Yes, I should have been more clear, thanks for the clarification!
Thanks for the feedback!
The purpose of the survey is not necessarily to set in stone a specific design choice or mechanics for the game, but rather build a persona profile made of players who enjoyed/had experience/engaged or are really into stealth games.
Let's take your example: "building/exploring". This question is not really to be intended as "building vs exploring", but rather "what is the range between the two where a player's satisfaction lies", even if none of these are characteristic of a stealth game. There is not really a right or wrong choice. It doesn't even have to be in line with a particular genre. It is more and only about understanding YOU, the player: your motivations to play/keep playing or eventually stop playing, satisfactions, frustrations and their correlations within a structure of human psychology (Big 5, O.C.E.A.N., etc.).
TL;DR: think about it as a psychological profile that helps us to better understand your needs and fears.
There's more: based on this profile, the ultimate goal of this process would be to:
develop accurate empathy towards the type of player the game is targeted to.
overcoming developers' personal bias.
Hope this made it a bit more clear and sorry if there was any confusion.