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Deep

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Everything posted by Deep

  1. This H idea may not be a help to everyone. It's the "hover" over the button 1 or 2 to reveal that helps the most. That way you can bring them back temporarily without canceling hide all together, and get a brief view as you map. moving your mouse side to side over a button ... it's there... its hidden is easier than layers for this. And is less tedious than bringing everything hidden back into view only to have to hide a number of them again. As it is now all geometry hidden is lumped into one group.
  2. It would be handy to have a "tab" to load a second map file. Reason: cutting and pasting geometry or prefabs from other maps I've worked on. Or to save a prefab into a map "tabbed" in the background ( like in a web browser). My second idea was to have H (hide) with 2 buttons ... 1 and 2. So briefly: select all you want hidden... press H to hide, this turns on button "1" / # 1 items are now hidden. Select more stuff... press H to hide, this turns on button 2. / # 2 items are now hidden. hover mouse over button 1 to reveal what is hidden. Same with button 2. click button 1 to unhide that hidden group, click button 2 to unhide that hidden group. So it's basically a 2 stage clipboard for H. Hover over the button ( 1 or 2) to reveal - click it ( 1 or 2 ) to turn it off . A way to filter light "diamonds" out of the cam view without removing the light effect itself. That's all I can think of at the moment - BUT lets get a completely solid flag ship version without errors before charging ahead.
  3. Ok, thanks for the reply. I'm only wanting one version of DR on my system and didn't know if I'd end up with 2 sets of settings or a mixed bag o' files ( of those not being over written). Excited to develop with the newish rendering capabilities and shadows etc. - one more thing greebo, will DR ever support "overbright" for lights.... I'm asking for a friend. ( please say yes) lol Reason- exporting lighting to other platforms is a tricky business, but absolutely necessary for what I'm doing. It seems that the light intensity in DR is very low when brought into other rendering software. I know the Q4 editor allowed for this, and was usefull. - anyway thanks for all yer hard work!
  4. Does proper instalation of this new version include uninstalling the old one, or does it overwrite? AND do I have to backup my Radiant files still?
  5. Well personally it's the editor of choice. I was very relieved that the community kept going with it after Q4 because of the openGL issues with windows couldn't run the editor any longer (could run the game though). So when I found out about DR I gasped and it was back to mapping lol. Actually the newer releases of DR will have a revamped rendering capability and it's only getting better. It's a pleasure to use because of how logical it seems to be in its' functionality overall... I love it. I haven't tried Dromed, and by what you said.... I'm not going to lol. But ya, stay tuned... we've got some great stuff coming up with renders and full lighting/shadows on full texture maps and it's gonna be great. We're shooting for a modern old school feel here. -DeeP
  6. I have yet to add a boat-load of other items in these areas like light fixtures wires and random map objects but as I said it's a work in progress
  7. Another area work in progress...
  8. LOL yes. that's about an 80 foot fall. The traffic cone fell from the top broken walkway. It's just there as a cautionary reminder. every map needs a safety cone or two.
  9. very restricted upload sizes here lol :
  10. and actually here's a few more tell me what you think! would you hunt some one down in a place like this??
  11. Here's some captures from DR cam view. Too bad I can't omit the light diamonds but hey. Really looking forward to actually getting all this stuff into the engine with full normalmapped materials, particles and env-FX, and proper shadow-casting lights, etc. and coming back with some lovely 4K shots. For now, these are some low-res shots straight from DarkRadiant cam-view, using only the diffuse textures:-
  12. Ok Thanks, I know I could do proper screenshots but wasn't sure if it was possible to remove them in the cam view.
  13. Hey there, question - Is there a way to temporarily hide the "diamonds" in the rendered view without hiding the light effect? (for screenshot purposes) - pic attached. - DeeP
  14. Shadow Mapping! interaction shader code?! Things just keep gettin' better
  15. The "cap" texturing selection differs from CTRL+MMB pasting because of the warping effect ( texture constrained by tessellation of the cap patch causing deformation of the texture) BUT "cap" ( which was in surface inspector..?) has always been textured as if it was a brush ie: (6 or 7 sided fi ) seemingly unconstrained by the vertices - no warping / pie shapes etc. Thanks for looking into this gentlemen
  16. Just don't understand the advantage of removing a texturing function from DM. Cap cycle and it's key shortcut have been omitted. Would love to stop having to face this issue when texturing an end cap. Any hope in putting this back as it's kind of a vanilla standard in the editor since Doom 3. Anyone ? - DeeP
  17. Laptops lack cooling. Heat destroys computers. Mid or Plus size towers offer longevity and give far more options for upgrading - Go for power!
  18. Hey greebo, I was wondering what the newest DM version is and my question is does it contain all of the previous fixes from all other updates? ... I am using version 2.14.0_revea114 with the widget 3.1.3 and the build date is Nov 3 2021. I like this version because zoom on cursor, and the hor/virt scale was fixed on small faces ( wouldn't go lower than 1) So, does the newest version contain all of this and more? can't find this info. - THANK YOU! must say, this editor is fantastic btw! - DeeP

     

    1. Show previous comments  2 more
    2. Deep

      Deep

      Yes Dark Radiant... I'm sorry (typo)

    3. greebo

      greebo

      DarkRadiant development is pretty linear, one release builds on top of the previous. I'm usually not removing any features from DarkRadiant, only improving and expanding things. It'd be foolish for me to purposefully remove any fixes that have been present in previous versions.

      And the latest official release is 2.14, as listed on the website https://www.darkradiant.net

    4. Deep

      Deep

      Ok thanks greebo, was wondering about that. Yes as for the cap cycle texturing... was just curious if it would be set into the surface inspector as a button but all in all, it's not the most critical thing on the agenda. I just use the generated brush when creating a cylinder and prism to the same roundness i'm looking for ... then texture that way. I mean it would be nice to just be able to highlight the end cap and hit "cap"... however there is still a method to achieve the final look so iz ok... thanks for the work you do!

       -DeeP

  19. greebo you did it! Thank you, the scrolling is perfect. The zooming on cursor is perfect. You've kept the zoom to edit at .125 as well. I'd say it's the perfect version Thank you man!
  20. well that was hard to tell as the zoom increments were massive in 2.14
  21. Did you want me to to upload a log from the super zoomie version 2.14###? i can if you want
  22. greebo here is the darkradiant log file you requested for scrolling. note: While I was doing this it behaved properly as it should. ( I am using 2.13 not the super zoomy verion 2.14### darkradiant.log
  23. So greebo... you said: When the build's done, please download the portable package and do some scrolling tests." my question is am I unzipping this portable package in the Dark Radiant folder (that contains 2.13)? unzipping it to a stick? - I'm sorry , Please forgive me .... don't get it i want to upload the data log to you
  24. ok I am having issues with scrolling in the xy panes. doesn't seem to be a way to control the incremental zoom on the mmb . Zooming and movement in cam view is perfect. Where do I adjust the zoom increment from 10,000 down to where it should be for the xy views? - it is wildly powerful right now, and I ultimately lose where the entire grid is... anyone else having this happen? Always leery for this reason when it comes to "updates". BUT it could also be a setting I'm unaware of.
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