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conker

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Everything posted by conker

  1. or Somewhere Above the City? It's not quite rooftop mission, but has simillar atmosphere of those missions, I think
  2. I'm a fan of Commandos franchise just have played the demo, it was like Commandos and Deperados mixed together. really solid game imo
  3. It's just like this scene
  4. yes, i know. but am I a masochist or something?? That aspect makes combat more exciting to me.
  5. well, I found flaws in combat mechanism. If I face to the foe and just hold left mouse button (ready to strike and steady) He doesn't attack at all and just keep following me, even I turn around against him, unless you release your left click. It can be useful if you want to bring an enemy to where you want to get him Missile combat is flawed too. archers are really dumb. if I stand by the corner slightly, he cannot hit me by arrows but I can. Also, If I stand under him between walls or fences I see his head, He just yells and standing there like who wants to get his head fierced. He should take cover to protect his head, shouldn't he? needs some solutions. sorry for my poor english
  6. thank you for recommends! I tried Sneak and Destroy it was really fun. I'll try all maps you guys picked later and I found Return to City mission is really good combat mission
  7. I am a fan of stealth games, and i really prefer stealth walkthrough. but sometimes i want to fight in stealth games. I really fascinated by unique action in stealth games. quite difficult, but it feels like bad-ass struggling. like Oh dae su in 'Oldboy(2003)' movie. he's not super hero. but he struggles multiple goons by his own strength and wisdom. so is there any fight mission in TDM? I usually played training mission combat, but it crashes all the time. and goons just freeze themselves always. need a real fight mission! 3:)
  8. there was no log in trainingmission folder. nothing but a ordinary pk4 file
  9. okay it's new dump, which is loaded training mission correctly. didn't know how to conceal these long logs.. thank you
  10. https://drive.google.com/file/d/0B2PzEoq_IoKjQkZUQ1ltTVVOUjQ/view?usp=sharing okay, it's my dump.
  11. i think i found what caused crashing. I clicked left mouse button when player dying (tilt reddish screen showed up) the game crashed btw, dump file size is about 1.2gb. is there any proper cloud-thing to upload this?
  12. Mylog1.txt mylog2.txt here you are thank you guys for teach me how to create dump files!
  13. and this is another crash log when I applied lightgem fix, get crashed in the training mission. event name is diffenrent from previous one
  14. i think i get the log, but not sure it's correct one and it's appcompact.txt i don't know why "lgback\things" written here. bcuz it's just backup of lightgem rendering fix (which is Duzenko's OpenGL 2.1 "Pixel Pack Buffer" optimization) and didn't put these things with main executable. I'm usually playing the game with lightgem fix. but it turned out it doesn't affect the crash while combat training
  15. what the f***? crash happend, no log file has created. how do i get the log file?
  16. Windows 7 Intel Core i5-2320 3.0ghz Asus P8 H61-MLX 10GB RAM AMD Radeon R7 260X
  17. I suffered crashing while i was playing combat training of training mission. when i died in the arena and respawn over again, game crashed occasionally I'll submit the log later
  18. me neither I just wanted to fills up details of amazing mod. and forget about it.. i observed how T1/2's garrett shakes his bow, it wasn't specific animation. it was just a shaking first person model randomly. guess there's kind of a pattern in it though
  19. first person bow animation of TDM has 2 seperated animation i guess. one is drawing and aiming, and the other is tired of aiming and looks bit clumsy they doesn't connected smoothly would it be possible to merge them? i don't know well about technical things though, i noticed Thief 1/2's one is just one animation which looks way more natural than tdm's, only one animation to 'drawing-aiming(steady for a while)-get tired', and connect to 'holster bow' sorry for my bad english
  20. yeah, thank you! that's exactly what i was tried to say!
  21. when it comes to precise moving, 3rd person view would much better than 1st person view. i used 3rd person view only for precise movement on narrow ledge or pipe, and so on. sorry for poor english
  22. you should play it! whatever it lacks, you could see Thief is Thief, great franchise.
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