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Jedi_Wannabe

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Everything posted by Jedi_Wannabe

  1. Builder’s beard! Having a last minute catastrophic setback. Please stand by. And thanks for the interest! EDIT: Crisis averted! Phew, joe figured it out, another classic noob mistake lol. Stand by for a link in the Beta Testing Forum.
  2. Thanks fellas. No rush joe, you’ve already helped a ton and likely won’t see anything new (unless you missed the huge redesign, I forget) except an in game map, a load screen and some VOs. Wish I could’ve helped you with TFH, thebigh, I honestly didn’t think I’d have time to finish my own map this year.
  3. After many months of delays and a few successful alpha rounds my first FM is just about ready for open beta. I’ll welcome any and all, and appreciate every set of eyes that check it out. Once the interest has been garnered and I have a small team I shall make a new topic in the beta testing forum. So just holler and stand by! Thanks in advance, taffers!
  4. According to to Studio 1 (the program where I originally recorded them) yes as well as in Audacity ( which I test in and it played fine, I’m starting the switch to audacity henceforth) so they both export it at 44100 and play fine within both those as well as DR. Edit: an update; kingsal has figured out the culprit, a space in a file name. I should have it all implemented and resolved tonight or tomorrow.
  5. Could some please clarify for me what I am doing wrong here? My goal is to attach custom sound files to some global speakers to be used as internal monologue voiceovers. I can get my test .ogg to show up and play within DR but not in game. I have tried simply attaching it to a speaker with and without looping. I have tried putting a global and waitfortigger spawnarg with a trigger once entity that targets the speaker. No dice. The latter seems to be the set up I need for an internal thought you hear but no other ai in the map will hear, but what am I missing?? I feel it is
  6. Sexy. Much improved over the test I saw months back
  7. Oh no try this, won’t expire: https://discord.gg/85xsFkr
  8. Super big congrats on release! I was honored to have a sneak peak.
  9. Congrats on the release! What a fine summer for FMs, so many coming out .
  10. No I mean memories of TDS not TDM.
  11. seta g_showPlayerShadow 1 While not perfect it brings back old memories and I prefer it on.
  12. @Fieldmedic your inbox must be full. Here’s TDM discord https://discord.gg/uVVZeQ
  13. I've played your missions and loved them, excited to hear you are reinvigorated about mapping and can't wait to see what you come up with next! You ought to hang out on the discord channel for DM, as a noob mapper i've had a TON of help and inspiration fine tuning the process and finding my ideal workflow, just from talking to other mappers and getting ideas on how they work. It's also fun to have a finger on the pulse of the mapping community, I find it helps inspire me to keep hustling, kind of a healthy competition to keep my self motivated. When you got like five or six people asking
  14. Oh my goodness, screw real life right now I just want to be irresponsible and taff all night. So many betas happening.
  15. Congratulations on your first release! It’s an exciting summer for TDM. Wish I had the time to help you test, looking forward to your next project.
  16. Very similar setup. Same card, really can’t believe how decently it handles the mod. For being 9 yrs old, I’m impressed.
  17. Got lost on the YouTubes the other night watching random videos and landed on this, sort of related, was fun to watch.
  18. Oh snap. I can’t commit a ton of time as our baby is due any day now, but sign me up and I’ll get on it when everyone else is asleep.
  19. Thanks guys, I am two for two on new readables so it's going good! As for the dude eating, I will experiment and hope it doesn't slow down the room he's in too much. Thanks again, ya'll are the best.
  20. I just replaced all my old covered furniture with the new updated ones @Dragofer updated. Gotta say, wow. No more errors during dmap about those models having “too many tris - you must triplet it down”, I swear my map runs better in those areas with the new models, and the shadows from guards cast upon them as they walk past look much smoother on this fabric, not to mention alternate skins. Is there a drool emoji like Homer Simpson?
  21. Thanks for the reply greebo, it absolutely must be something with my setup, folder structure. Dragofer and I kind of figured it out; I got a new readable made and displaying in game but it’s a different font than what the readable editor shows lol. I would deem it low priority it’s just something I’m doing wrong. I had to switch gears before it made my brain tickle in a bad way so I’ll revisit it in a day or so. Thanks!
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