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Wellingtoncrab

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Everything posted by Wellingtoncrab

  1. @A_Big_GuyI think the criticism is fair - as @ChronA points out there is the mechanical objective of the mission and there is the ”point” of it so to speak - while that is not something completely disconnected from the required objectives, it is something the player is not required to engage in at all and I would not even say I am someone who is skilled enough to be fully successful in pulling something like that off. I do possess enough pretense to try. I did hope it would work on both levels - in fact it was quite important to me that it work at it lowest level as a thief style level instead of a “walking simulator” type experience or other sort of format that typically has that kind of narrative structure (or lack thereof) - so if this in itself does not feel satisfying it is indeed a weakness of the mission. Again thanks for taking the time to play and I appreciate your thoughts. I hope if I get another one out you’re still willing to give it a try!
  2. @A_Big_GuyI didn't expect it would be for everyone, though thanks for playing and taking the time to leave your leave your thoughts. I admittedly not sure what constitutes the "main mission" - do you mean the non-optional objectives?
  3. This is a unique and fantastic mission - already looking forward to the next one!
  4. @ChronAthanks for playing and your generous praise! Sorry about the bug - I added it to my tracker and I will look into it when I get around to the next patch.
  5. I started Iris with startmap.pk4 myself - as I think it is a nice clean package. Though you often have to peak at other missions to understand how things work, opening even a basic mission can be overwhelming at first and I actually find you need have your bearings in the editor to be able to really understand what is going on. If you are truly starting new - less is better imo. Startmap.pk4 is a good launching point to start following along with video tutorials as you have a functioning safety net under you with a lot of the house keeping done but nothing more.
  6. https://cdn.discordapp.com/attachments/801851353072795719/936987945603309608/startmap.pk4 Here is a link to start map.pk4 from the discord server - which if you are getting into mapping I encourage you to join us over there as well!
  7. @Tarhielthank you for generous words and your time spent playing the mission. I am very glad to read you had a meaningful time with it. I am especially glad to hear you enjoyed the readables as I worked as hard (if not harder) on those as any other element of mission. My eternal gratitude to @Amadeus as editor who helped immensely in making them bearable to read. When it comes to how I learned to make the mission it’s really the same stuff involved in trying to accomplish anything really: you just keep accepting failure and frustration willingly well past the point your body and spirit are telling you to stop. It will seem like everything is an endless and impossible mess until suddenly it isn’t: and you and the thing you are trying to do are in finally sync. You also learn to accept a thing is “finished” (or perhaps you are “finished” with a thing) well before it is ever perfect. Since the deeper meaning of anything exists as an undercurrent below the surface, expressing it plainly poses some risk it may lose that very meaning for which it was created, so I will endeavor to answer your questions about the story up to the point I can: Thanks again for playing!
  8. @gokudo thanks for continuing to play and I always glad when players appreciate and are curious about these elements of the setting. While this story indeed has its end - if I am ever fortunate enough to finish my next mission it will certainly carry over and expand on many of those elements. Though I will always ultimately trust your and other players intuition and innate curiosity over laying bare these types of details about the setting which is not (at least to me) a particularly interesting way to interact with a video games story.
  9. It’s just an example poll for the contest itself so I wouldn’t worry too much about it. If you are looking to score a particular mission they all have their own threads you can still vote in.
  10. Glad you enjoyed the mission. Thanks for taking the time to play!
  11. @mysakbmsure if you shoot me what you have already in a spoiler tag I can give you some hints on the ones you are missing
  12. @Araneidaethanks for playing and I am glad to hear you are enjoying the mission! I hope you make it through the second half without too much frustration. If you get into a spot where a clue or some guidance might helpful let me know!
  13. Not sure if it would possible to remove or extend the 144 character limit for string variables (not sure if 144 is the precise limit, but I recall it being around there)? I ran into this limit a couple of times developing my mission so I can elaborate on some potential use cases: Dynamically appending text to a readable: At one point the player had a journal which would update with clues/lore/etc as they made discoveries in the mission. In this case the order in which text was appended to the file was important, as the player could uncover there clues in effectively any order so doing something like just swapping a xdata reference wouldn’t work well imo. This was relatively easy for even a weak scripter like myself to implement up until the point the variable storing the appended text filled up to the character limit (which was pretty quickly). There was a work around proposed in a bug tracker entry but it was beyond me and i could never get it working. When this didn’t work I pivoted to the objective system but ran into the same issue - there is a script event which allows you to dynamically update objective text with ease but of course you are also limited here. I could see a reasonable response here being “Why would you ever need more than 144 characters for objective txt” - to which I would shrug and say “sure” - but you do run into the character limit before filling the space afforded to the mapper by the objective GUI so why impose the limit? Anyway - it may seem like a small thing really, and it likely is generally speaking, but text is such an important element of the game in my opinion I would at least appreciate and leverage the ability to do more dynamic and interesting things with it.
  14. [This is a repost from the TDM Discord - meant to post it here as well at the time but the file size limits didn’t allow for a direct upload - thus the download link directs to the discord mirror which hopefully remains up and doesn’t seem to require discord credentials to access, but let me know if anyone encounters issues] Stop losing sleep over one of life’s most important questions with the book_sp1 skin pack, featuring six new cover variants including silver, gold and jewel treasure bound tomes with full normal/specular maps! The archive is ready to drag and drop into your TDM project, though all images are derived from public domain sources so really they are free to use however you like without restriction or attribution required.
  15. This is a very cool mission! I would be also happy to give it another go around.
  16. @ChronA Interesting, I would have to double check when I get home later but to my recollection I don’t think I ultimately needed to edit the player def so I am not sure if it’s even in there - if I did it would be in that same def folder in the mission archive - hopefully I didn’t just leave it in there unmodified or something. But if I am understanding it sounds like edits to the core player def don’t influence the mission at all? I did edit several of the weapons defs for the blackjack and arrows which do impact the animation rates for those, though I don’t think these animate the camera at all, rather just the first person models. Sorry to hear it if it’s preventing you and cohort from playing the mission, would definitely want to get it figured out!
  17. Not necessarily - it just means there is a lot more to the tenement than could conceivably be modelled in the mission - I think there are probably about 5 inoperable doors in the area.
  18. @KurshokI absolutely condemn everything you said and sincerely hope at some point you receive the help you need.
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