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clort

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  1. Ok after a good cry, I've recovered. Will look at older revs. Good news here! It runs bog standard linux too! Currently running devuan beowulf on it. Building now with sse2neon.h headers and it looks like it might work. https://github.com/DLTcollab/sse2neon It's a bit more involved. The Simd.cpp wants AVX stuff, which might be supplyable with: https://github.com/kunpengcompute/AvxToNeon Which does build on my box and passes tests AVX2NEONTest Complete: Passed 335 tests : Failed 0 -------------------- Since we won't be getting opengl 3.3 soon (all that gl 4 compute stuff would need backporting), I'll look at the last TDM that uses opengl 3.1. Can anyone suggest a mission with low amount of geometry in the assets? I'd be wanting around 130k triangles or lower. Cheers!
  2. I'm interested in building TDM for khadas vim3. The new open-source panfrost drivers support up to opengl 3.1, so TDM could be in-scope for mali g52 and g72 GPUs. Beyond the -sse2 in CMakeLists.txt there is code requiring intel's SIMD instructions idlib/sys/sys_defines.h renderer/tr_light.cpp I haven't looked further. These would need to be modified to use arm NEON or plain old c++. It can be done - I have doom3 running on aarch64. I'm not qualified to do it though. Cheers
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