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MoroseTroll

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MoroseTroll last won the day on September 13 2012

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About MoroseTroll

  • Birthday 12/10/1973

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    Uvarovo town, Tambov region, Russia

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  1. Porting from consoles to PC is a normal practice nowadays. I'm not saying, that every multi-platform game has been created that way, but like I said, it's normal. Everything (or almost everything) that Nixxes, QLOC, and other similar companies have released on PC is a port from consoles.
  2. At first, I thought that way, too, but as Judith has already said here, Nixxes are pretty good at PC porting. Look, say, at TR 2013 & RotTR 2015/2016 - these ones work much more smoothly and faster than DX:MD. On the other side, the PC version of Thief 2014 wasn't perfect to say the least. The only conclusion I've made is that if someone has broke the engine, they guys from a PC porting company won't fix it.
  3. AFAIK, DX:MD is kinda part one of the whole game EM was planned to release, and part two was to slate a year or two after. IIRC, Jim Sterling said about the DXNG1 (DX:MD) and DXNG2 teams within EM. But something went wrong... About DX:MD's stutter, slow loading, etc.: looks like EM has broke Glacier 2 Engine in order to create the Dawn Engine. That's what usually happen when someone, who don't have enough qualified HR, time, money, and expirience, is trying to create their own engine. Eventually they finish their job, but if you look at the result, you'll understand what I mean.
  4. Jetrell: All programming languages, even the easiest ones, require a lot of diligence from the person who would like to learn them. Does your son like puzzle games like The Talos Principle or at least Portal 1&2, which require lateral thinking and diligence? If so, you may try to show him how to construct a tiny level using their level editors and, which is more important, how to program a series of events using their built-in programming languages or tools similar to BluePrint in UE4. Actually, TDM is a good candidate for this, too, but you already know that .
  5. IIRC, the guy behind the Larrabee project said something like that, "Once you made your engine multi-threaded, it doesn't matter how much hardware threads an end user can have: 2, 4, 100; you can utilize them all."
  6. Judith: I think you'll be surprized hearing a lot of misspelled Czech, Georgian, German, Russian names and surnames in this game. AFAIK, DX:MD was in development for just 3 years, not 5, as many think. 0.5 year was spent on DLCs for DX:HR, 1.5 years were spent on the "Project Nova" (a Final Fantasy spin-off). Maybe that's why DX:MD has so many issues - perhaps the devs had no enough time to polish it.
  7. That would be nice, but who knows... Dishonored 2 has been sold more-less good on PS4 (1.78m), Steam (1.04m), XBO (0.77m), but perhaps Bethesda wanted more than that. Plus, looks like DotO is weak enough, in terms of commercial success. So I'm not sure about Dishonored 3, though I'd love to play it very much - the universe is huge and can be expanded in any direction.
  8. Really simple? Agreed. Good? I'm not sure. IMO, it was a cheap knock-off "We did what you wanted, can we please go home?" fan-service mission, no offense . I must admit that that mission was good, maybe really good, but I'm still not sure that it was the best one. I vote for the DotO's corresponding mission .
  9. I, personally, believe that the bank mission in Death of the Outsider is an homage to the corresponding mission in Thief 2. Also, it's a hint to the Thief 2014 developers, like "That's how a bank mission should've been implemented".
  10. Merry Christmas, guys ! You're a wonderful team.
  11. I've already tried to ask Arkane about the level editor for Dishonored 1 about 4 years ago, but have got no answer. Maybe you, Bikerdude, should try ?
  12. Maybe I'm wrong, but I think that, from the artistical point of view, both Dishonored 2 & Death of the Outsider are masterpieces.
  13. Sorry, were you talking about the baths? If so, yes, I had to pay to enter.
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