A couple months after playing part 1 I now finished part 2. I loved the atmosphere, decoration and story. Voice acting was great.
The "ending" took me by surprise and I highly enjoyed this little addendum.
Overall, if part 3 existed I´d start playing right away!
If there´s one thing I would criticize it is the level design from a gameplay perspective. You have those really claustrophobic places with very short, overlapping guard routes. When I played Thief 2, for example, I tried to not do the whole quicksave/quickload dance and instead live with the consequences, which was possible cause in most situations you could run away and shake off the guards for a new approach. Here however once your are seen by a guard you basically have the choice of fighting them in usually a room the size of a broom closet, maybe using a flashbomb or quickloading. Trying to sneak past guards leads to comical situations which make suspension of disbelief impossible, at least for me. AI view is set to "challenging" here: https://streamable.com/u62fix While this is more of a DM problem than a FM problem, I think it would be best to kinda "work around" those issues when designing levels for this mod. For example, the first floor would have been better with one guard doing a long route instead of two doing those very short routes, and even a guard just sitting in the guard station, only reacting to noise, would have been fine.
In the end, I approach every situation the same way: Get rid of the guards by knocking them out and stacking them in some corner then explore the place like I own it.
Some modders tend to think every random nobleman´s library has to be richer and grander than the library of Alexandria, but you err in the opposite direction- at times it´s like you´re paying rent for every pixel!
Again, even though I wrote a short novel on what I didn´t like, I highly enjoyed this mission and the good by far outweighs the bad. Thanks for making it!