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Everything posted by MrMunkeepants

  1. sorry, it is rare that people are playing and posting at the same time! I've completed the mission (thank you) and I think @Acolytesix is close pagan scrolls: #1: #2: #3: #4: I will wait to post secrets until someone needs help, so people can experience the joy of discovery
  2. I did not miss the service key, and the other missing objective was nearby. I managed to find all the secret areas! just not some obvious things. Another very fun mission in the Hidden Hands series! it was very tense for me, but very rewarding finding all the alternative routes Acolytesix, there is a note on one of the altars that must be read before you can place the stones
  3. it really was right there I still have trouble with obvious stuff in Dark Mod, like the facility door switches and buttons and stuff. Scroll #4 is where you mentioned, Acolytesix; #1 is in the open underground; not sure where 2 & 3 are yet. I used the stone, but that didn't open as large a path as I thought it would. I still need to What exactly did the fuses power? was it supposed to be the freight elevator? if so, I was able to use it before activating the generator
  4. I think you lost him game problems: I also experienced the crash at a certain switch; I found some vent grates very hard to get past and fell down an objective-relevant ladder a few times (had to noclip both). I heard another 'audio missing' beep when opening the freight elevator door (coming up from the lower floor). progression problems: I found a where do I use the key, and where do I find the matching stone?
  5. wowzers! I want to sleep tonight, so I won't push too far, but it looks great! I do get a strange beeeeeeeep in the first room, though, maybe a broken ambient sound?
  6. thank you @Kerry000, that's what I get for playing too late at night and trying to pick it back up a couple days later! once I realized you were using tiny custom buttons for secrets I was able to get a couple more (I swear I found the 5th, but can't remember it...); still not sure how to get from I look forward to the next installment! do we find out why there's a coal shortage, or
  7. I need to find a way to deal with the Daltons, any ideas? investigating but I haven't found a way to open it. I would like a clue, please. as far as secrets I've found:
  8. uh-oh. I swear, I read that note but didn't find anything nearby... I don't really want to start over, so I guess its time to through the door
  9. unfortunately that console command does not show keys; I did some noclip flying about to look around for anything I'd missed, and found hidden stashes (I did not loot them) as well as keys I will need later (I did not take them). I'm getting frustrated, and I'm about to really cheat and just fly through the door without the key
  10. oh, this is tense! I am missing the key for the chapel office; thanks to ddaazzaa's guide I know the general area that it is in, but I can't find it! Can someone help me with a more exact location?
  11. this was a good first mission! I found the exterior quite plain, and the large central hall/staircase/banquet area boring, but the smaller rooms were much more interesting. I don't mean to be insulting or dismissive, but it is a common misstep for beginning authors to make huge areas with little of interest; from the other areas (and meta story) I'm sure your next FM will be even better
  12. Thanks for the pointers! Somehow I still missed 1500g; I had a great time finding how all the discreet areas were connected (peeking through windows, grates, etc) So often the scrolls are just props, I guess I forgot to look at that one. Having a double-trigger for a secret is fiendish! Is the music on the West side custom? I found it distractingly contemporary.
  13. *I've completed all the main objectives but one: find a clue. I found the item it will point me to, but I still need a hint *I got two "discoverable" objectives and completed them: What is the third? *I know I missed some things in the Builders' admin building and need pointers:
  14. There is some dodgy construction going on. Land developers these days, no eye for quality just in a rush to get it built fast and cheap:
  15. just starting, trying to not be spoiled about what is to come, so I shall ask: in the apartments,
  16. In the factory I had to use CambridgeSpy's walkthrough to find the lockbox key; I had to noclip to actually pull the prize out of it. The tilted ruins are very nice! I hoped they would be more extensive. It would be nice to see older, T1-style architecture under the current City levels
  17. I have been playing ver1. I thought I was too far along to make it worth restarting, but knowing now how big this mission is, I should have. thank you for sharing your hard work with this one; I found it to not be my cup of tea (large areas to traverse, my least favorite AI, lots of hunting for clues to obscure puzzles) so I appreciate the extra help getting through.
  18. thank you, I forgot about that door. There is a chest in the office that doesn't open, but maybe I'll find a key. I made it into the chapel, saved, had to reload, and had another crash (program froze, had to use task manager to quit) https://drive.google.com/drive/folders/1zhROjrIeb5DpGG9BL2BkUdKoFWF2BWK2?usp=sharing edit: I did not find a key for the chest in the court office there were several chests in the quarters that contained items I could not frob, were any of those Also, before I leave, what do I do with the three special items for the
  19. the way the spoilers are nested, I can't read your second hint. I've completed three combinations, still missing the top bar (Borden I believe)
  20. stuck trying to enter the quarters. can someone direct me to the key, please?
  21. updated to ver2 by uninstalling and reinstalling. I'm getting a 'do not kill' objective failure when I Also getting a lot of collision errors, most I can ignore (slightly entering into walls or items) but some have bigger collision than visible geometry and block my path, or I get stuck in (a few crates, vases, and skeleton parts). This is a huge mission, but it happens often enough to be annoying.
  22. I experienced a major system crash after a few minutes in the I'm a bit wary of venturing in there again. What info should I provide if it crashes again?
  23. I just spent an inordinate amount of time searching the airlock area, before giving up and examining every inch of the station and finding At one point I became convinced it was outside, and swam around looking for it! I think part of the problem is that this mission is particularly dark; if I don't have my lantern on things become lost in inky shadows. I haven't had this problem in other missions, except in "magical darkness" situations. I'm also experiencing wonky collision, things either having none or taking far too much invisible space.
  24. I'm finding them more realistic today as well, since the abusive people in power have set barriers around themselves so thoroughly they are near-impervious and like to flaunt their cleverness. "I did it; and it's all legal! Nya-ha-ha-ha!" it didn't work for me, either. the 'unlock' sound played, but the grate didn't open nor did the lights come on. you can still one-shot backstab a haunt in TDM, it is just very tricky to do. I think they are already at a higher alertness, or something. Can someone give hints to get
  25. he had a few I didn't, but it reminded me that he lists the clock tower on Bell Street when it is on Hill Street (in case that is confusing anyone else) and that the map has the clock tower in the center but it is actually by Marlow Manor - unless there is a second one?
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