Jump to content
The Dark Mod Forums

Aquila

Member
  • Posts

    4
  • Joined

  • Last visited

Reputation

2 Neutral

Recent Profile Visitors

273 profile views
  1. Is it possibe via game file edit to get rid of some of the cutscene-like transitions & shaky camera when for example picking up loot or opening doors?
  2. Great news. For me right now its the only aspect missing towards a perfect stealth experience in TDM.
  3. The uncapped fps setting indeed was causing the rope bug, works now without issues. I´ve just tried tdm_door_control 1 in the console and despite occasional minor lighting issues I was already in love with it. Then I saw a thread were one warned from using it on locked objects. Did my tests and oh well you basically can open every lock with it. . Even if I would discipline myself I am pretty sure I would open locks by accident with it. That is really sad, guess I will keep the default then and hope that one day this feature will work without limitation. Anyways thanks for the support.
  4. Hello, I would like to use the opportunity of my 1st post to say thanks to all that have worked in this project. It is unbelieveable what you guys achieved making it one of the most ambitious and successful mod projects I know of. Topic: 1) When playing the tutorial level I observed that alot of my ropes there - be it from rope arrows or the ones that are already in the level - have the danger to end up in a convoluting tremble and become bugged. Is this a known issue or is it something with my setup? 2) Also I really love the slow door open/close mechanic which comes with some stealth games. It adds alot to the stealth immersion. I know you can stop the door opening with hitting the frob key again but its rather gross-motoric. Is there a setting, tweak, or submod allowing for slow and smooth door interaction? Regards Aquila
×
×
  • Create New...