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blaa

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Everything posted by blaa

  1. EDIT: Found it, did not even think about interacting that way there when I went past it first. Where is the cellar entrance? All the stairways I found just end in shallow water with dead ends and one pipe that leads me to the kitchen? Feel like I´ve been to places I shouldn´t even be yet but just can´t find that entrance
  2. I wish the AI would react to someone opening a door right next to them. As it is a guard can stand directly next to a door, you open it, see the guard, think "nope" and close it again. One of the recurring situations that make suspension of disbelief quite hard at times. Also, with the guard view set to "challenging", they can come very close to you without seeing you even when you are not in full shadows. When the guard could stretch out his arm and touch me and I´m not in full shadows they should see me, however I will try "hardcore" and see if that makes it better.
  3. A couple months after playing part 1 I now finished part 2. I loved the atmosphere, decoration and story. Voice acting was great. The "ending" took me by surprise and I highly enjoyed this little addendum. Overall, if part 3 existed I´d start playing right away! If there´s one thing I would criticize it is the level design from a gameplay perspective. You have those really claustrophobic places with very short, overlapping guard routes. When I played Thief 2, for example, I tried to not do the whole quicksave/quickload dance and instead live with the consequences, which was possible cause in most situations you could run away and shake off the guards for a new approach. Here however once your are seen by a guard you basically have the choice of fighting them in usually a room the size of a broom closet, maybe using a flashbomb or quickloading. Trying to sneak past guards leads to comical situations which make suspension of disbelief impossible, at least for me. AI view is set to "challenging" here: https://streamable.com/u62fix While this is more of a DM problem than a FM problem, I think it would be best to kinda "work around" those issues when designing levels for this mod. For example, the first floor would have been better with one guard doing a long route instead of two doing those very short routes, and even a guard just sitting in the guard station, only reacting to noise, would have been fine. In the end, I approach every situation the same way: Get rid of the guards by knocking them out and stacking them in some corner then explore the place like I own it. Some modders tend to think every random nobleman´s library has to be richer and grander than the library of Alexandria, but you err in the opposite direction- at times it´s like you´re paying rent for every pixel! Again, even though I wrote a short novel on what I didn´t like, I highly enjoyed this mission and the good by far outweighs the bad. Thanks for making it!
  4. First mission I played after the two that come with the mod. What can I say, absolutely amazing. Did not expect an animated opening sequence and voice acting. The atmosphere was great and the decoration awesome. Got ~2600 gold, found 5/6 secrets. Btw, did I understand this correctly:
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