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Posts posted by pusianka

  1. Yesterday when I played this mission I was a little suspicious since I haven't seen Kingsal's work before. I was also just after trying some other FM which didn't click for me so a little cautious I launched the "Volta and stone" and immediately it appealed to me in the aspect of distinct visual style. However I found it rather linear, especially in the city part and surprisingly barren when it comes to objects, I am not sure if I liked it but then again it seemed like everything was placed there after a long thought process and it gave the whole thing a very clean, nice look, similar to professional missions. It was definetly higher standard work since it had original voice acting and textures. It also scratched a little bit my itch in the story department getting back to one trope from thief universe which I feel we have totally abandoned. Aside from city part the map was well thought out and a joy to play. I hope to see only better from Kingsal. Thank you for making my evening all that more pleasant. ^^

    • Like 2
  2. So I haven't played in a while... after starting up some other mission and getting stuck in it I decided to try this Crucible of Omens which last time I was here (2 years ago?) was still in development if I'm correct. I am glad I opened this one because I thought initially that maybe I've had enough of taffin about in the dark mod universe and it seems I was wrong! This is a beautifully designed and crafted mission, using all the best of thief series tropes. The city is vast and sprawling, lots of vertical and horizontal movement allows to really appreciate the complexity and stunning visuals which occasionally caused framedrops on my new laptop but it didn't harm the experience as a whole. The story although rather typical, was very well executed and I immensely enjoyed it as a come back to the game.
    Although you really have to start coming up with something fresh in terms of writting and story... I like Ulysses premise...(that's the FM I got stuck in). Other then that it is good to see the game is still getting updates and developing. This is truly outstanding that all this work was done by some crazy fans and for the crazy fans of the thief series ;) Keep up the good work!

    • Like 1
  3. Ok, there is a grand appeal in Springheel's missions. They seem perfectly balanced:


    1. The maps look pretty. (big views, no framedrop)

    2. The stories are solid and you don't get lost.

    3. The overall quality is set on high bar.


    What it is missing? A strong, fleshed out main character (like Garrett) and full mystery story.

    Awaiting more! Had a lot of fun!

    • Like 3
  4. Killer view in perugia from my hostel room(jaw-dropper):



    I have lots of pics, tell me what you're interested in, wether you want whole buildings(some I have from every possible side) or more like architectural parts(like doors) or whatever else you come up with and I'll look for pics. :)

  5. So I guess it's about time that I start sharing pictures from my big adventurous visit to Italy. I know you're interested in architecture so that is what I'll concentrate on. Now where should I start... What about a collection of doors?












    I have more and in bigger sizes.

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