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Bumbling Thief

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Everything posted by Bumbling Thief

  1. That's an interesting read, and the workaround works! I cycled through my entire inventory (using either of "[" and "]") until it selected the holy symbol again, and it works fine. And now that I knew what to look for, I did notice that when I cycled in one direction, the first key-press left the holy symbol selected. Thanks very much for your help!
  2. Not a stupid question at all. I've been resuming from a quicksave, which I've uploaded here. There are only two items in my inventory: "Holy Symbol", and "My Notes". I don't have a lockpick --- and as far as I can recall at this stage of the mission, I've only been able to pick up one lockpick in the spirit realm.
  3. Thanks very much for the instructions. I've uploaded the compressed core dump here. I also saw the following output in gdb just prior to the breakpoint, which reveals that a thread does cause a segmentation fault:
  4. I can't see how to make it record a crash dump when the issue is triggered, because thedarkmod.x64 is shutting down cleanly. I was able to generate a dump while the game was still running at the point where trying to use the object triggers the shutdown, and the result was a 1.3 GB file.
  5. Using the legacy ROQ didn't prevent the crash, so I enabled logging. Here is the content of qconsole.log:
  6. I'm using the 64-bit executable on Linux (Debian Testing). I've attached my Darkmod.cfg. I haven't modified it, so it should be identical to the version bundled with 2.07 (edit: except for adjusting the brightness and gamma, and maybe one or two keys). Darkmod.cfg
  7. I'm very late to the party, but I started playing this on 2.08. I love the start, but every time I enter the crypt (the third task in the initiation) and try to enter the spirit world by using the holy artefact on the candlestick it crashes. Is this a known issue, and are there any workarounds?
  8. @Dragofer that makes sense, I don't know why it never occurred to me. Thanks very much! I still have a lot to explore, and my only issue is that the map is so large and detailed that I lose track of where things are. I'll start making annotations on the hi-res map This mission has really stuck in my head, it's been on my mind even when I'm not playing. Thanks again, it's fantastic.
  9. I've been playing quite a few TDM missions recently, and this one is ... overwhelming. In a good way! I've spent a good few hours exploring the rooftops before eventually making my way down and into some of the lower locations. I oscillate between knowing where I am and being completely lost. Good times
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