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Jedi_Wannabe

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Posts posted by Jedi_Wannabe

  1. Just one guys opinion: if that’s the case and the animation for the shadow can be altered, simply widening his stance when crouched (looks like he’s sitting on an invisible chair with legs at right angles) and doing something really anything with the arms ( currently just down by his side like standing at attention) would go so far. 

    • Like 1
  2. Thanks fellas.
    No rush joe, you’ve already helped a ton and likely won’t see anything new (unless you missed the huge redesign, I forget) except an in game map, a load screen and some VOs.

    Wish I could’ve helped you with TFH, thebigh, I honestly didn’t think I’d have time to finish my own map this year. 

    • Like 2
  3. After many months of delays and a few successful alpha rounds my first FM is just about ready for open beta.

    I’ll welcome any and all, and appreciate every set of eyes that check it out.

    Once the interest has been garnered and I have a small team I shall make a new topic in the beta testing forum. So just holler and stand by!

    Thanks in advance, taffers!

    • Like 3
  4. According to to Studio 1 (the program where I originally recorded them) yes as well as in Audacity ( which I test in and it played fine, I’m starting the switch to audacity henceforth) so they both export it at 44100 and play fine within both those as well as DR.

    Edit: an update; kingsal has figured out the culprit, a space in a file name. I should have it all implemented and resolved tonight or tomorrow.

     

  5. Could some please clarify for me what I am doing wrong here? My goal is to attach custom sound files to some global speakers to be used as internal monologue voiceovers.

    I can get my test .ogg to show up and play within DR but not in game.

    I have tried simply attaching it to a speaker with and without looping. I have tried putting a global and waitfortigger  spawnarg with a trigger once entity that targets the speaker. No dice.

    The latter seems to be the set up I need for an internal thought you hear but no other ai in the map will hear, but what am I missing??

    I feel it is pertinent to note, this is my last goal before I drop beta on my first FM. Once I nail this down, it should just be rinse and repeat the process for my 9 samples then I can enter the next phase.

    Please help, my Map is a year old and needs more people to play it beyond my small (but dedicated) group of alpha testers.

    A million thanks in advance.

    -Jedi

    Edit: working on a updated .pk4 for any interested parties; I’ve got one volunteer already. Love this community, that took what ten minutes?

  6. I've played your missions and loved them, excited to hear you are reinvigorated about mapping and can't wait to see what you come up with next!

    You ought to hang out on the discord channel for DM, as a noob mapper i've had a TON of help and inspiration fine tuning the process and finding my ideal workflow, just from talking to other mappers and getting ideas on how they work. It's also fun to have a finger on the pulse of the mapping community, I find it helps inspire me to keep hustling, kind of a healthy competition to keep my self motivated. When you got like five or six people asking you every week how your map is going, its hard to get lazy!

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