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Everything posted by boissiere

  1. How about a "Public Holiday" theme - but a holiday that is celebrated in Bridgeport. It would be interesting to see different takes on what holidays might be celebrated there - and possibly weird traditions associated with them. Is a PH good for our protagonist (businesses closed, lax or drunk guards) or is it bad (revellers in the streets, commitments to friends or family)? This seems to me to make more sense that basing it on a RL public holiday that wouldn't be celebrated in Bridgeport anyway.
  2. I've just had the same thing though only with 3 AI (not the lord). It doesn't seem to affect gameplay though,
  3. Are you sure you're in the correct stairwell? There are two very similar looking stairwells in that complex. You need to be in the one that
  4. Build 9648 is not the latest build. I think you need to retry with beta build 210-03 - the language change problem has definitely been fixed.
  5. Yes, though I've never tried quick-saving whilst a briefing is playing. I thought that the major problem with the localisation system was the Dark Radiant didn't understand it and that the hash variables used weren't very flexible (i.e. integers only). Whatever is developed instead surely needs DR support too - however, maybe that's a discussion for TDM 2.11
  6. I thought I would try out the new subtitles feature in the 2.10 beta by developing the subtitle files for "A New Job". I already had the text of the conversations from my own abortive local attempt to add subtitles to TDM a couple of years ago so it wasn't too onerous. The subtitles system seems fairly solid with just a couple of wrinkles (detailed below). If anyone wants to try this out then you will need to add the three attached files as follows. Firstly, create two folders, "subtitles" and "guis", both directly under the "newjob" directory (under the "fms" folder). Copy the mainmenu_briefing.gui file into the "guis" directory and the other two files (briefing.srt and fm_root.subs) into the "subtitles" folder. The mainmenu_briefing.gui file is identical with the one that is included with the FM but includes two extra lines that #include the subtitles gui - without these lines you won't see subtitles in the initial briefing. Adding these lines to an overridden briefing gui probably needs adding to the wiki page. Other wrinkles/comments In the initial conversation between the two guards, the second guard's first (and only) utterance is too long to fit into the space allocated. One could use a .srt file for the relevant sound but this would seem to be overkill if an FM only had one or two sounds that were too long. A way to split up the 'inline' sounds would be a good improvement. If you do a save when a subtitle is being displayed, when you load that save, the subtitle is still displayed but it never goes away. Further subtitles just get written on the top in a mishmash of letters. What's the plan for localisation of subtitles? I tried using the same system as for other texts but it doesn't work, I suspect because the code isn't calling common->Translate when reading in the lines of the files. mainmenu_briefing.gui briefing.srt fm_root.subs
  7. I have also had a crash at however, I think it only happens when you have a key (or key-like object) showing in your inventory. Any other type of object (or the loot display) works. I think I may have seen something similar before, related to scripts frobbing an object.
  8. Like many people I am pleased to see that 2.09 has been officially released but can I point out that the link to the tdm_installer in the announcement goes to the original, but (now) rather confusing, post by stgatilov back in July. This now contains lots of strikeouts and it also only seems to mention 32-bit Windows which I think has been deprecated for this release. In short, IMO, for any newbies coming in, it's not easy to work out what to do.
  9. I've always wondered why the statistics screen isn't available during the game. More than once I've got to the end of a mission thinking my stealth score is pretty good only to find out that I set off a number of level 4 and 5 alerts. There is a mission which has a "Don't be seen" objective which I think maps on to level 2 alerts and it is quite interesting the situations that do (and don't) see them off. Sometimes a guard will see you a long way down a corridor and other times that you think are similar, they'll completely ignore you.
  10. I only joined up a couple of months ago (and this is actually my first post) and I *do* have the option of uploading a profile photo although the profile page looks slightly different to yours. The upload button is on the silhouette.
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