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thebigh

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Posts posted by thebigh

  1. 18 hours ago, peter_spy said:

     

     

    Not sure why you think these are mutually exclusive. Good coding standards strive for clarity as well.

     

    I don't think they're mutually exclusive. A well designed coding standard tends to promote clarity. Still, there's inevitably oddball cases where you can make the code clearer or more efficient by breaking the rules and then you should definitely break the rules.

  2. Cool mission; a lot better than I remember from the first time I played it years ago. I think I got put off by the empty streets and weirdo thief pointlessly guarding a sewer. I had a lot of fun this time round. The plague ruin section reminded me a lot of Haunted Cathedral in T2 and the haunted hospital in T2X.

    Not sure I needed 30 noise arrows in my loadout though!

  3. 9 hours ago, Daft Mugi said:

    Glitched frame (Shows the curtain texture, covering most of the frame. Also, a hint of the red carpet texture?):

     

    I'm seeing the same thing in Dragons Claw, a big chunk of skybox right here:

     

    claw1_31 (2024-02-07 18-41-29) (183.68 -1210.86 -418.81).jpg

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  4. In case you're still tracking and fixing light leaks, I found the following in Poets and Peasants:

     

    poets(2024-02-0713-03-03)(1768_476_9760.25).thumb.jpg.838c204218b12ba2ae2a9b7e5b3ef5e0.jpgpoets(2024-02-0713-00-49)(1770_7757_7161.4).thumb.jpg.dcb053badaa842831fb1cb329bc84cf6.jpg

     

    The first picture is dev16814-10408. The second picture is dev16809-10394. Something must have changed between those two devs.

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  5. T2X is quite nice. The custom assets are very effective and I found the story pretty decent- not as solid as Dark Project but significantly more coherent than Metal Age. The only real rough edges were some of the vocals. Recording quality was a bit iffy here and there, and technical limitations meant that some conversations contained awkward pauses. It's a very high quality project and absolutely worth playing.

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