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roygato

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Everything posted by roygato

  1. Well, speak of the devil. I had forgotten so much already. The tutorial in particular looks awful, and this had 3rd person too??? The movement bug he talks about at 19:15 drove me insane. Also, what an asshole I am for not looking for fan patches. I suppose I'll chalk it up to being fairly new to single player PC gaming at the time. But seeing all the fixes the fan patch brings is kind of astounding. No more loading screens alone would've been a godsend. As for other stuff, the AI brawls were so much fun. It's dumb, but I love that shit. Not having rope arrows sucked, the loot quota presentation sucked. The level designs themselves being so cramped I didn't remember either until he pointed it out. I didn't have big feelings one way or another for the story of DS, but it delving into the Keepers seemed appropriate. Cradle is Cradle; love it or hate it (and I hated it, because I didn't sign up for this shit), it is very well put together and immensely memorable. Not sure if he'll do a TDM video any time soon, but he does end this one with "TDM is great", so there is that at least.
  2. Waiting for the upcoming Mandalore video on Deadly Shadows, should be fun. I didn't hate DS, it's certainly a better effort than goddamn Invisible War. But like you say, it has shortcomings. The engine is less than stellar and in some design aspects they just got lazy. For example "Steal three special loot objects" or "Steal 90% of the loot in the mission", as opposed to doing it the old way with actual flair. And Cradle can go fuck itself, even though it was the most memorable thing about the game.
  3. You have a lot of faith in a random forum poster's knowledge. But that is an idea, maybe I'll do it yet. I don't tend to remix missions, the only exception I can think of was one massive Thief 2 FM, with some serious bugs. The literal forum thread for it was advising people to fire up the editor and try fixing stuff on their own.
  4. It appears the author of this mission isn't around anymore, but after replaying it, it has one serious flaw. Other than that mishap, it's pretty good. The well was kind of annoying, found it impossible to climb out of.
  5. Oh yeah. having the AI beat each other up is one of my favorite things, although in the case of zombies, they are pretty easy to kill as is. Usually I just make the guards on the same team brawl each other. Or like in this mission, the good guys down the street fight the bad guys, although the AI had some trouble.
  6. Yeah. At least there are some candles around, but the one I was carrying went out as I started fighting him, so it was literally like having my monitor turned off. Thankfully there was another one in the church.
  7. Just replayed this one. It had the dubious honor of being the only TDM mission I actively disliked, for two reasons. 1. The insane darkness in some areas, and no reliable light source. It's like Thief 2 fan missions, where some authors have a completely wack idea of proper darkness levels. But now with the experience of all the available missions under my belt, I gave it another go. And it's not as bad as I remembered, I think. I recall being stuck in the first dark room (with the candle and statue trinket) for like an hour, and I'm not sure why, since you can just bash the door open. Could be I didn't realize it, or I just lost the candle, in which case you can't see anything. As for the spoiler, at least I was ready for it, but it's still obnoxious. Other than that, I definitely explored a lot more this time around. Didn't know many of these areas even existed. As for the above discussion You can go back the same way, it just takes a very precise jump/mantle. Maybe not intended, but it's doable. I only tried it, because I thought I had to go back to the beginning to end the mission, since I didn't read the objective. Ended up finding some other areas in the process. So, if nothing else, it gained some redemption for itself. It's still probably my least favorite mission, but it has more going for it than I gave it credit for. Probably not a great one for newcomers, though.
  8. Oh that's how you use the fuse, never figured that one out. Was trying to reach that breath potion for like three hours. I wouldn't feel too bad, though, it's still a banger of a mission.
  9. Indeed, the white boxes next to the building were similarly broken. EDIT: Oh I see what you mean from the screenshot. Didn't experience that myself, since I knocked that guy out like five seconds in. I spent way too much time on the roof trying to do god-knows what, only to get increasingly frustrated by the physics. Was trying to climb most every object, think there was some item on top of the highest stack of stuff.
  10. If you're referring to the first building in the mission, then I can vouch for this. Trying to do anything on the roof was a fool's errand, since jumping/climbing didn't really co-operate.
  11. There's probably a joke about not having developers interact with end users. Source: Am developer, pls don't make me interact with anyone. PS. I love how this particular emoji exists here, but it looks kind of mangled, lol.
  12. I see, I did almost ask if there was some forum event that happened in the past. Considering there will be a vocal minority to defend almost anything, it doesn't particularly surprise me. I would imagine a majority of TDM players don't visit the forums, though. Btw, it wasn't Bikerdude was it? I've only recently started following this forum with any regularity, so I'm not very familiar with most anything, but I do remember reading old threads about drama of years past. As for the unreleased mission bit, I did notice the posts in the beta testing forum. Could be just a bored player, without any malicious intent, albeit not exactly tactful. A leeching mapper is another story, but there seems to be a precedent for shutting that down at least.
