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Gadavre

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Everything posted by Gadavre

  1. I understand you. I generally have a drop in performance in all new missions made since 2020. Of course, someone is to blame for this. Then I stay on version 2.07 and only play the old missions. they are better optimized...New missions can't be optimized by mappers, as they don't have the knowledge to do so. They don't know how to optimize the outside areas for the game version 2.09. you can teach them this, since you are the developers. note William Steele 4: The Warrens. Author: Grayman The big city is optimized perfectly. With shadows stencil fps normal (59-60). Đ¢ested in 2.07 William Steele 6: Balefourd Museum. Author: Grayman The territory is no bigger than the previous mission, but on the streets (exterior) fps drops heavily. FPS increases only by disabling shadows. But playing in this case is pointless. The author could not optimize this mission for the game versions 2. 08-2.09 The Hare in the Snare. Author: frost_Salamander FPS also drops in the exterior area in version 2.09 I did a bunch of tests on different maps, your new "map shadows" technology does not give an increase in fps..... Frontend Acceleration doesn't help either. Perhaps this option is not needed at all....
  2. duzenko nbohr1more the Darkmod.cfg was deleted. all default settings if i walk across the bridge facing the castle - low fps If i walk across the bridge facing the sea - normal fps (60) etc...
  3. What does this mean (getviewpos ) ? And how to do it? I posted the video above. this is the beginning of the level. Everything is fine inside the castle Windows 7 (64-bit) Core i5 4430 Nvidia GT1030 2GB VRAM 16 GB RAM I noticed that this variable in this value adds about 10 fps, but this does not solve the problem seta r_usePersistentMapping "0"
  4. dear mission developer. Please change a part of your territory. where the fps drops. Please optimize your mission
  5. nbohr1more Frontend Accelleration enabled Shadow maps enabled r_shadowMapSinglePass 1 low fps 18-20
  6. please If possible, then I ask you to optimize such missions via the game engine in the next version 2.10. I'm sure coding can help without degrading the image )
  7. I noticed that the fps exactly drops when the player moves away from the water, walks around the mansion. in rooms everything is already normal. Maybe there are variables that reduce the quality of water? water apparently consumes a lot of VRam I'm ready to experiment. the mission is very nice and beautiful. If there are no such variables, then it might be possible to add them? I doubt that the author of the mission will want to make water in low quality
  8. Hello. I really want to play this mission properly. And my video card can keep a stable fps. Please advise what variables should I change so that my fps is always 59-60 ? The Dark Mod version 2.09 Mission: Blackgrove Manor (2021/03/14)
  9. In some missions, I hear this indistinct sound. At the same time, it is repeated, approximately every 2 minutes... There is no sound source. Maybe it's a bug that hasn't been fixed yet? What do you think about it? Can this sound be removed? But to leave the music in the mission Listen, please 2:28 - 2:44 3:35 - 3:48
  10. Thanks, I figured it out. I play recently and I'm interested in understanding how AI works. I love testing and finding hidden bugs in games.. I don't want to make the game easier, just help the developers make it more realistic In my opinion, the third-person model has very wide-spread arms. Therefore, it is impossible to hide behind a pillar, as the hands will be visible.
  11. I recently play the game. I have not seen this anywhere.
  12. Springheel I understand now, how stealth works to become completely invisible, I need to hide behind the object, approximately 3 boxes long and 3 boxes high. Behind such a wall, the guard can't see me, although the light falls on me.... It would be great if the player could change the size of his body in the config for the ability to hide behind pillars, trees... Thank you to everyone who helped to understand this problem!
  13. I don't know where to find the boxes. Can I spawn boxes via the console?
  14. Springheel HMart ate0ate Zerg Rush new video. all AI settings by default. I waited until the guard had calmed down...I approach unnoticed and crouch behind the column and the crates. But the guard finds me anyway.... There are no gaps between the column and the boxes.
  15. Here is another video that proves that the guards have a cheating ability. They can see not only through the column, but also through the boxes! Perhaps a small patch can to help the Players...
  16. Why in this case, the standing guard can see part of the player behind the column, and the player in the same position can not see some part of the guard? I showed this moment in my video. A squatting person takes up a lot of space and is therefore more visible than a standing person? Do you believe that this is true?.... Perhaps there is a variable that can reduce the width to the sides of the player? There is a variable which determines the height of the player: seta pm_crouchheight "38" In real life, it is easy to hide behind a column or a tree from a person who is standing still. But in the game at the moment, for some reason it is impossible. I hope the developers will pay attention to this. After all, they strive for realism in the game
  17. Tested. pm_thirdperson 1 In this case, the player standing in a bright place is not illuminated by light at all and, of course, is invisible to the guards
  18. Why is Garett squatting on his heels wider than this column and wider than the guard himself? Garett the fat man? Are we playing for the fat guy? This is very strange and funny... In the third person, he is as thin as a guard. But, if the player is squatting, then for some reason he is fat.
  19. i m asking to delete this topic. the issue is resolved
  20. Hallo I tested a mission and I saw the cheating ability of the Guard to see the player. Who should I better contact? Here is my topic. Thing that could be improved.
  21. In your initial missions ( a new job etc ), this is not possible. I threw bottles at the wall. Beginners may think that they can not break glass objects in this game
  22. but we can't break the bottles and glass vessels right now. Isn't that right?
  23. Why do you think the game does not implement the smashing of glass objects? In some old games with realistic physics, this is already there, for example in the game : Amnesia: The Dark Descent Sometimes i just want to break a bottle against the wall )
  24. Most likely you're right. thanks. I did an experiment: I wrote in the command line "god" and began to fight with two guards in close combat. They fought only with me. This pleases me.... For good statistics I will try to avoid detection and hopefully then the guards will not kill each other
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