratch and rightclick to make VP?
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Thank you so much, both of you. It's been a frustration that I couldn't solve for a few weeks. What's the issue if i have one that displays the same symptoms but isn't part of a door?
DR VR
in Off-Topic
Posted
I know. Probably a pipe dream. But imagine. I watched the making of the Lion King remake and Jon Favreau basically built a video game world, used VR to explore and edit things, and filmed in engine with camera men using VR cranes and dollies. It was a very fun and informative doc to watch and got my mind reeling. If we can imagine it, it's possible; the obvious factors being the usual manpower/resources/time. But suspend your disbelief for a moment and imagine us 10 years in the future, how quick and easy it would be to create maps. It's not realistic now, but if I win the lottery I'm buying a dev studio and backing the idea.