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Sin

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Everything posted by Sin

  1. Ok guys, I need a few days to get my bearings but I will get on this as soon as I can. Some work came up for me and I need to get some things done. I will come back soon to ask for files and/or reference images to start my modeling.
  2. Hey Spring, thanks for the wiki link, very informative. As far as hair goes im sure I can work something out, it just depends on what kind of modeling do you want, IE planes with transparency maps or "basic" polygon hair. I can do polygon hair just fine, the transparency maps are a LOT of work though. I think we could work something out tho, I would just need some more info and reference models and images to work on, anyway hair isn't a problem. I might actualy start doing some of the statues and other things the above topic mentions..I can probably handle most everything in that page. Also knowing you guys are using normal maps opens great oportunites to sculpt in zbrush. Also the main issue that I can see with the workflow is that I don't use blender or Max to do my modeling...usualy just zbrush and maya. So I might need a bit of help exporting everything just right. I will read up on the wiki to get my bearings. In the meantime feel free to pm me or email me with specifics about hair or any models you feel I can help with.
  3. always learning.

  4. Hi guys, im a big fan of the thief series and have been following this mod ever since you guys put the website up. Alas back than I was young and didn't know what I wanted to do with my life. This is no longer true, as I am now a 3d modeler with good experience in the field. And thus I feel compelled to help as much as I can. I am still just starting out in the industry and will always be a student but I think I could be of some use to you. I am now in the process of switching all my 3D modeling focus to high poly digital sculpting..but that doesnt mean those assets cant be used for a project such as this. I can use Zbrush to builld basicaly anything I want, whatever I can't do within zbrush I can do in maya and mudbox. Even if you guys need low poly stuff, its pretty easy to just get the low poly division of the model and export it out with good animatable topology... I have been searching for something to keep my creativity going, I fear that I might be a bit too late to go crazy on the project but I would like to help in anyway I can. Whatever I can do for you guys will also help me and my art to improve. Here is my portfolio with all of my works, there is a lot of "low poly" modeling that I just did for Autodesk, and am still doing I supose. http://magalhaes.carbonmade.com If you guys have no need of another modeler then its cool =). I would just like to say that I love playing the mod and that you guys have done an amazing job. Cheers, -SiN PS: I don't really know what sort of poly counts/maps , file extensions and etc you guy are using. Would be cool to know what sort of thing needs doing and seeing if I can or can't help.
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