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Jedi_Wannabe

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Posts posted by Jedi_Wannabe

  1. I know. Probably a pipe dream. But imagine. I watched the making of the Lion King remake and Jon Favreau basically built a video game world, used VR to explore and edit things, and filmed in engine with camera men using VR cranes and dollies. It was a very fun and informative doc to watch and got my mind reeling. If we can imagine it, it's possible; the obvious factors being the usual manpower/resources/time. But suspend your disbelief for a moment and imagine us 10 years in the future, how quick and easy it would be to create maps. It's not realistic now, but if I win the lottery I'm buying a dev studio and backing the idea.

  2. Man that was a perfect mission for a stormy Halloween night. A couple moments gave me goosebumps; really liked your use of sound.

    Spoiler

    The gargoyle made me laugh when he moved to the top of the basement stairs. All the little things that changed throughout were very nice touches. My 7 year old was watching me play a little bit, but the first time he saw the glowing red eyes he was like "Nope, uh-uh. That's creepy!" and left the room, hahah. 

    Job well done Bienie!

    • Like 2
  3. 3 hours ago, wesp5 said:

    This isn't something like a press release. When I update my patches, I get a short mentioning in his "Evening Patches" section! This should be enough for new TDM missions and if nobody else wants to do it, I could start it from this month on...

    That would be cool. Would it just be too easy and cheap to copy/paste the first post in new FM threads  for his blog or give him a link to the forum post for said FM?

    While the original idea seems like a long shot and pain in the arse to implement I admire the passion behind it. The mod could always use more exposure, so instead that is perhaps where the focus ought to be.

  4. 6 hours ago, Aosys said:

    You'll want to use patches to achieve a round effect:

    http://wiki.thedarkmod.com/index.php?title=Patches

    Most relevant to you would be Cylinders and Cones (for the inside and outside walls), and curves (for filling the gap between around the rim). The patch inspector (shift+s) is also your friend when forcing subdivisions to be the same, thus avoiding holes where things meet up.

    Ha having a duh moment, the answered lied right after the place I stopped reading the article last. All I’ve really messed with so far is beveled edges and uneven ground. Common sense ain’t common in my case so thanks for the reminder haha.

    • Like 1
  5. 6 hours ago, MrMunkeepants said:

    thank you for the great mission, and the nested hints!

    thanks also to the others here providing tips for those having trouble.

    I never got the display case at the front open, though the note said 

      Reveal hidden contents

    the switch was conveniently located.

    where was it?

    Spoiler

    Should be a button on the side of the desk where you read that note.

     

  6. 7 minutes ago, gokudo said:

    Having the mad Arab, Abdul Alhazred make an appearance would also some nice icing on the cake...

    I can see how tying in C'thulu lore would make for some great horror. 

    I'll check out those mods too, thanks! I remember playing Colonial Marines when it first came out and it was DISMAL, the AI was on par with a goomba from Mario Bros on NES, but I had fun with the setting and how it tied into the movies, think I only paid $5 so it was worth it for a few nights of couch co-op.

  7. 13 hours ago, joebarnin said:

    Let me know how the released version performs inside the cathedral. 

    Ran beautifully on my P.O.S. computer. Lowest frames I got inside the cathedral were 28-31fps; no noticeable slowdown. Those doors at the bottom and tops of the stairwells helped tremendously too.  And that's with everything cranked to high.

    Bravo! Can't wait to see what you come up with next.

  8. I agree that does sound cool. Might come down to a lack of assets tho, I’ve not fully explored everything within DR so idk. We’ve got palm trees and sand so we’re half there. But how would one make those onion shaped domes like the Taj Mahal has?

    Always seems to me like mappers start with creating their dream mission, one they always wished to play back in the day. Why don’t you take a crack at learning the software and fleshing out those ideas in your head? A wise man around here once said the best way to say thank you to the community is to learn DarkRadiant and give back.

    I understand if it seems daunting and intimidating, I am pretty unsavvy when it comes to technology. But it really is fun to create and there’s no shortage of resources or helpful folks around here.

    Time is another factor, I get that it’s never on our side. With two kids, soon to be three I am constantly faced with the predicament of what to do with my little free time: do I work on my own map, do I play somebody else’s, or do I catch up on sleep?

    On the topic of S.T.A.L.K.E.R., I loved Shadow of Chernobyl and Call of Pripyat, but haven’t played them in about 3 or 4 years. What good mods would you recommend? I was super impressed with an HD graphics overhaul mod. Has anybody figured out how to add multiplayer? I was following Survarium a long time ago but forgot about it due to lack of progress. And then there was Fear the Wolves but haven’t checked on either in a while.

    • Like 1
  9. Ok so what if the one VP in question is rotated offset 45 degrees from all other VPs in the map save for one? The other one works but isnt exactly 45 degrees offset, just kinda eyeballed it as I stretched it to fit the area and these two are NOT part of a door btw. It makes sense to me why it'd be weird when you throw in a door and more dimensions, but ALL my other outdoor VPs have been working OK except for these two. The result in game is quite funky, its like the world is sliced in half and you're just viewing outer space.

    They have been working on and off and I can never nail down what exactly is happening. I'll adjust them and they work fine for a few versions, then after editing some other stuff I notice the VPs in question mysteriously break or stop working and I have to go back to guessing on adjustments. Been cyclic like that for a week or so, so I imagine that info about the doors will help a TON for my indoor and transitional VPs, I've since decided to simply redesign one doorway to eliminate one of them being an issue. But the offest ones outdoors...?

    PtB0_2019-09-08_08.18.21.jpg

    Could it also be an issue with copy pasta? Rather than copying one and moving and adjusting, ought I build them from scratch and rightclick to make VP?

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