My background in modding is mostly amateur in nature and back in the glory days when Doom 3, Unreal 3 and Hammer (Half Life 2) were the rage, and when there was a proliferation of community created content, I created and shared a number of maps that attained a high number of downloads. A couple of the projects got write-ups in gaming magazines and suddenly I was getting offers for work from gaming companies in Russia, America, Canada and Germany. Worked for a year as a professional level designer in Vancouver, Canada and absolutely hated it - sixteen hours, seven days a week took the fun out of it. I still love messing in the Doom 3 editor so I thought it would be nice to publish a series of tutorials on YouTube (what I would have given if someone posted such videos back in the day when so many of us were trying to figure out the D3 editor and the various mechanics). Even after all these years people still seem interested in D3 Edit and while the group is relatively small they are dedicated. I remember working with cubemaps but it was in the Hammer editor. In the vanilla idTech4 engine such a feature did not exist but perhaps the clever folks behind the DM will figure that out as well. Thanks for the note Epifire! Do you have a website or another place where you have posted pictures of the models you have created? I'd like to see them.