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Gadavre

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Posts posted by Gadavre

  1. 18 hours ago, duzenko said:

    @Gadavre this is not a problem with the game itself, but the particular map. Please ask the mapper to fix it. This thread should be closed and all further discussion continue in the map thread:

    I understand you. I generally have a drop in performance in all new missions made since 2020. Of course, someone is to blame for this.  Then I stay on version 2.07 and only play the old missions. they are better optimized...New missions can't be optimized by mappers, as they don't have the knowledge  to do so. They don't know how to optimize the outside areas for the game version 2.09. you can teach them this, since you are the developers.

    note

    William Steele 4: The Warrens.  Author: Grayman

    The big city is optimized perfectly. With shadows stencil fps normal (59-60). Тested in 2.07

    William Steele 6: Balefourd Museum.  Author: Grayman

    The territory is no bigger than the previous mission, but on the streets (exterior) fps drops heavily.   FPS increases only by disabling shadows.  But playing in this case is pointless. The author could not optimize this mission for the game versions 2. 08-2.09

    The Hare in the Snare.  Author: frost_Salamander

    FPS also drops in the exterior area in version 2.09

     

    I did a bunch of tests on different maps, your new "map shadows" technology does not give an increase in fps.....

     Frontend Acceleration doesn't help either. Perhaps this option is not needed at all....

  2. 8 hours ago, duzenko said:

    Please post getviewpos of your problem, as well as your system config

    What does this mean (getviewpos ) ? And how to do it?  I posted the video above. this is the beginning of the level. Everything is fine inside the castle

    Windows 7  (64-bit)

    Core i5 4430

    Nvidia GT1030 2GB VRAM

    16 GB RAM

     

    I noticed that this variable in this value adds about 10 fps, but this does not solve the problem

    seta r_usePersistentMapping  "0"

  3. On 4/19/2021 at 9:14 PM, cabalistic said:

    I'm afraid your settings are already fairly low. It's unlikely you'll be able to achieve a significant increase in framerate. You could always reduce renderscale further, but depending on what your actual bottleneck is, that may not actually do much.

    I noticed that the fps exactly drops when the player moves away from the water, walks around the mansion.  in rooms everything is already normal.

    Maybe there are variables that reduce the quality of water? water apparently consumes a lot of VRam I'm ready to experiment. the mission is very nice and beautiful.

    If there are no such variables, then it might be possible to add them?  I doubt that the author of the mission will want to make water in low quality

  4. In some missions, I hear this indistinct sound.  At the same time, it is repeated, approximately every 2 minutes... There is no sound source.  Maybe it's a bug that hasn't been fixed yet? What do you think about it? Can this sound be removed? But  to leave the music in the mission

      Listen, please 2:28 - 2:44

    3:35 -  3:48

     

  5. 18 hours ago, ate0ate said:

    Furthermore, I am unsure what you are trying to achieve at this point of the mission? The key needed to progress is actually behind you on the wall and clearly reachable without any boxes or light manipulation even with the AI vision and hearing set to hardcore, simply by leaning.

    Thanks, I figured it out. I play recently and I'm interested in understanding how AI works.  I love testing and finding hidden bugs in games.. I don't want to make the game easier, just help the developers make it more realistic

     

    In my opinion, the third-person model has very wide-spread arms. Therefore, it is impossible to hide behind a pillar, as the hands will be visible.

  6. Springheel

    I understand now,  how stealth works to become completely invisible,  I need to hide behind the object, approximately 3 boxes long and 3 boxes high. Behind such a wall, the guard can't see me, although the light falls on me....

    It would be great if the player could change the size of his body in the config for the ability to hide behind pillars, trees...

    Thank you to everyone who helped to understand this  problem!

    chalice_2021-04-17_20.03.57.jpg

    chalice_2021-04-17_20.04.06.jpg

  7. 7 minutes ago, Springheel said:

    Put a third box on top of the others and see if it still happens.  The guard is already somewhat alerted (probably by noise) before you step into the light.  If the player is taller than the boxes, he could be spotting the top of your head.

    I don't know where to find the boxes. Can I spawn boxes via the console?

     

     

    
     
  8. 25 minutes ago, Zerg Rush said:

    Naturally he can see you, when he passes the boxes you are in full light

    3KuTXJr.png

    Watch my video carefully again. I was spotted by a standing guard, not a patrolling guard. The crates and column completely blocked the player from this guard. The light doesn't matter.

     

     

  9. 2 hours ago, Zerg Rush said:

     but squatting a person is wider seen from the side. It depends on the position you are in at the moment, which may be different than the one on the rep.
     

    Why in this case, the standing guard can see part of the player behind the column, and the player in the same position can not see some part of the guard? I showed this moment in my video. A squatting person takes up a lot of space and is therefore more visible than a standing person? Do you believe that this is true?....

    Perhaps there is a variable that can reduce the width to the sides of the player?

    There is a variable which determines the height of the player:

    seta pm_crouchheight  "38"

    In real life, it is easy to hide behind a column  or a tree from a person who is standing still. But in the game at the moment, for some reason it is impossible. I hope the developers will pay attention to this. After all, they strive for realism in the game

  10. 4 hours ago, Zerg Rush said:

    I do not see it so clearly that the guard sees through the column, from what I see is that Garret squatting sure is wider than this column and is seen by this by the guard, because from his perspective he can see that you are behind it.

    FzJijEb.png

    Why is Garett squatting on his heels wider than this column and wider than the guard himself? Garett the fat man? Are we playing for the fat guy? This is very strange and funny...

    In the third person, he is as thin as a guard.  But, if the player is squatting, then for some reason he is fat.

  11. Just now, Springheel said:

    You can break most movable bottles.  When it comes to windows, it depends on how the mapper set it up.

    In your initial missions ( a new job etc ), this is not possible. I threw bottles at the wall. Beginners may think that they can not break glass objects in this game

  12. Why do you think the game does not implement the smashing of glass objects? In some old games with realistic physics, this is already there, for example in the game : Amnesia: The Dark Descent

    Sometimes i  just want to break a bottle against the wall )

  13. 1 hour ago, Springheel said:

    When AI are hit by projectiles, they consider the person who hit them to be an enemy. 

    Most likely you're right. thanks.

    I did an experiment: I wrote in the command line "god" and began to fight with two guards in close combat. They fought only with me. This pleases me....

    For good statistics I will try to avoid detection and hopefully then the guards will not kill each other

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