Dracula
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Posts
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Posts posted by Dracula
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I've tried the other script, it worked. I don't know, why the other didn't.
should I sent you the myw64.trace file here?
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okay, I've downloaded apitrace and also the script. while running the script tdm opens and after some seconds it shut's down on it's on. is that normal?
the file myw64.trace has been added in the tdm folder and I've archived it in another folder.
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nope, still the same
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okay, take your time. that's the new qconsole.log
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anyway thanks to all of you for your help. it was just a try to let the new version somehow work, but sadly it's not. hope it'll work with an other card.
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I've deleted tdm_base01.pk4 and run the update again. the problem still appers, only difference is, that the blackscreen is coming a later. for the first 2 or 3 seconds you can see a grey screen now.
the driver version is 8.970.100.9001 (see screenshot) I tried to update it but it always says it's the newest one. I really think the only way to solve that problem is to buy a better grapic card.
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thx for the new settings. I've tried it with these but it's still the same. The game isn't working anymore
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okay, here's the darkmod.cfg
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That's in the qconsole.log:
log file 'qconsole.log' opened on Thu Jul 2 17:45:58 2020
execing DarkmodKeybinds.cfg
Couldn't exec autoexec.cfg - file does not exist.
I18N: SetLanguage: 'english'.
I18N: Found no character remapping for english.
I18N: 1274 strings read from strings/english.lang
I18N: 'strings/fm/english.lang' not found.
----- Initializing OpenAL -----
Setup OpenAL device and context
OpenAL: found device 'OpenAL Soft on Lautsprecher (2- Realtek High Definition Audio)'
OpenAL: found device 'OpenAL Soft on Realtek HD Audio 2nd output (2- Realtek High Definition Audio)'
OpenAL: using 'OpenAL Soft'
OpenAL: HRTF is available
OpenAL vendor: OpenAL Community
OpenAL renderer: OpenAL Soft
OpenAL version: 1.1 ALSOFT 1.19.1
OpenAL: found EFX extension
OpenAL: HRTF is enabled (reason: 1 = ALC_HRTF_ENABLED_SOFT)
OpenAL: found 256 hardware voices
----- Initializing OpenGL -----
Initializing OpenGL subsystem
...getting default gamma ramp: success
...registered window class
...registered fake window class
...created window @ 0,0 (1920x1080)
Initializing OpenGL driver
...getting DC: succeeded
...PIXELFORMAT 2 selected
...creating GL context: core-fc
...making context current: succeeded
...initializing QGL------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 4800 Series
OpenGL version: 3.1.11672 Core Profile Forward-Compatible Context compatibility
Checking required OpenGL features...
v - using GL_VERSION_3_1
v - using GL_EXT_texture_compression_s3tc
v - using WGL_VERSION_1_0
v - using WGL_ARB_pixel_format
Checking optional OpenGL extensions...
Max texture units: 16
Max active textures: 32
Max geometry output vertices: 1024
Max geometry output components: 16384
Max vertex attribs: 29
v - using GL_EXT_texture_filter_anisotropic
   maxTextureAnisotropy: 16.000000
v - using GL_ARB_vertex_program
v - using GL_ARB_fragment_program
X - GL_ARB_stencil_texturing not found
X - GL_EXT_depth_bounds_test not found
v - using GL_ARB_geometry_shader4
v - using GL_ARB_timer_query
X - GL_KHR_debug not found
v - using GL_ARB_sync
v - using GL_ARB_draw_elements_base_vertex
X - GL_ARB_texture_swizzle not found
X - GL_ARB_buffer_storage not found
v - using WGL_EXT_swap_control
----- R_ReloadARBPrograms -----
glprogs/bumpyEnvironment.vfp 3
glprogs/bumpyEnvironment.vfp 4
glprogs/environment.vfp 1
glprogs/environment.vfp 2
glprogs/soft_particle.vfp 5
glprogs/soft_particle.vfp 6
-------------------------------
---------- R_ReloadGLSLPrograms_f -----------
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
 0 - interactionMultiLight.fsWARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...
---------------------------------
New buffer size: 12288 kb
New buffer size: 12288 kb
Font fonts/english/stone in size 12 not found, using size 24 instead.
--------- Initializing Game ----------
The Dark Mod 2.08/32, win-x86, code revision 8771
Build date: Jun 17 2020
WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
Initializing event system
...841 event definitions
Initializing class hierarchy
...172 classes, 417136 bytes for event callbacks
Initializing scripts
Compiled 'û': 87.2 ms
---------- Compile stats ----------Memory usage:
    Strings: 45, 5552 bytes
 Statements: 20325, 406500 bytes
  Functions: 1268, 129304 bytes
  Variables: 92036 bytes
   Mem used: 1344984 bytes
 Static data: 2277600 bytes
  Allocated: 3047340 bytes
 Thread size: 7068 bytes...6 aas types
game initialized.
