Thank you, GREEBO (and I imagine, co-developers?), for all your hard work and also for having the patience to help a newbie/noob with his question. Sincerely. Years ago I got into Enemy Territory and Urban Terror, and made a number of (simple) maps, some of which were used on a few public servers. Then Life got in the way (as usual). Now, I'm trying to get back into level design. Very rusty... I tried GtkRadiant 1.6 - it's a good upgrade to version 1.4 (what I used to use) - but now suffers even more from a certain scalability problem... There are (I'm guessing) about twice as many textures and shaders available and that ship currently with UrT4.3 - and unfortunately the relationship between shaders and textures is even more confused than it was, since the texture directories and shader files are completely haphazard. Result: I spend, like, an hour just looking for any given texture/shader every time I open the menu. (I want, for example, a door, and I end up looking through dozens (and dozens) of directories...) I'm too old to EFF with that kind of silliness and I have too little patience nowadays. I tried other editors, but DarkRadiant is quick and polished, and I want to re-learn level design with it. Hence when I found out a new version of DR was available recently I was overly-eager to get it (still am, lol).
Another question, related to DarkRadiant, if anyone can help me... DR 2.8 is crashing whenever I reload resources or even just clicking through the Media Browser. The log file doesn't help. I can load some textures, but soon the app crashes. I'm using Linux Mint (Ubuntu) 20 on an 64-bit AMD machine; the machine itself is plenty powerful to handle the work load. (Maybe this bug is already fixed in version 2.9.1?)
Thanks.