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blaa

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Everything posted by blaa

  1. A rating of 6.83 lol, no wonder the guy never made another mission. Sorry but that´s just rude for a mission this good. That´s why voting systems on a 1-10 scale are a bad idea for such sites. Nexus has it right, either "endorse" it or don´t but no negative ratings.
  2. This is a 10/10 mission for me, I love exploring large mansions in Darkmod and honestly, not having ten maids wandering around while constantly muttering to themselves was a nice change of pace. The creepy atmosphere ensured that it was still a very tense experience. Great level design and well written lore.
  3. This was an absolute trip, I went in blind and expected neither the quality nor the quantity. Easily one of the best I´ve played. Made it out with 4630 loot and no idea what to do with those special items, so time to read some spoilers.
  4. Very nice short mission, the atmosphere was top notch. The rain pouring in the open window and down the stairs... but rainy atmosphere is hard to beat anyways. Only thing to be aware of is that the mission won´t end if you have any open objectives, they are not optional here.
  5. You are honestly just looking to argue with people, aren´t you? I will simply ignore you in the future. Have a nice life, man.
  6. Is it really so hard to understand lfm as looking for mission...? Also, the architecture in The Sword mission in the game Thief made by "Looking Glass Studios" pays homage to Alice in Wonderland aka "Through the Looking Glass".
  7. It looks pretty good. I like the way fog of war seems to work here, judging from the gif. Easiest ways to mess it up would be bad AI or bad controls.
  8. Pretty sure that´s true for William Steele series, I remember a guard going one way, me reloading for whatever reason and the same guard using another path upon reloading.
  9. Lockpick difficulty isn´t anything the mapper can influence, it´s under gameplay -> difficulty But I see the idea gets no love, I concede, I concede
  10. I loved this one, a must play for everyone who likes exploration and free-play as opposed to being tightly guided by objectives. Worth playing just to see the architecture and design ideas, which are stunning in most places. Played this more like an assassin, having epic sword fights with the guards in those amazing looking places. Things I would never have found on my own: Some questions that stayed open: Some screens I took: https://imgur.com/a/DMl56nN Could have taken 50 more, the mansion is so beautiful you are hard-pressed not to press F12 every 30 seconds!
  11. I find it weird to think about it as "punishing players", it´s a risk-reward element, think hiding in the dark in Amnesia. Or just "can I pick this entire room clean before the guard returns or do I only do half of it and return to the shadows". Similarly "can I get away with picking this in the light before a guard sees me" would be a risk-reward element, a moment of additional tension. As for the realism of it, I would think lockpicks use visual feedback to some degree. At least you can see at what angle and how far the pick got in when you "almost had it", for example. However I´ve never picked a lock in my life so would have to ask a lockpick.
  12. I just had a little idea but now clue if it´s possible, dynamic lock picking difficulty based on light level. Full light (lantern on or very bright room) -> normal Twilight -> hard Complete darkness -> expert
  13. The setting of this one was right up my alley, Sweet, sweet revenge
  14. Another great mission. Not a big fan of the sewer section (I rarely am a fan of sewer sections ), but the prison was fun. Finished it with 5600 gold, not sure where I would even begin to look for more. Is the Also it was adorable how the guards loved their little carousel, didn´t even notice me so much did they enjoy themselves!
  15. They sure were, Ronald. They sure were. Another highly enjoyable mission. I was amazed to find I only got 6300 out of 8300 gold, must have missed more than I thought in those street mazes, even though I got to places no mere mortal was meant to reach! My favourite part was the guard station,
  16. I give up, how do I get into the catacombs? EDIT: I watched a speedrun on YT and saw it. I even tried interacting with those things but I guess I missed the only relevant one. Finished it with 5295 gold and both objectives. A great mission, I got away with reloading only a couple times even though I was chased more than once by guards, however the level allowed me to get away and hide every time, which is a huge plus for me. Interesting lore and great level design. I´m also impressed that there´s an additional ending sequence if you do the optional obj, very cool. Regarding my search for the catacombs,
  17. On a completely unrelated topic, a music volume slider would be great. The music is sometimes really getting on my nerves a bit and too loud compared to other sounds, but I can only regulate it with the SFX slider which also governs pretty much everything else it seems.
  18. Just looked at the wiki page for Ivan Aivazovsky. Seen some of them before but never had a name. Incredible stuff. And thanks for the script, works perfectly. If you use smth like Wallpaper Engine you can just capture a mp4 with shadowplay and use it as desktop background. Looks really cool. The transition isn´t perfect yet though. https://streamable.com/r91fqw
  19. I think you misunderstood, I already finished the mission, the only thing I could not do was interact with the dowry. So I just wanted to know what happens when you do interact with it.
  20. What a wild ride! Gorgeous locations, with the mansion and the final ship(with the storm raging outside!) standing out for me, and an interesting story arc. Did not expect that when I went in. The first final mission screen with the ship in the ice looks so nice I tried making an animated WP out of it (didn´t work out cause of the screen shake though). And I wonder if one could make a city mission with that horse drawn carriage driving around the streets? Also, something has to be said for NPCs with spectacles, knocking them out looks hilarious! https://streamable.com/lfdqi3 Which painter did the pieces you use for the mission screens?
  21. Does anything special happen when you find it? I updated the mission but now my saves won´t load and I don´t want to start from the beginning, seeing as I finished the mission with the objective unchecked already.
  22. Hmm yes, seems strange that it´s completely black though seeing as I was pretty close to a light source. Think the game is a bit generous here. Guess it´s a matter of taste, I just find those close-encounters without being seen kinda... cheesy? I don´t know the right word, just takes me out of the game a bit when it happens.
  23. Absolutely loved this one, pretty much exactly what I´m looking for in a Thief mission. Great setting, lots of "side-action", well-written lore, fantastic decoration, great sound effects. I cannot stress enough how good this map both looks and sounds. Easily one of the best mod-missions I´ve ever played. And the One slight problem: Some minor nitpicking: I would have preferred most NPCs being neutral or going into fleeing mode when seeing you instead of everyone rushing you like a madman. The hooded thugs aka the competition would have been enough as enemy-types on the docks imo. Some more healing items would have been nice, I found one healing potion and no other way to heal.
  24. Yeah this clip I posted as Accountant2 feedback shows it: https://streamable.com/u62fix Gamma is set a tad bit high here, but it still does a decent job showcasing it
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