--------------------------------------
Parsing material files
Found 0 new mission packages.
Found 3 mods in the FM folder.
Parsed 0 mission declarations.
-------- Initializing Session --------
Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
Font fonts/english/mason in size 12 not found, using size 48 instead.
Font fonts/english/mason in size 24 not found, using size 48 instead.
WARNING:Couldn't load sound 'sound' using default
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during The Dark Mod initialization...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
 0 - interactionMultiLight.fsWARNING:Couldn't load sound 'sound' using default
WARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.WARNING:file def/tdm_ai_undead_zombie.def, line 1084: entityDef 'atdm:ai_undead_zombie_alt_animations' previously defined at def/tdm_ai_undead_zombie.def:292
WARNING:file materials/tdm_epi_shader_2.mtr, line 485: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:389
WARNING:file materials/tdm_water.mtr, line 1189: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1
WARNING:file skins/tdm_epi_skins.skin, line 86: skin 'steam_engine_003_off' previously defined at skins/steam_engine_003.skin:1
WARNING:file skins/tdm_epi_skins.skin, line 97: skin 'steam_engine_003_on' previously defined at skins/steam_engine_003.skin:18
WARNING:file sound/tdm_ai_maiden.sndshd, line 1709: sound 'tdm_ai_maiden_request_help' previously defined at sound/tdm_ai_maiden.sndshd:1561
9 warnings
Couldn't exec autocommands.cfg - file does not exist.
Linking GLSL program cubeMap ...
Linking GLSL program bumpyEnvironment ...
Linking GLSL program depthAlpha ...
Linking GLSL program fog ...
Linking GLSL program oldStage ...
Linking GLSL program blend ...
Linking GLSL program stencilshadow ...
Linking GLSL program shadowMapA ...
Linking GLSL program shadowMapN ...
Linking GLSL program ambientInteraction ...
Linking GLSL program interactionStencil ...
Linking GLSL program interactionShadowMaps ...
WARNING:Compiling shader file interactionMultiLight.fs failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:1: error(#106) Version number not supported by GL2
ERROR: error(#273) 1 compilation errors. No code generated
File indexes:
 0 - interactionMultiLight.fsWARNING:Failed to attach shader interactionMultiLight.fs to program interactionMultiLight.
Linking GLSL program interactionMultiLight ...
Linking GLSL program frob ...
Linking GLSL program soft_particle ...
Linking GLSL program tonemap ...Â
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okay I've deleted the darkmod.log
is the thedarkmod.cfg the same as Darkmod.cfg 'cause I can't find thedarkmod.cfg?
If yes, in the Darkmod.cfg is a line whitch says: seta logFile "0"
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thx for your fast answers. I've tried them and also looked through the other blackscreen problems in the forum.
The drivers should have the latest update now, I also deleted the darkmod.cfg and the rest. But the result is still the same. Luckily I still have the backup of version 2.07
And that's what's written in the Darkmod.log:
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:Â Â Â 0] LogFile created at 2020.07.02 14:22:03
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:Â Â Â 0] Executable last cleaned and rebuilt on Jun 17 2020 12:14:45
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:Â Â Â 0] The Dark Mod 2.08/32, code revision 8771 (1435:8771)
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogBegin: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogEnd: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogInfo: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogDebug: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogWarning: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:Â Â Â 0] LogError: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_FRAME: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_SYSTEM: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_MISC: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_FROBBING: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_AI: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_SOUND: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_FUNCTION: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_ENTITY: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_INVENTORY: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_LIGHT: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_WEAPON: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_MATH: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_MOVEMENT: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_STIM_RESPONSE: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_OBJECTIVES: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_DIFFICULTY: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_CONVERSATION: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_MAINMENU: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_LOCKPICK: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_AAS: 0
[g:\thedarkmod\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:Â Â Â 0] LogClass_STATE: 0Â
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Hello everyone,
I was very happy when i saw there's a new version of tdm so I installed it right away. But now I got a big problem with that version. It isn't working. All you can see when you start the game is blackscreen and you hear the titel music. The older versions were working fine. Does anyone of you have an idea what the problem could be and how I can solve it?
System: Win 10 Pro 64 bit , Processor:Â Intel Core i7, Graphics: ATI Radon HD 4800 Series (and yeah I know my graphic card is old maybe that's the problem)
Â
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Version 2.08 blackscreen
in TDM Tech Support
Posted · Edited by Dracula
okay that's the file
myw64trace.zip
I totaly forgot the link. there's also the file https://www.dropbox.com/s/qn2speiwb5b4iof/myw64trace.zip?dl=0