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buzzwall

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  1. Ah great stuff! Thanks. Looks like everything I need. I'm on Linux so things may be different. I'll check it out.
  2. ./framework/KeyInput.cpp *looks to be* handling some transformation between system keycodes and application keycodes but it's going to take me some figuring to sort it out. I haven't looked at c++ for over 20 years. Maybe you can explain it, point me to an explanation, or if I get it figured out I'll post it here.
  3. Ah! Great. What is the meaning of '_impulse' : is that a synonym for keycode or something like that? How can I map from 'impulse' values to keycodes or other types of user input events?
  4. [Version2.08 File thedarkmod.x64 Ubuntu 20.10 In the training mission, on my very first task, I'm to press the "wheel down" button. to turn the page. I have tried pushing and rolling my mouse button. Looking into DarkModKeybinds.cfg I don't see 'wheel' or 'next'. I am not an experienced gamer so...
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