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Acolytesix

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Posts posted by Acolytesix

  1. 50 minutes ago, joebarnin said:

    @Acolytesix

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    Just to be clear, the 'power room' isn't the room with the time travel machine. Instead, it's on the level that's downstairs from the dining room. Save level as the kitchen - across the hall from the kitchen. On the wall, next to the electrical device with an arc.

    As for something unique, I'm baffled. I don't know what that means.

     

     

    Yupp, that objective is in the Riverside mission. Sorry about that. Thanks for the help so far. Remembered the boiler room in the basement :)  Got some new questions though...

    Spoiler

    Fireplace

    switch What does it do?

    Spoiler

    Book

    switch in Duquesne's office, what does it open? I hear it opening something, but can't find what...

    Spoiler

    Jade statue

    I'm guessing 

    Is there a code for the gold hammer?

    Pawnbrokers house, can't find the

    Spoiler

    ring.

     

  2. 8 hours ago, joebarnin said:

    @Acolytesix

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    I'm in the past now, but I can't find the painting anywhere. I know it's somewhere obvious, yet...

    Hint:

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    There's a guard that has a note on his belt - steal it and read it

    Found the note. who's was it again?

    Answer:

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    In the basement, the 'power room', look for a switch

    I can't find that switch anywhere. The power room was the first place I looked. It being the safest room in the house.

     

      Hide contents

     

    As for the "unique" item I'm supposed to find, would that be in the past or future? Hints please.

    I'm confused, what unique item is this?

    I have a note that says I need to find something unique.

     

     

     

  3. This a very interesting mission indeed. I'm in the past now, but I can't find the painting anywhere. I know it's somewhere obvious, yet...

    As for the "unique" item I'm supposed to find, would that be in the past or future? Hints please.

    As for this other mission "Down by the Riverside". I don't remember that one. Gonna go look for that one now... :) 

    AHAA... I was in Sweden last time when Down by the Riverside was released & I wasn't playing here back then. Weird that I didn't catch it when I got home to Florida!

    • Like 1
  4. I found a bug by mistake. When I started playing today I forgot I wasn't supposed to kill Anybody.😈 When I got to the dock at the lake I climbed up on the dock while they kept talking and shot the archer in the head and he died without bothering the objectives. The guy without the torch had to get ko'd. Just say'n :) 

    Can you give me a hint on where the code is to the living area? The  blinking blue hallway doesnn't have the same code. Got

    Spoiler

    736

    for the hopper. Cool sub btw. Is it in the lab or do I have to go way back to the mansion

  5. 1 hour ago, JackFarmer said:

    Hint:

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    The first fire arrows will be available after a certain task in Part III (The Caves) has been executed.

    For the locked doors:

    1. Check the groundfloor office (desk)

    2. Check the basement office (trunk)

    3. Check the guard patrolling the roof and the first floor - he carries something

    4. Check the basement storage room that is reachable through the maintenance tunnel - it includes a very special item allowing you to start operation of a device located on the roof.

    ----------------------------

    In general: There are two ways to pass through the weir.

    I have the Lock & Storage keys. They haven't opened anything yet. 

  6. On 7/21/2020 at 5:02 AM, Lzocast said:

    Just finished first playthrough on 21/07/2020 Master Difficulty; 8678 loot found, all in game sidequests completed, hidden objective part done and challenge modes found but not yet attempted.

    So, before I start cataloguing the usual odds and ends lets actually talk about the experience overall. It was pretty damn fun. No ambiguity the bad guys were almost cartoon level evil which is refreshing once in a while though had to laugh at the number of times...

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    ...the bishop writes about his SECRET ROOM IN THE LIBRARY. It was such a good idea you know, and so very secret xD

    I was also not prepared for meme-ing Builders either so well played mate.

    Good use of keys, very few instances of them being the only way to open something but rather a risk/reward grab from a guard to make moving through a floor quicker.

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    Deposit Keys also all opening the door to the room the boxes were in stumped me for a while, ended up combing the Bank thinking I must have missed a key till I key spammed the door just to try it. Not sure the point of the Archive Key and Upper Floor Bank Key both opening the Archives door when both keys are within spitting distance of each other practically.

    Little less taken with the number of electric lights especially the frequency of them being over the top of doorways. Often led to situations where the notion of opening a door to cast shadow to observe a new room/corridor from was not possible. Lots of picking locks then crouch dashing into rooms towards the nearest patch of shadow and praying.

    Not usually a fan of lethal only missions but I think this worked for the reasons listed above and the bit of Indiana Jones-ing in the graveyard was fun. Thumbs up.

