Just in case anyone is interested, I'd like to share what I have been working on in the last months. Here are the results of my algorithm. It is based on focus-analysis of edges. The focus information is propagated to the inner pixels and a depthmap is computed. After some postprocessing the depthmap looks like the image below in the middle. With that information a right-eye-view can be rendered, while the original image is used for the left-eye-view. The image on the right shows the resulting anaglyph (red/cyan) 3d image. The renderer is really only a quick hack, as it is basically not part of my thesis, so it produces artifacts here and there. I just wanted to see how my estimated depthmaps would look like in 3D! The quality of those depthmaps is dependent of the quality of the image-segmentation. On the lower-right of the depthmap on the bush, you can see that the segmentation didn't work very well, while in other parts of the image, it worked out quite good.
Now, I will only have to do some evaluations of the algorithm (compare it to others etc.) and write a report about it. The end is near!
HI I am also working on 2D to 3D conversion methods, can you please help me regarding on this.
I am also new to 3D graphics programming, so some basic info is also needed.
2d-to-3d conversion knowledge wanted
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HI I am also working on 2D to 3D conversion methods, can you please help me regarding on this.
I am also new to 3D graphics programming, so some basic info is also needed.