Jump to content
The Dark Mod Forums

Betaversion

Member
  • Posts

    5
  • Joined

  • Last visited

Everything posted by Betaversion

  1. Hello. I just downloaded DarkRadiant and The Dark Mod game, and have begun working on a map. I already have some (limited) experience working on Enemy Territory and Urban Terror maps with GtkRadiant some 10 years ago... just getting back into the swing of level design, now with DR. Could someone please tell me where (which pk4 files) the shaders are?... or is there a guide to the shaders, values and the common textures posted somewhere?... I don't want to pester folks here with every question I'm bound to have (like the differences between the various "no draw" and "clip" textures/shaders, etcetera), so I'll study on my own as best I can. Thanks.
  2. @SNOWY Yes!... THAT's the way to give this game a prosperous long life. I'm a (very rusty) amateur map-maker (Enemy Territory and Urban Terror) from years ago, and am just-now beginning to re-learn those skills... I want to be able to contribute material to the community. The KISS principle should always be kept in mind as a guiding rule for development. Also, changing the subject... It would be so nice to have, as an option for map-making, multiplayer team CTF or other objective-based team-vs-team challenges. I think it would be hilarious (in a good way, both funny and fun) to be able to use the resources and 'feel' of TDM for massed team-vs-team combat/challenges. Of course, that's for the (not too distant I hope) future of TDM development... But just think of it: Shadowy Steam Punk Goes to War!... I imagine there'd be a sizeable influx of players migrating from ET, UT and other Quake-based games. Just a suggestion. Cheers everyone.
  3. Thank you, GREEBO (and I imagine, co-developers?), for all your hard work and also for having the patience to help a newbie/noob with his question. Sincerely. Years ago I got into Enemy Territory and Urban Terror, and made a number of (simple) maps, some of which were used on a few public servers. Then Life got in the way (as usual). Now, I'm trying to get back into level design. Very rusty... I tried GtkRadiant 1.6 - it's a good upgrade to version 1.4 (what I used to use) - but now suffers even more from a certain scalability problem... There are (I'm guessing) about twice as many textures and shaders available and that ship currently with UrT4.3 - and unfortunately the relationship between shaders and textures is even more confused than it was, since the texture directories and shader files are completely haphazard. Result: I spend, like, an hour just looking for any given texture/shader every time I open the menu. (I want, for example, a door, and I end up looking through dozens (and dozens) of directories...) I'm too old to EFF with that kind of silliness and I have too little patience nowadays. I tried other editors, but DarkRadiant is quick and polished, and I want to re-learn level design with it. Hence when I found out a new version of DR was available recently I was overly-eager to get it (still am, lol). Another question, related to DarkRadiant, if anyone can help me... DR 2.8 is crashing whenever I reload resources or even just clicking through the Media Browser. The log file doesn't help. I can load some textures, but soon the app crashes. I'm using Linux Mint (Ubuntu) 20 on an 64-bit AMD machine; the machine itself is plenty powerful to handle the work load. (Maybe this bug is already fixed in version 2.9.1?) Thanks.
  4. I was just at the DarkRadiant website (about 4pm EST), and the link for the Ubuntu Linux Debian package goes to a page that, apparently, does NOT have version 2.9.0 - at least, I can't find it on the page: https://packages.debian.org/sid/darkradiant Can anyone help? Either point me to a webpage that has version 2.9.0 for Linux or alert the developers to update the download page (it's just an oversight, I'm sure). Thanks.
×
×
  • Create New...