    Side Missions (Some started from notice boards in starting area North West near sewer entrance and North East near thief's hideout/back of Mercenaries Stables respectively, and others from reading unique journal entries in hidden houses etc. Even if you have the final item the objective must have been triggered by reading the appropriate note/book to complete)

    N/B: Since I'm a Brit I will list all floors in the British fashion first then American after ie: Ground Floor/1st (these are the same thing)

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    Clara's House (Is A Very Fine House) [Locate Clara's Bank Deed from Bank Offices and return it to her desk. You can access her house from the starting area in upper north west; with the large double gates to your left look forward for an awning you can mantle on to in front of the house to the right of the sewer entrance. From here you can reach a 1st/2nd floor window]

    Feeding of the Five [Get three loaves of bread for the Deacon of the Poor House on Vicola Diacono (labelled Chapel on Map). One is in the guard tower nearby, one is in the kitchen of the Mercenaries and the last is in the Church. Drop all three one at a time on to the kitchen table in the basement of the Poor House]

    Indiana Jones & The Lady's Urn [In the graveyard crypt, turn the wall sconce on your left as you enter to access a hidden area. Find two hidden leavers in the sarcophagus nooks that have gears as their symbol (stand on coffin and look back into the hall and up). Beware you're in for a scare, hope you went Holy Water hunting in the Church first. Now use the slow match you found in the crypt entrance to light the two torches either side of the Lady's statue (Highlight Slow Match, press R and manipulate it so glowing end touches inside of unlit torch) and be ready to get out of range quickly. The statue will have moved and now there is a recess in the floor with your prize. Take it to Father Benedetti's room in the little area above the public prayer/worship area with all the benches and drop it on his bed]

    Mob Life [From were you start look at the building to the west and up to the 1st/2nd floor. There is a large window you can open. Inside you will find a letter from a gent who wants to frame the Bishop and turn the mercenaries on him. Deliver the letter to Commander Cavalcanti's Desk on the 2nd/3rd floor of the Mercenaries House]

    Trade Secrets [From the bathroom on the 1st/2nd floor of the Bank climb the ladder into the clock tower and locate the power breaker hatch to get a tech spec scroll. Drop this off at the job board around the corner from the Poor House (Chapel) near the thief's hideout]

    History Buff [Steal a book on the Puglian Wars from the Library of the Church and drop it off on Adolfo's Balcony. His is the one with planter boxes with mushrooms and other things growing out of it on the first balcony to your left as you come through the tunnel from the starting area]

    Art Thief [Grab the bust of the builder from inside the Council Safe Room (code and key found in the mayor's office and key for his office in the secretary's bathroom) and take it to the job board in the North West near sewer entrance in starting area. Your reward appears tucked in a box in the corner to your left immediately as you enter the tunnel to the next area]

    Rat Catcher [In the area you start in look for a drop down to a basement window. Inside will be a bunch of arrows and a bucket labelled "Dead Rat Disposal". Kill all the rats in this room and drop their lil corpses into the bucket. If you've read Tessa Zani's note on the North West job board asking you to do this there is now a reward waiting by the steps directly in front of you as you exit the basement area]

    Secret Loot 7/13 (This will be updated as more are found. Message me if you think you have something not on this list)

      Reveal hidden contents

    1. Bank Archives on 1st/2nd Floor, climb the book stairs far left side of the room for a secret in the shelves

    2. Mercenary House Pantry at back of kitchen. Climb the shelves for a rare vintage in a shallow wooden crate

    3. In Tessa Zani's basement (Rat Catcher) look behind the mattress on the left wall as you enter for a chalice

    4. In the Poor House vegetable garden with the door in front of you look up and right to the ledge and the recessed window. There is a broadhead arrow up there and a 25 gold pouch.

    5. Father Benedetti's Room above the Public Prayer/Worship Area in the church. Enter his room, turn to face the door and close it. Now look up at the tiny stained glass window above his door. Jump and spam right-click to grab the gem hidden up there.

    6. Exit the public prayer/worship area (door immediately behind the lectern) into the hedge maze. Look right and climb on to the canvas covering then look back at the door to see a set of gargoyles. Mantle on to the gargoyles to reach a chalice hidden on the stain-glass window sill above the door.

    7. Mercenaries Stables in the small courtyard at the back of Mercenary House. Look up into the rafters above the stalls for a coin pouch.

    Challenge Mode

      Reveal hidden contents

    When exiting the tunnel from the starting area on to Vicolo Torcere look right and up for a large openable window. Inside is a bookshelf with a key and warning note about Challenge Mode and a locked chest of draws. SAVE BEFORE OPENING THE CHEST OF DRAWS. Reading the notes inside will trigger optional challenge objectives ie: Ghost, Collect all Loot, Complete all 8 normal sidequests plus main quest, locate hidden item (not loot) around map etc.

    Phew and that does that for now I think. Loving the content, keep it up

    I'm guessing you have TDM set to its original settings. What would "R" be? I set my settings (keyboard layout) to Thief 1 decades ago & kept it that way ever after with all versions. I have never been able to get a slow match to work. There were always fire arrows around too...

  7. & you think you're the dummies?

    I got the station map, but now I don't know where to go ?? Knocked everyone out inside and out. Obviously I'm missing something. Found 2 locked doors. 1 on the roof & the other inside somewhere. Where are the keys to those? Is that where I need to go to move on? Where's the airlock?

    Are there any fire arrows in this mission to to stop the annoying robots?

  8. Took a little while. Had to change my email for some reason to get back in. It's happened before that the server loses my password, but not my email. Contacted them awhile back, but I'm guessing the Corona thing, so now I created a whole new account. I'll get to admin when they answer. Now I got 2 accounts. I'm known as Acolyte6 here originally.

    Anyway, I'll be happy to test your mission. Done it a few times :)

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