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Jedi_Wannabe

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Posts posted by Jedi_Wannabe

  1. 8 hours ago, thebigh said:

    I loved the trip up to the mansion, including paying a quick visit to the pagan cave.

    Running around the huge interior hoovering up loot was a lot of fun as well, and getting inside the Lord's chambers was just hard enough to be challenging without becoming a frustrating key hunt.

    I did think going aaaaalllll the way back to the start was anticlimactic, since all the challenges had already been dealt with.

    Thanks for playing! I’m glad you had fun. Hopefully I constructed it in a way a second play through on higher difficulty will still be fun.

    I agree with your last statement. If the pagan cave was already discovered on your way up, then there’s little excitement left on your way back, other than an opportunity to grab loot you missed. When I update, I plan to have the gate by the stables be an alternate exit point, once all objectives are completed. That would really help I think, thoughts?

    -Jedi

    • Like 2
  2. Played it for a few hours last night and hopefully I can finish it tonight after the kids go to sleep.

    I must say, hot damn! This is one fun mission. Exploration and map design are top notch. It all interweaves and connects so well!

    Your storytelling and narrative style are awesome, all the readables are fantastic!

    This must be an alt account or something, there's no way it's your first map, its just too good! 🙃

    Brilliant job. Definitely gave me Life of the Party vibes.

    • Like 3
  3. 2 hours ago, nbohr1more said:

    Blessed be The Builder! Humbled to be in the running.

    I’ve been downloading mods and add-ons for years from ModDB but never had one of my own up there 🤩.  2 downloads already haha!

    • Like 1
  4. 15 minutes ago, Amadeus said:

    Bring Jedi on too! For me, at least, the whole point of the contest was to have fun creating something under a deadline. I think the more contestants we have the better! Bring him onboard

    Amadeus knows all the woes of my Duke Nuke’Em Forever dev cycle, haha. How many times did I push my personal deadline back? 10 times over the past two years?!

    I personally am happy with what everyone decides either way. While I was aware in the back of my mind the contest was happening, I’ve been oblivious up until today what’s been talked about.  Seeing the influx of betas over the past few months did help light a fire under my ass to push my map out, so thanks for that.

    But I’m not here for fame or glory, simply making and releasing a map and having anybody at all play it and enjoy it is already a 10+yr long dream come true for me ❤️

    • Like 1
    • Haha 1
  5. 3 hours ago, nbohr1more said:

    @Jedi_Wannabe thank you for the consideration. It will be up to the other authors to decide if you can join but I hope they all agree to it. :) I can understand if they decline though.

    I can understand too 😁 and agree with what the masses decide.

    Either way, I finally released, and that’s all I wanted, to put something out for folks to play. I’ll be happy no matter what.

    Good luck to all!

    • Like 1
  6. I originally thought it silly to join the contest because my map was in development(on and off) for like 4 years, and I had no real connection to any other FM.  I hadn’t read beyond the first page because I was so busy with IRL stuff and I didn’t expect to release anytime soon. So to be honest I am woefully ignorant of what transpired up until this point in the discussion (I’ll read the whole thread on my next break) but if the end goal is mod exposure for an article on ModDB, then Builder willing, I’d love to join. Didn’t feel worthy to enter a contest with my first FM but I just want more folks to play the mod.

  7. 9 hours ago, Abusimplea said:

    You could also playerclip the areas the player may not visit.

    Yea I am still considering that, as my higher walls now look almost ridiculously high.

    @FilizitasI finished your whole vid series on my mission and THANK YOU for doing that. I really appreciate the effort involved with setting up a mic and editing vids and uploading them.

    Your commentary was golden and had me laughing the whole time. Quite a few memorable quotes in there.

    You noticed quite a few things wrong/out of whack that the beta didn’t catch (all are duly noted) so thanks for that too.

    I hope you try a re-play on a higher difficulty.  While my mission doesn’t offer anything new in terms of experimental gameplay features, I built the loot and key hunt with replayability in mind. Having beat it once, I’m sure you could imagine now alternate courses of action. There were a few moments where the tension made you say “oh shit, I’m out!” and there was loot ripe for taking nearby! But at least I managed to build tense interactions, so I mark that as a plus!

    Again, a million thanks for that vid series!

    • Like 3
  8. On 10/5/2021 at 12:18 PM, Dragofer said:

    @Jedi_Wannabe
    Easiest would be to let all the trigger brushes target a func_remove entity, which in turn targets all the trigger brushes. When the func_remove is triggered it deletes all targets.

     

    Only took me two months to get around to it, but once I sat down at the PC it was 5 min of work and 5 min of testing and everything is perfect, as intended. Thank you SO much as always @Dragofer, Taffer-In-Chief, you've helped me tremendously thus far, it's impossible to overstate my gratitude.

    • Like 1
  9. Just got the latest ver of DR and I'm messing around with the Stim/Response system for the first time while following along with the wiki, but I do not see my desired effect present in the dropdown for Responses. I'd like to Remove the target. Am I missing something?

    Thanks, Taffers.

     

    stim_response.png

    To clarify: I have a Triggeronce set up to play a VO. My goal is to have it only play if entering a specific way, and wish to disable it upon entering the alternate two routes.

  10. Splinter Cell:Chaos Theory did this for co-op. It was awesome playing cat and mouse with guards and a buddy as another spy. You had to be careful in your planning as you talked to your buddy or the guards would hear you. It was funny, we’d yell “Hey DICKHEAD!” And they’d go “who’s there?!” So it has been done in a stealth game before but really only viable for co-op.

    • Like 3
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