-
Posts
130 -
Joined
-
Last visited
Posts posted by Gadavre
-
-
duzenko
the Darkmod.cfg was deleted. all default settings
if i walk across the bridge facing the castle - low fps
If i walk across the bridge facing the sea - normal fps (60)
etc...
- 1
-
8 hours ago, duzenko said:
Please post getviewpos of your problem, as well as your system config
What does this mean (getviewpos ) ? And how to do it? I posted the video above. this is the beginning of the level. Everything is fine inside the castle
Windows 7 (64-bit)
Core i5 4430
Nvidia GT1030 2GB VRAM
16 GB RAM
I noticed that this variable in this value adds about 10 fps, but this does not solve the problem
seta r_usePersistentMapping "0"
-
dear mission developer. Please change a part of your territory. where the fps drops. Please optimize your mission
-
-
please If possible, then I ask you to optimize such missions via the game engine in the next version 2.10. I'm sure coding can help without degrading the image )
-
On 4/19/2021 at 9:14 PM, cabalistic said:
I'm afraid your settings are already fairly low. It's unlikely you'll be able to achieve a significant increase in framerate. You could always reduce renderscale further, but depending on what your actual bottleneck is, that may not actually do much.
I noticed that the fps exactly drops when the player moves away from the water, walks around the mansion. in rooms everything is already normal.
Maybe there are variables that reduce the quality of water? water apparently consumes a lot of VRam I'm ready to experiment. the mission is very nice and beautiful.
If there are no such variables, then it might be possible to add them? I doubt that the author of the mission will want to make water in low quality
-
Hello. I really want to play this mission properly. And my video card can keep a stable fps. Please advise what variables should I change so that my fps is always 59-60 ?
The Dark Mod version 2.09
Mission: Blackgrove Manor (2021/03/14)
-
In some missions, I hear this indistinct sound. At the same time, it is repeated, approximately every 2 minutes... There is no sound source. Maybe it's a bug that hasn't been fixed yet? What do you think about it? Can this sound be removed? But to leave the music in the mission
Listen, please 2:28 - 2:44
3:35 - 3:48
-
18 hours ago, ate0ate said:
Furthermore, I am unsure what you are trying to achieve at this point of the mission? The key needed to progress is actually behind you on the wall and clearly reachable without any boxes or light manipulation even with the AI vision and hearing set to hardcore, simply by leaning.
Thanks, I figured it out. I play recently and I'm interested in understanding how AI works. I love testing and finding hidden bugs in games.. I don't want to make the game easier, just help the developers make it more realistic
In my opinion, the third-person model has very wide-spread arms. Therefore, it is impossible to hide behind a pillar, as the hands will be visible.
-
57 minutes ago, Springheel said:
Have you noticed this behaviour anywhere else?
I recently play the game. I have not seen this anywhere.
-
Springheel
I understand now, how stealth works to become completely invisible, I need to hide behind the object, approximately 3 boxes long and 3 boxes high. Behind such a wall, the guard can't see me, although the light falls on me....
It would be great if the player could change the size of his body in the config for the ability to hide behind pillars, trees...
Thank you to everyone who helped to understand this problem!
-
7 minutes ago, Springheel said:
Put a third box on top of the others and see if it still happens. The guard is already somewhat alerted (probably by noise) before you step into the light. If the player is taller than the boxes, he could be spotting the top of your head.
I don't know where to find the boxes. Can I spawn boxes via the console?
-
Springheel
new video. all AI settings by default. I waited until the guard had calmed down...I approach unnoticed and crouch behind the column and the crates. But the guard finds me anyway.... There are no gaps between the column and the boxes.
-
-
Here is another video that proves that the guards have a cheating ability. They can see not only through the column, but also through the boxes! Perhaps a small patch can to help the Players...
-
2 hours ago, Zerg Rush said:
but squatting a person is wider seen from the side. It depends on the position you are in at the moment, which may be different than the one on the rep.
Why in this case, the standing guard can see part of the player behind the column, and the player in the same position can not see some part of the guard? I showed this moment in my video. A squatting person takes up a lot of space and is therefore more visible than a standing person? Do you believe that this is true?....
Perhaps there is a variable that can reduce the width to the sides of the player?
There is a variable which determines the height of the player:
seta pm_crouchheight "38"
In real life, it is easy to hide behind a column or a tree from a person who is standing still. But in the game at the moment, for some reason it is impossible. I hope the developers will pay attention to this. After all, they strive for realism in the game
-
4 hours ago, nbohr1more said:
You can verify further by pm_thirdperson 1 to see whether the player is visible.
Tested.
pm_thirdperson 1
In this case, the player standing in a bright place is not illuminated by light at all and, of course, is invisible to the guards
-
4 hours ago, Zerg Rush said:
Why is Garett squatting on his heels wider than this column and wider than the guard himself? Garett the fat man? Are we playing for the fat guy? This is very strange and funny...
In the third person, he is as thin as a guard. But, if the player is squatting, then for some reason he is fat.
-
i m asking to delete this topic. the issue is resolved
-
Hallo
I tested a mission and I saw the cheating ability of the Guard to see the player. Who should I better contact?
Here is my topic. Thing that could be improved.
-
Just now, Springheel said:
You can break most movable bottles. When it comes to windows, it depends on how the mapper set it up.
In your initial missions ( a new job etc ), this is not possible. I threw bottles at the wall. Beginners may think that they can not break glass objects in this game
-
2 hours ago, Anderson said:
but we can't break the bottles and glass vessels right now. Isn't that right?
-
Why do you think the game does not implement the smashing of glass objects? In some old games with realistic physics, this is already there, for example in the game : Amnesia: The Dark Descent
Sometimes i just want to break a bottle against the wall )
-
1 hour ago, Springheel said:
When AI are hit by projectiles, they consider the person who hit them to be an enemy.
Most likely you're right. thanks.
I did an experiment: I wrote in the command line "god" and began to fight with two guards in close combat. They fought only with me. This pleases me....
For good statistics I will try to avoid detection and hopefully then the guards will not kill each other
The mission has low fps. Searching for a solution.
in TDM Tech Support
Posted · Edited by Gadavre
I understand you. I generally have a drop in performance in all new missions made since 2020. Of course, someone is to blame for this. Then I stay on version 2.07 and only play the old missions. they are better optimized...New missions can't be optimized by mappers, as they don't have the knowledge to do so. They don't know how to optimize the outside areas for the game version 2.09. you can teach them this, since you are the developers.
note
William Steele 4: The Warrens. Author: Grayman
The big city is optimized perfectly. With shadows stencil fps normal (59-60). Тested in 2.07
William Steele 6: Balefourd Museum. Author: Grayman
The territory is no bigger than the previous mission, but on the streets (exterior) fps drops heavily. FPS increases only by disabling shadows. But playing in this case is pointless. The author could not optimize this mission for the game versions 2. 08-2.09
The Hare in the Snare. Author: frost_Salamander
FPS also drops in the exterior area in version 2.09
I did a bunch of tests on different maps, your new "map shadows" technology does not give an increase in fps.....
Frontend Acceleration doesn't help either. Perhaps this option is not needed at all....