  13. Interesting. That said, surely it's up to the team to enforce this if it's undesirable, instead of thinking the players "don't give crap". Why would anyone downloading TDM missions even think about meta drama like this.
  14. I'm also curious, has anything like this ever once veritably happened, or is it all anecdotes and "could-be" scenarios?
  15. AI doing weird shit is the best. Have to replay this at some point and hopefully witness whatever does happen.
  16. Was the original Prey actually popular enough for that to have been a realistic scenario? I would imagine the game flopping more because nobody knew it even existed. At least personally, I properly learned about it quite after the fact. That said, it is odd they used the Prey title at all, since it's not like it was meant to be a reboot or have any connection whatsoever, as far as I'm aware.
  17. What you mean, they obviously called it Prey to cash in on the Prey 2006 money. /s Prey 2017 was awesome though. Certainly makes it matter less if we never get SS3 from Night Dive or anybody else.
  18. Oh yeah, there was the whorehouse. I have a vague memory of the last cutscene, and one peephole. In the game's defense, and somewhat contradicting my own point, playing through anything only once makes it harder to retain information in the long run. And it's been half a decade now. Should've just called it "Robber", starring Gary the criminal.
  19. I wish the swoop was an actual ripoff, and not the sorry excuse we got instead. I really hate how you can't even jump in the game. As for the animations, in a post I wrote about the game on another forum back when I finished it, I pondered how much of the 32 hours was spent either on loading screens, or squeezing through narrow spots or opening windows and hatches. It got kind of tiring watching those over and over, realism be damned. Had to go and fish my own post from back in the day, my abridged thoughts on the game are in the spoiler.
  20. I don't have a whole lot of reverence for either side, so I don't particularly mind stuff being either modernized or having old school traits. For example, I think the GMDX mod for the original Deus Ex makes the game better. If nothing else, just the act of not having to activate every damn augmentation separately makes it so much less clunky. On the flipside, when I played Prey 2017, I happily accepted all the optional modifiers, such as weapon degradation, for that extra challenge. I guess you could call those old school features. In Thief 2014's case, it just removed almost all the fun I had come to associate with Thief games, and replaced it with pretty much nothing worth mentioning. Like Deadly Shadows, I enjoyed them further explore the atmospheric city hub design, but the main campaign missions are just so poor. Out of the original campaigns, it's my most recently played, and I don't remember anything about it, other than the Cradle ripoff.
  21. Don't know what this thread is even about anymore, but since we're on the topic of bashing Thief 2014, I'll just add that I more or less agree with STiFU and New Horizon. I don't remember the game well enough to say one thing or another about the AI or the sound, but as a game bearing the Thief-title, it was pretty miserable. It's like they took the success of Human Revolution as a sign that they should just re-skin it as a Thief game and call it a day. Almost like they never played the original trilogy. I think TotalBiscuit wrote something along the lines of "I enjoyed it, but it's not really for the fans of the series", which sounds about right. Had I never played the other games, I may have enjoyed it much more. I had my qualms with Deadly Shadows, such as the technical issues, loading screens, and some design stuff, but I enjoyed it a hell of a lot more than 2014. It is a shame, since I loved Human Revolution, close to my favorite game ever, and it had to live up to the legendary original as well. Worth mentioning I played Human Revolution first, so who knows what my opinion would be if it were the other way around. I'm a much newer fan of these two series, I played them around 2012-2014, so not exactly an old school fan yearning for the "good old days".
  22. Well that was creative. The ambient music was cool, although I'm not sure it was always appropriate. As for some objectives. I didn't read the whole thread again, but I may have discovered a bug. Very enjoyable mission, with some really novel ideas, which is always great to see after having played all the others. Good job.
  23. Finished this one last night. Went with Ghost, despite the no-knockouts, since I figured it would be a very small mission. Which it was, but as mentioned, potentially quite tricky. I loved the verticality, and the fact that it was super easy to climb your way up to the top floor, and then drop back down. Especially since I ended up needing more running back and forth than I would've ever imagined, and I couldn't be bothered to be very sneaky about it. As far as loot goes Other than that Obviously not a long mission, but for a first effort it's a decent one. Considering the ease of movement, you could even make it actually require ghosting, so that people like me don't just make mockery out of stealth, but that's neither here nor there. Good job in any case.
  24. Thanks, other newcomers will definitely appreciate it, especially if they're as blind as I am. Btw, you quoted a different passage from my post than you commented on. I would actually like to hear about that part as well, if I just found a strange bug.
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