Jump to content
The Dark Mod Forums

Wellingtoncrab

Development Role
  • Posts

    996
  • Joined

  • Days Won

    58

Everything posted by Wellingtoncrab

  1. @tes Hey thanks for playing! There are no rope arrows in the mission. All of the areas you mentioned are accessible by platforming/mantling, though that can be particularly difficult with some of the Regarding the crashing that does sound pretty strange that it seemingly resolved itself. The crash would always occur when actively using of the triangle pick?
  2. In terms of the options you have after reading this is not strictly correct. You have option(s). No, not every player is expected to do everything. The mission tells you up front the few things you will be required to do. *Some* players are expected to do just about everything, which is appears to be what is happening. Something is funnier when it is more in line with what someone expects? I am not sure I follow at all. In general judging from your past comments you just seem to want this mission to align with some form of personal preference which would be that every time you run into something you can “do” in a mission it should give you a pop up and get registered on some kind of checklist which you then dutifully guides you through to the end of the level, which is totally fine if that’s your preference, but it just isn’t this mission. Displacement is intended to care only as much as the player does in terms of “doing” things. There is intentionally little expectation imposed on players at all. I personally have already worked on all kinds of objective systems in missions, including one that is pretty much exactly like you would prefer, but personally I am just not interested in doing things I have already done and I am happy with result here. But thank you still for taking the time to register your thoughts.
  3. @tesseems like it could be an issue with the with the mission, what were the repeatable circumstances before the crash?
  4. It is normal if you have already found and picked up the same lockpick from elsewhere in the map - do you have both lockpicks in your inventory yet?
  5. I don’t know man - these are also pretty dense. It’s easier to picture the low poly, but still looks like a total remesh with new uvs and then rebaking everything to me.
  6. @Bikerdude 180,000k triangles with tons of curves and mesh detail? No offense and I hope you succeed but doesn’t look like it is going to be easy to make practical for the game and I know some others have already tried with this exact scan.
  7. When I am able and have cause to patch the mission.
  8. Yep I agree - anything “extra” in there can wait until a new patch. Thanks for checking!
  9. Well I really have no idea how to account for the difference - I went ahead and just rechecked and repacked everything again. What I download from google drive is a match with what I am uploading. Apologies for the inconvenience @nbohr1morebut do you mind pushing this version up to the mission database?
  10. Very weird - I haven't repackaged anything and it's there in my local copy which is what I uploaded to google drive I reuploaded the pk4, @STRUNKare you willing to take this link for a spin and see if it work now?
  11. I am looking at the version 6 archive and it seems like the model is still there. It is also displaying correctly in game. Are you seeing a black cube or is it just missing?
  12. Thanks will take a look. The model may have mistakenly gotten culled when we were trying to pull out all the now stock 2.14 assets.
  13. Thanks for taking the time to play and write a comment! It is greatly appreciated.
  14. @efantshould hopefully be fixed in the version 6 link - thanks again for the catch!
  15. "My place is here, warm amongst the tarnished wood of high backed chairs and peeling leaves of gilded gold." -The Only You DISPLACEMENT has been updated to Version 6 = DOWNLOAD = *With the official release of 2.14 this version removes compatibility with 2.13* -The MSAA setting override has been removed as it is no longer required with 2.14 -Redundant assets available in 2.14 have been removed reducing the archive size by about 30% -Fixed an issue with a key item messing with the frob state of other doors -Improved the water caustic effects Thank you to everyone whose played so far and especially those who participated in the 2.14 beta!
  16. @stgatilovDisplacement (displace) already has a mission.cfg file which works as intended as far as I can tell.
  17. Making an inventory icon isn't the hardest thing in the world, but it does add time and complexity to bringing props into the game. Just like anything there is an "art" to doing it well. Depending on how it is implemented just passing a model to the gui potentially saves development time and reduces the amount of assets which are both good imo. As is setting up 3d icon certainly didn’t save any time or effort. As amadeus pointed out it was/is a huge PITA.
  18. Hmm ... well there have been some changes to both save games and frobbing along the way in 2.14. If you are having these issues in other missions it would be well worth your time to describe the issues over in the 2.14 beta testing thread if you do not mind: @nbohr1morethe download link has been updated with a menu that reflects the reverted frob changes if you don't mind updating the mission downloader and your convenience! HERE
  19. We ask what version players are on as some of the frequent item/arrow related crashes were partially addressed by this 2.14 fix: https://bugs.thedarkmod.com/view.php?id=6663 Are you also playing on 2.14?
  20. Are there particular actions in or spots in the missions that are causing the crashes?
  21. A reasonable person would realize given the nature of the game they couldn’t make a sweeping compatibility claim like that. It’s pretty obvious how thorough you actually are with testing anything. Imo mappers have a hard enough time keeping up with their homework on the actual game without worrying about how well you are doing yours, but it’s a free forum so you do you. It just isn’t going to come with an endorsement from me. People should also be aware of the actual risk and you’re not seemingly going to be telling them.
×
×
  • Create New...