Hello! I have been lurking the TDM community (and posted once or twice on TTLG many, many years ago) since before it was a standalone project and finally decided to make an account since A) I'm now able to run TDM on a proper tower PC rather than a laptop, and needed to report a bug. Given Tom's World made this post as a thank you, I figured I would pay my respects here too. The things that this community have done with nothing is staggering, considering you lot ask for nothing in return. I'm sort of surprised there isn't even a donate button (unless I missed it). I've been gaming since my folks bought me an SNES in the early '90s, but was first introduced to the Thief series by a friend in the mid 2000s. Still nothing like it, in my humble opinion. The thing that has captivated me most about TDM is the amount of details that actually influence gameplay---for example, heavy helmets/hoods/eyepatches actually affecting the line-of-sight of NPCs. While the likelihood of such a detail actually affecting a playthrough is situational, it was nonetheless included because it is logical for headwear to function that way, rather than a mere gimmick. It also introduces a curious kind of balance where heavy-armored enemies are likely to stomp you flat if they spot you, but less likely to spot you in the first place, whereas a single unarmored thug with a knife is more capable of ruining a ghost run. I also appreciate how you've created a setting that is clearly a tribute to Thief, but also different in key places in its own right and with an even grittier, more down-to-Earth feel than the Thief games already had. It is my sincere hope that I find the free time and the patience to make maps for this stellar project. Keep on taffin'! -Flash